fractorium/Source/Fractorium/PaletteEditor/PaletteEditor.cpp

501 lines
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--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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#include "FractoriumPch.h"
#include "PaletteEditor.h"
#include "ui_paletteeditor.h"
/// <summary>
/// Constructor which passes parent widget to the base and sets up slots and other ui
/// elements.
/// This takes a reference to a palette list, which it then searches for user created palettes
/// and only populates the combo box with those.
/// </summary>
/// <param name="paletteList">A reference to an existing palette list, gotten from the main window.</param>
/// <param name="p">The parent widget</param>
PaletteEditor::PaletteEditor(QWidget* p) :
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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QDialog(p),
ui(make_unique<Ui::PaletteEditor>()),
m_PaletteList(PaletteList<float>::Instance())
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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{
ui->setupUi(this);
m_ColorPicker = new ColorPickerWidget(this);
m_ColorPicker->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
m_ColorPicker->SetColorPanelColor(Qt::black);
QVBoxLayout* colorLayout = new QVBoxLayout();
colorLayout->setMargin(3);
colorLayout->addWidget(m_ColorPicker);
ui->ColorPickerGroupBox->setLayout(colorLayout);
ui->ColorPickerGroupBox->setContentsMargins(3, 8, 3, 3);
m_GradientColorView = new GradientColorsView(ui->ColorViewGroupBox);
connect(m_ColorPicker, SIGNAL(ColorChanged(const QColor&)), this, SLOT(OnColorPickerColorChanged(const QColor&)));
connect(m_GradientColorView, SIGNAL(ArrowMove(qreal, const GradientArrow&)), this, SLOT(OnArrowMoved(qreal, const GradientArrow&)));
connect(m_GradientColorView, SIGNAL(ArrowDoubleClicked(const GradientArrow&)), this, SLOT(OnArrowDoubleClicked(const GradientArrow&)));
connect(ui->CreatePaletteFromImageButton, SIGNAL(clicked()), this, SLOT(OnCreatePaletteFromImageButtonClicked()));
connect(ui->CreatePaletteAgainFromImageButton, SIGNAL(clicked()), this, SLOT(OnCreatePaletteAgainFromImageButton()));
connect(ui->AddColorButton, SIGNAL(clicked()), this, SLOT(OnAddColorButtonClicked()));
connect(ui->RemoveColorButton, SIGNAL(clicked()), this, SLOT(OnRemoveColorButtonClicked()));
connect(ui->InvertColorsButton, SIGNAL(clicked()), this, SLOT(OnInvertColorsButtonClicked()));
connect(ui->ResetColorsButton, SIGNAL(clicked()), this, SLOT(OnResetToDefaultButtonClicked()));
connect(ui->DistributeColorsButton, SIGNAL(clicked()), this, SLOT(OnDistributeColorsButtonClicked()));
connect(ui->RandomColorsButton, SIGNAL(clicked()), this, SLOT(OnRandomColorsButtonClicked()));
connect(ui->SyncCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnSyncCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui->PaletteFilenameCombo, SIGNAL(currentIndexChanged(const QString&)), this, SLOT(OnPaletteFilenameComboChanged(const QString&)), Qt::QueuedConnection);
connect(ui->PaletteListTable, SIGNAL(cellClicked(int, int)), this, SLOT(OnPaletteCellClicked(int, int)), Qt::QueuedConnection);
connect(ui->PaletteListTable, SIGNAL(cellChanged(int, int)), this, SLOT(OnPaletteCellChanged(int, int)), Qt::QueuedConnection);
connect(ui->NewPaletteFileButton, SIGNAL(clicked()), this, SLOT(OnNewPaletteFileButtonClicked()));
connect(ui->CopyPaletteFileButton, SIGNAL(clicked()), this, SLOT(OnCopyPaletteFileButtonClicked()));
connect(ui->AppendPaletteButton, SIGNAL(clicked()), this, SLOT(OnAppendPaletteButtonClicked()));
connect(ui->OverwritePaletteButton, SIGNAL(clicked()), this, SLOT(OnOverwritePaletteButtonClicked()));
connect(ui->DeletePaletteButton, SIGNAL(clicked()), this, SLOT(OnDeletePaletteButtonClicked()));
ui->PaletteListTable->horizontalHeader()->setSectionsClickable(true);
auto layout = new QVBoxLayout();
layout->setMargin(0);
layout->setSpacing(0);
layout->addWidget(m_GradientColorView);
ui->ColorViewGroupBox->setLayout(layout);
auto& pals = m_PaletteList->Palettes();
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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for (auto& pal : pals)
{
if (m_PaletteList->IsModifiable(pal.first))//Only add user created palettes.
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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{
QFileInfo info(QString::fromStdString(pal.first));
ui->PaletteFilenameCombo->addItem(info.fileName());
}
}
if (ui->PaletteFilenameCombo->count() > 0)
m_CurrentPaletteFilePath = ui->PaletteFilenameCombo->itemText(0).toStdString();
}
/// <summary>
/// Get whether change events here are propagated back to the main window.
/// </summary>
/// <returns>bool</returns>
bool PaletteEditor::Sync()
{
return ui->SyncCheckBox->isChecked();
}
/// <summary>
/// Get a pointer to the palette pixmap from the underlying gradient color view.
/// </summary>
/// <returns>QPixmap*</returns>
QPixmap* PaletteEditor::GetBackGround()
{
return m_GradientColorView->GetBackGround();
}
/// <summary>
/// Populate and retrieve a reference to the palette from the underlying gradient color view
/// using the specified number of elements.
/// </summary>
/// <param name="size">The number of elements the palette will have</param>
/// <returns>A freference to the palette</returns>
Palette<float>& PaletteEditor::GetPalette(int size)
{
return m_GradientColorView->GetPalette(size);
}
/// <summary>
/// Set the palette of the underlying gradient color view.
/// Note this assignment will only take place if
/// the number of source colors is 2 or more.
/// This will only be the case if it was a user created palette made here.
/// All palettes gotten from elsewhere are not assignable.
/// </summary>
/// <param name="palette">The palette to assign</param>
void PaletteEditor::SetPalette(Palette<float>& palette)
{
if (palette.m_SourceColors.size() > 1)
{
m_PaletteIndex = std::numeric_limits<int>::max();
m_GradientColorView->SetPalette(palette);
auto& arrows = m_GradientColorView->GetArrows();
if (!arrows.empty())
m_ColorPicker->SetColorPanelColor(arrows.begin()->second.Color());
}
}
/// <summary>
/// Add a new arrow using the current color.
/// Called when the Add Color button is clicked.
/// </summary>
void PaletteEditor::OnAddColorButtonClicked()
{
AddArrow(m_ColorPicker->Color());
EmitPaletteChanged();
}
/// <summary>
/// Delete the focused arrow and optionally redistribute the arrows.
/// Called when the Remove Color button is clicked.
/// </summary>
void PaletteEditor::OnRemoveColorButtonClicked()
{
m_GradientColorView->DeleteFocusedArrow();
if (ui->AutoDistributeCheckBox->isChecked())
m_GradientColorView->DistributeColors();
EmitPaletteChanged();
}
/// <summary>
/// Invert the colors of the arrows.
/// Called when the Invert Colors button is clicked.
/// </summary>
void PaletteEditor::OnInvertColorsButtonClicked()
{
m_GradientColorView->InvertColors();
EmitPaletteChanged();
}
/// <summary>
/// Randomize the colors of the arrows.
/// Called when the Random Colors button is clicked.
/// </summary>
void PaletteEditor::OnRandomColorsButtonClicked()
{
m_GradientColorView->RandomColors();
EmitPaletteChanged();
}
/// <summary>
/// Set the distance between each arrow to be equal.
/// Called when the Distribute Colors button is clicked.
/// </summary>
void PaletteEditor::OnDistributeColorsButtonClicked()
{
m_GradientColorView->DistributeColors();
EmitPaletteChanged();
}
/// <summary>
/// Delete all arrows and add a white arrow at index 0, and a black
/// arrow at index 1.
/// Called when the Reset button is clicked.
/// </summary>
void PaletteEditor::OnResetToDefaultButtonClicked()
{
m_GradientColorView->ResetToDefault();
EmitPaletteChanged();
}
/// <summary>
/// Create a palette by opening an image and selecting the colors from
/// pixels at random locations.
/// Ensure arrows spin box has a value of at least two.
/// Called when the From Image button is clicked.
/// </summary>
void PaletteEditor::OnCreatePaletteFromImageButtonClicked()
{
auto filenames = SetupOpenImagesDialog();
if (!filenames.empty())
{
m_Filename = filenames[0];
if (ui->ArrowsSpinBox->value() < 2)
ui->ArrowsSpinBox->setValue(2);
auto colors = GetRandomColorsFromImage(m_Filename, ui->ArrowsSpinBox->value());
m_GradientColorView->SetArrows(colors);
EmitPaletteChanged();
}
}
/// <summary>
/// Create a palette by re-opening the previously selected image and selecting the colors from
/// pixels at random locations.
/// Ensure arrows spin box has a value of at least two.
/// Called when the From Image Again button is clicked.
/// </summary>
void PaletteEditor::OnCreatePaletteAgainFromImageButton()
{
if (QFile::exists(m_Filename))
{
if (ui->ArrowsSpinBox->value() < 2)
ui->ArrowsSpinBox->setValue(2);
auto colors = GetRandomColorsFromImage(m_Filename, ui->ArrowsSpinBox->value());
m_GradientColorView->SetArrows(colors);
EmitPaletteChanged();
}
}
/// <summary>
/// Set the focus color as a result of selecting a stock in the color picker.
/// Called when the color picker signals the ColorChanged event.
/// </summary>
void PaletteEditor::OnColorPickerColorChanged(const QColor& col)
{
m_GradientColorView->SetFocusColor(col);
EmitPaletteChanged();
}
/// <summary>
/// Set the color panel color as a result of double clicking an arrow.
/// Called when the color view signals the ArrowDoubleClicked event.
/// </summary>
/// <param name="arrow">The arrow which was double clicked on</param>
void PaletteEditor::OnArrowDoubleClicked(const GradientArrow& arrow)
{
blockSignals(true);//Do not update main window when Sync is checked because selecting an arrow as the main color doesn't actually change anything.
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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m_ColorPicker->SetColorPanelColor(arrow.Color());
blockSignals(false);
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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}
/// <summary>
/// Change whether palette changes are synced with the main window.
/// Called when the Sync checkbox is checked/unchecked.
/// </summary>
/// <param name="state">Ignored</param>
void PaletteEditor::OnSyncCheckBoxStateChanged(int state)
{
EmitPaletteChanged();
}
/// <summary>
/// Load the palette file based on the currently selected index in the combo box.
/// Called when the index of the palette filename combo box changes.
/// </summary>
/// <param name="text">The text of the combo box, which is just the palette filename without the path.</param>
void PaletteEditor::OnPaletteFilenameComboChanged(const QString& text)
{
if (!text.isEmpty())//This occasionally seems to get called with an empty string for reasons unknown.
{
auto paletteTable = ui->PaletteListTable;
m_CurrentPaletteFilePath = text.toStdString();
::FillPaletteTable(text.toStdString(), paletteTable, m_PaletteList);
auto fullname = m_PaletteList->GetFullPathFromFilename(m_CurrentPaletteFilePath);
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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ui->PaletteFilenameCombo->setToolTip(QString::fromStdString(fullname));
OnPaletteCellClicked(0, 1);
}
}
/// <summary>
/// Load the palette into the editor controls.
/// Called when the second column in a row in the palette list is clicked.
/// </summary>
/// <param name="row">The table row clicked</param>
/// <param name="col">The table column clicked</param>
void PaletteEditor::OnPaletteCellClicked(int row, int col)
{
if (col == 1)
{
if (auto palette = m_PaletteList->GetPaletteByFilename(m_CurrentPaletteFilePath, row))
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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{
SetPalette(*palette);
m_PaletteIndex = row;
}
}
}
/// <summary>
/// Update the name of the palette.
/// Called when the first column in a row in the palette list is clicked and edited.
/// </summary>
/// <param name="row">The table row clicked</param>
/// <param name="col">The table column clicked</param>
void PaletteEditor::OnPaletteCellChanged(int row, int col)
{
if (col == 0)
{
if (auto palette = m_PaletteList->GetPaletteByFilename(m_CurrentPaletteFilePath, row))
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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{
palette->m_Name = ui->PaletteListTable->item(row, col)->text().toStdString();
emit PaletteFileChanged();
}
}
}
/// <summary>
/// Create a new palette file.
/// The newly created file will have a unique name.
/// Called when the new palette file button is clicked.
/// </summary>
void PaletteEditor::OnNewPaletteFileButtonClicked()
{
auto filename = EmberFile<float>::UniqueFilename(GetDefaultUserPath() + "/user-palettes.xml");
if (m_PaletteList->AddEmptyPaletteFile(filename.toStdString()))
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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{
QFileInfo info(filename);
ui->PaletteFilenameCombo->addItem(info.fileName());
ui->PaletteFilenameCombo->setCurrentIndex(ui->PaletteFilenameCombo->count() - 1);
}
}
/// <summary>
/// Copy the current palette file, add it to the combo box and load the new palette file.
/// The newly created file will have a unique name.
/// Called when the copy palette file button is clicked.
/// </summary>
void PaletteEditor::OnCopyPaletteFileButtonClicked()
{
auto& paletteFiles = m_PaletteList->Palettes();
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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auto qscurr = QString::fromStdString(m_CurrentPaletteFilePath);
auto qfilename = EmberFile<float>::UniqueFilename(GetDefaultUserPath() + "/" + qscurr);
auto filename = qfilename.toStdString();
if (m_PaletteList->GetPaletteListByFullPath(filename) == nullptr)//Ensure the new filename does not exist in the map.
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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{
//Get the list of palettes for the current filename, this will be added as a copy below.
if (auto currentPaletteFile = m_PaletteList->GetPaletteListByFilename(m_CurrentPaletteFilePath))//Ensure the list of palettes was properly retrieved.
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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{
if (m_PaletteList->AddPaletteFile(filename, *currentPaletteFile))//Add the current vector of palettes to an entry with the new filename.
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
2017-02-26 03:02:21 -05:00
{
QFileInfo info(qfilename);
ui->PaletteFilenameCombo->addItem(info.fileName());
ui->PaletteFilenameCombo->setCurrentIndex(ui->PaletteFilenameCombo->count() - 1);
}
else
QMessageBox::critical(this, "Copy palette file error", "Failed copy palette to " + qfilename + ", because already exists in memory, but not on disk. Did you delete it while the program was running?");
}
else
QMessageBox::critical(this, "Copy palette file error", "The current file " + qscurr + " did not exist. Did you delete it while the program was running?");
}
else
QMessageBox::critical(this, "Copy palette file error", "Failed copy palette to " + qfilename + ", because it likely already exists");
}
/// <summary>
/// Copy the current palette to the end of the palette file.
/// Called when the append palette button is clicked.
/// </summary>
void PaletteEditor::OnAppendPaletteButtonClicked()
{
auto& pal = m_GradientColorView->GetPalette(256);
m_PaletteList->AddPaletteToFile(m_CurrentPaletteFilePath, pal);
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
2017-02-26 03:02:21 -05:00
::FillPaletteTable(m_CurrentPaletteFilePath, ui->PaletteListTable, m_PaletteList);
m_PaletteIndex = ui->PaletteListTable->rowCount() - 1;
emit PaletteFileChanged();
}
/// <summary>
/// Overwrite the current palette in the palette file.
/// Called when the overwrite palette button is clicked.
/// </summary>
void PaletteEditor::OnOverwritePaletteButtonClicked()
{
auto& pal = m_GradientColorView->GetPalette(256);
m_PaletteList->Replace(m_CurrentPaletteFilePath, pal, m_PaletteIndex);
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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::FillPaletteTable(m_CurrentPaletteFilePath, ui->PaletteListTable, m_PaletteList);
emit PaletteFileChanged();
}
/// <summary>
/// Delete the current palette from the palette file.
/// Called when the delete palette button is clicked.
/// Note that the palette will not be deleted if it's the only palette in the file.
/// </summary>
void PaletteEditor::OnDeletePaletteButtonClicked()
{
auto table = ui->PaletteListTable;
if (table->rowCount() > 1)
{
m_PaletteList->Delete(m_CurrentPaletteFilePath, m_PaletteIndex);
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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::FillPaletteTable(m_CurrentPaletteFilePath, table, m_PaletteList);
emit PaletteFileChanged();
OnPaletteCellClicked(table->rowCount() - 1, 1);
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
2017-02-26 03:02:21 -05:00
}
}
/// <summary>
/// Emit a palette changed event.
/// Called when an arrow is moved.
/// </summary>
void PaletteEditor::OnArrowMoved(qreal, const GradientArrow&)
{
EmitPaletteChanged();
}
/// <summary>
/// Emit a palette changed event if the sync checkbox is checked.
/// </summary>
void PaletteEditor::EmitPaletteChanged()
{
if (ui->SyncCheckBox->isChecked())
emit PaletteChanged();
}
/// <summary>
/// Helper to lazily instantiate an open file dialog.
/// Once created, it will remain alive for the duration of the program run.
/// </summary>
QStringList PaletteEditor::SetupOpenImagesDialog()
{
if (!m_FileDialog)
{
m_FileDialog = new QFileDialog(this);
m_FileDialog->setViewMode(QFileDialog::List);
m_FileDialog->setFileMode(QFileDialog::ExistingFile);
m_FileDialog->setAcceptMode(QFileDialog::AcceptOpen);
m_FileDialog->setNameFilter("Image Files (*.png *.jpg *.bmp)");
m_FileDialog->setWindowTitle("Open Image");
m_FileDialog->setDirectory(QCoreApplication::applicationDirPath());
m_FileDialog->selectNameFilter("*.jpg");
}
QStringList filenames;
if (m_FileDialog->exec() == QDialog::Accepted)
{
filenames = m_FileDialog->selectedFiles();
if (!filenames.empty())
m_FileDialog->setDirectory(QFileInfo(filenames[0]).canonicalPath());
}
return filenames;
}
/// <summary>
/// Add an arrow whose color will be assigned the passed in color.
/// Optionally distribute colors and emit a palette changed event.
/// </summary>
/// <param name="color">The color to assign to the new arrow</param>
void PaletteEditor::AddArrow(const QColor& color)
{
auto count = std::min<int>(std::abs(256 - m_GradientColorView->ArrowCount()), ui->ArrowsSpinBox->value());
for (int i = 0; i < count; i++)
{
m_GradientColorView->AddArrow(color);
if (ui->AutoDistributeCheckBox->isChecked())
m_GradientColorView->DistributeColors();
}
}
/// <summary>
/// Helper to get the colors of random pixels within an image.
/// </summary>
/// <param name="filename">The full path to the image file to get random colors from</param>
/// <param name="numPoints">The number of colors to get</param>
map<float, GradientArrow> PaletteEditor::GetRandomColorsFromImage(QString filename, int numPoints)
{
map<float, GradientArrow> colors;
QTime time = QTime::currentTime();
qsrand((uint)time.msec());
QImage image(filename);
const qreal gSize = 512;
float off = 0.0f, inc = 1.0f / std::max(1, numPoints - 1);
QLinearGradient grad(QPoint(0, 0), QPoint(gSize, 1));
for (int i = 0; i < numPoints; i++)
{
int x = QTIsaac<ISAAC_SIZE, ISAAC_INT>::LockedRand() % image.width();
int y = QTIsaac<ISAAC_SIZE, ISAAC_INT>::LockedRand() % image.height();
QRgb rgb = image.pixel(x, y);
GradientArrow arrow;
arrow.Color(QColor::fromRgb(rgb));
arrow.Focus(i == 0);
colors[off] = arrow;
off += inc;
}
return colors;
}