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# include "EmberCommonPch.h"
# include "EmberRender.h"
# include "JpegUtils.h"
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//template <class OpenCLInfo> weak_ptr<OpenCLInfo> Singleton<OpenCLInfo>::m_Instance = weak_ptr<OpenCLInfo>();
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/// <summary>
/// The core of the EmberRender.exe program.
/// Template argument expected to be float or double.
/// </summary>
/// <param name="opt">A populated EmberOptions object which specifies all program options to be used</param>
/// <returns>True if success, else false.</returns>
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
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template < typename T >
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bool EmberRender ( EmberOptions & opt )
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{
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auto info = EmberCLns : : OpenCLInfo : : Instance ( ) ;
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std : : cout . imbue ( std : : locale ( " " ) ) ;
if ( opt . DumpArgs ( ) )
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cout < < opt . GetValues ( eOptionUse : : OPT_USE_RENDER ) < < " \n " ;
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if ( opt . OpenCLInfo ( ) )
{
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cout < < " \n OpenCL Info: \n " ;
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cout < < info - > DumpInfo ( ) ;
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return true ;
}
Timing t ;
bool writeSuccess = false ;
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byte * finalImagep ;
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uint padding ;
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size_t i , channels ;
size_t strips ;
size_t iterCount ;
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string filename ;
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string inputPath = GetPath ( opt . Input ( ) ) ;
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ostringstream os ;
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pair < size_t , size_t > p ;
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vector < Ember < T > > embers ;
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vector < byte > finalImage ;
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EmberStats stats ;
EmberReport emberReport ;
EmberImageComments comments ;
XmlToEmber < T > parser ;
EmberToXml < T > emberToXml ;
vector < QTIsaac < ISAAC_SIZE , ISAAC_INT > > randVec ;
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
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const vector < pair < size_t , size_t > > devices = Devices ( opt . Devices ( ) ) ;
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auto progress = make_unique < RenderProgress < T > > ( ) ;
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unique_ptr < Renderer < T , float > > renderer ( CreateRenderer < T > ( opt . EmberCL ( ) ? eRendererType : : OPENCL_RENDERER : eRendererType : : CPU_RENDERER , devices , false , 0 , emberReport ) ) ;
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vector < string > errorReport = emberReport . ErrorReport ( ) ;
if ( ! errorReport . empty ( ) )
emberReport . DumpErrorReport ( ) ;
if ( ! renderer . get ( ) )
{
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cout < < " Renderer creation failed, exiting. \n " ;
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return false ;
}
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if ( opt . EmberCL ( ) & & renderer - > RendererType ( ) ! = eRendererType : : OPENCL_RENDERER ) //OpenCL init failed, so fall back to CPU.
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opt . EmberCL ( false ) ;
if ( ! InitPaletteList < T > ( opt . PalettePath ( ) ) )
return false ;
if ( ! ParseEmberFile ( parser , opt . Input ( ) , embers ) )
return false ;
if ( ! opt . EmberCL ( ) )
{
if ( opt . ThreadCount ( ) = = 0 )
{
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cout < < " Using " < < Timing : : ProcessorCount ( ) < < " automatically detected threads. \n " ;
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opt . ThreadCount ( Timing : : ProcessorCount ( ) ) ;
}
else
{
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cout < < " Using " < < opt . ThreadCount ( ) < < " manually specified threads. \n " ;
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}
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renderer - > ThreadCount ( opt . ThreadCount ( ) , opt . IsaacSeed ( ) ! = " " ? opt . IsaacSeed ( ) . c_str ( ) : nullptr ) ;
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}
else
{
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cout < < " Using OpenCL to render. \n " ;
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if ( opt . Verbose ( ) )
{
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
for ( auto & device : devices )
{
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cout < < " Platform: " < < info - > PlatformName ( device . first ) < < " \n " ;
cout < < " Device: " < < info - > DeviceName ( device . first , device . second ) < < " \n " ;
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
}
2014-07-08 03:11:14 -04:00
}
if ( opt . ThreadCount ( ) > 1 )
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cout < < " Cannot specify threads with OpenCL, using 1 thread. \n " ;
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opt . ThreadCount ( 1 ) ;
2014-12-05 21:30:46 -05:00
renderer - > ThreadCount ( opt . ThreadCount ( ) , opt . IsaacSeed ( ) ! = " " ? opt . IsaacSeed ( ) . c_str ( ) : nullptr ) ;
2014-07-08 03:11:14 -04:00
if ( opt . BitsPerChannel ( ) ! = 8 )
{
2016-02-12 00:38:21 -05:00
cout < < " Bits per channel cannot be anything other than 8 with OpenCL, setting to 8. \n " ;
2014-07-08 03:11:14 -04:00
opt . BitsPerChannel ( 8 ) ;
}
2016-04-11 21:15:14 -04:00
if ( opt . InsertPalette ( ) )
{
cout < < " Inserting palette not supported with OpenCL, insertion will not take place. \n " ;
opt . InsertPalette ( false ) ;
}
2014-07-08 03:11:14 -04:00
}
if ( opt . Format ( ) ! = " jpg " & &
2015-12-31 16:41:59 -05:00
opt . Format ( ) ! = " png " & &
opt . Format ( ) ! = " ppm " & &
opt . Format ( ) ! = " bmp " )
2014-07-08 03:11:14 -04:00
{
2016-02-12 00:38:21 -05:00
cout < < " Format must be jpg, png, ppm, or bmp not " < < opt . Format ( ) < < " . Setting to jpg. \n " ;
2014-07-08 03:11:14 -04:00
}
channels = opt . Format ( ) = = " png " ? 4 : 3 ;
if ( opt . BitsPerChannel ( ) = = 16 & & opt . Format ( ) ! = " png " )
{
2016-02-12 00:38:21 -05:00
cout < < " Support for 16 bits per channel images is only present for the png format. Setting to 8. \n " ;
2014-07-08 03:11:14 -04:00
opt . BitsPerChannel ( 8 ) ;
}
else if ( opt . BitsPerChannel ( ) ! = 8 & & opt . BitsPerChannel ( ) ! = 16 )
{
2016-02-12 00:38:21 -05:00
cout < < " Unexpected bits per channel specified " < < opt . BitsPerChannel ( ) < < " . Setting to 8. \n " ;
2014-07-08 03:11:14 -04:00
opt . BitsPerChannel ( 8 ) ;
}
if ( opt . AspectRatio ( ) < 0 )
{
2016-02-12 00:38:21 -05:00
cout < < " Invalid pixel aspect ratio " < < opt . AspectRatio ( ) < < " \n . Must be positive, setting to 1. \n " ;
2014-07-08 03:11:14 -04:00
opt . AspectRatio ( 1 ) ;
}
if ( ! opt . Out ( ) . empty ( ) & & ( embers . size ( ) > 1 ) )
{
2016-02-12 00:38:21 -05:00
cout < < " Single output file " < < opt . Out ( ) < < " specified for multiple images. Changing to use prefix of badname-changethis instead. Always specify prefixes when reading a file with multiple embers. \n " ;
2014-07-08 03:11:14 -04:00
opt . Out ( " " ) ;
opt . Prefix ( " badname-changethis " ) ;
}
//Final setup steps before running.
os . imbue ( std : : locale ( " " ) ) ;
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
2015-11-22 17:15:07 -05:00
padding = uint ( std : : log10 ( double ( embers . size ( ) ) ) ) + 1 ;
2014-07-08 03:11:14 -04:00
renderer - > EarlyClip ( opt . EarlyClip ( ) ) ;
2014-08-06 00:50:52 -04:00
renderer - > YAxisUp ( opt . YAxisUp ( ) ) ;
2014-07-08 03:11:14 -04:00
renderer - > LockAccum ( opt . LockAccum ( ) ) ;
renderer - > InsertPalette ( opt . InsertPalette ( ) ) ;
renderer - > PixelAspectRatio ( T ( opt . AspectRatio ( ) ) ) ;
renderer - > Transparency ( opt . Transparency ( ) ) ;
renderer - > NumChannels ( channels ) ;
renderer - > BytesPerChannel ( opt . BitsPerChannel ( ) / 8 ) ;
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
2015-11-22 17:15:07 -05:00
renderer - > Priority ( eThreadPriority ( Clamp < intmax_t > ( intmax_t ( opt . Priority ( ) ) , intmax_t ( eThreadPriority : : LOWEST ) , intmax_t ( eThreadPriority : : HIGHEST ) ) ) ) ;
2014-12-05 21:30:46 -05:00
renderer - > Callback ( opt . DoProgress ( ) ? progress . get ( ) : nullptr ) ;
2014-07-08 03:11:14 -04:00
for ( i = 0 ; i < embers . size ( ) ; i + + )
{
if ( opt . Verbose ( ) & & embers . size ( ) > 1 )
2016-02-12 00:38:21 -05:00
cout < < " \n Flame = " < < i + 1 < < " / " < < embers . size ( ) < < " \n " ;
2015-03-21 18:27:37 -04:00
else if ( embers . size ( ) > 1 )
2016-02-12 00:38:21 -05:00
VerbosePrint ( " \n " ) ;
2014-07-08 03:11:14 -04:00
2014-08-06 00:50:52 -04:00
if ( opt . Supersample ( ) > 0 )
embers [ i ] . m_Supersample = opt . Supersample ( ) ;
--User changes
-Allow for pausing the renderer in the main window. This makes is more efficient when entering many parameters, such as when following a tutorial.
-Add support for new variations: erf, gamma, jac_cn, jac_dn, jac_sn, logDB, pressure_wave, pRose3D, splits3D, w, waves2b, x, xerf, y, z.
-Inform user of the start and stop of file parsing in EmberAnimate because the files could potentially be very large.
-Move the follwing fields to a new table called Animation: Interpolation, Affine Interpolation, Temporal Samples, Temporal Filter Width, Temporal Filter Type.
-These currently have no effect on the interactive renderer and instead are used when running flames through EmberGenome to generate sequences, and then animating them in Fractorium or EmberAnimate.
-Add new parameter overrides for EmberRender and EmberAnimate which directly assign values to all flames being rendered, rather than scale:
--quality
--demin
--demax
--Bug fixes
-Left pad instead of right pad names of sequence outputs from EmberGenome.
-Unique file naming was broken for files which already had an underscore in them.
-Properly report that png is the default format of EmberRender and EmberAnimate output instead of erroneously claiming it was jpg.
-Make command line programs search these folders in this order for the palette file:
./
~/.fractorium
~/.config/fractorium
/usr/share/fractorium
/usr/local/share/fractorium
-Fix possible bad values in hexes.
-Better assignment of Z variables.
-Fix boarders due to use of poorly implemented rint() function from flam3. Use std::rint() now.
-wedge_sph was completely wrong due to having accidentally swapped the mapping of two parameters.
-Make juliascope juliascope_power parameter be of type REAL_NONZERO since it's used as a denominator.
-Make Z assignment compatible with the originals in:
-arch, bcircle, bCollide, bent, bent2, bisplit, blob, blur_linear, blur_square, bMod, boarders, boarders2, bSwirl, bTransform, butterfly, cardioid, cell, circleblur, circlize, circlize2, circus, collideoscope, cos, cosine, cosh, coth, cpow, cpow2, crescents, cropn, csc, csch, curl, curve, dc_gridout, deltaa, diamond, disc2, eclipse, eCollide, edisc, eJulia, elliptic, eMod, eMotion, ennepers, epispiral, ePush, eRotate, eScale, eSwirl, ex, exp, expo, exponential, fan, fdisc, fibonacci, fibonacci2, fisheye, flipcircle, flipy, flower, flux, funnel, glynnia, GlynnSim1, GlynnSim2, GlynnSim3, gridout, handkerchief, heart, hole, idisc, julia, julian2, juliaNab, kaleidoscope, lazyTravis, Lissajous, mask, MobiusN, mobius_strip, modulus, murl, murl2, npolar, ortho, oscilloscope, parabola, perspective, petal, phoenix_julia, pie (was also inconsistent between cpu and gpu), poincare, popcorn, popcorn2, power, pow_block, rational3, rays, rblur, rings, rippled, roundspher, sec, secant2, sigmoid, sin, sineblur, sinh, sinusgrid, sphericaln, spiralwing, spirograph, split, squarize, squirrel, squish, sschecks, starblur, stripes, stwin, super_shape, tan, tancos, tangent, tanh, TwinTrian, twoface, unpolar, waves, wavesn, wedge_julia, whorl, xheart, zblur, zscale.
--Code changes
-Generalize Variation::PrecalcHelper() and rename to PrePostPrecalcHelper().
--Do the same for the OpenCL version and rename it PrePostPrecalcOpenCLString().
-Rename Variation::m_AssignType to m_PrePostAssignType since it's only relevant to pre/post variations.
2016-01-29 20:02:15 -05:00
if ( opt . Quality ( ) > 0 )
embers [ i ] . m_Quality = T ( opt . Quality ( ) ) ;
if ( opt . DeMin ( ) > - 1 )
embers [ i ] . m_MinRadDE = T ( opt . DeMin ( ) ) ;
if ( opt . DeMax ( ) > - 1 )
embers [ i ] . m_MaxRadDE = T ( opt . DeMax ( ) ) ;
2014-07-08 03:11:14 -04:00
embers [ i ] . m_TemporalSamples = 1 ; //Force temporal samples to 1 for render.
embers [ i ] . m_Quality * = T ( opt . QualityScale ( ) ) ;
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
2015-11-22 17:15:07 -05:00
embers [ i ] . m_FinalRasW = size_t ( T ( embers [ i ] . m_FinalRasW ) * opt . SizeScale ( ) ) ;
embers [ i ] . m_FinalRasH = size_t ( T ( embers [ i ] . m_FinalRasH ) * opt . SizeScale ( ) ) ;
2014-07-08 03:11:14 -04:00
embers [ i ] . m_PixelsPerUnit * = T ( opt . SizeScale ( ) ) ;
if ( embers [ i ] . m_FinalRasW = = 0 | | embers [ i ] . m_FinalRasH = = 0 )
{
2016-02-12 00:38:21 -05:00
cout < < " Output image " < < i < < " has dimension 0: " < < embers [ i ] . m_FinalRasW < < " , " < < embers [ i ] . m_FinalRasH < < " . Setting to 1920 x 1080. \n " ;
2014-07-08 03:11:14 -04:00
embers [ i ] . m_FinalRasW = 1920 ;
embers [ i ] . m_FinalRasH = 1080 ;
}
//Cast to double in case the value exceeds 2^32.
2014-12-07 02:51:44 -05:00
double imageMem = double ( renderer - > NumChannels ( ) ) * double ( embers [ i ] . m_FinalRasW )
2015-12-31 16:41:59 -05:00
* double ( embers [ i ] . m_FinalRasH ) * double ( renderer - > BytesPerChannel ( ) ) ;
2014-07-08 03:11:14 -04:00
double maxMem = pow ( 2.0 , double ( ( sizeof ( void * ) * 8 ) - 1 ) ) ;
if ( imageMem > maxMem ) //Ensure the max amount of memory for a process is not exceeded.
{
2016-02-12 00:38:21 -05:00
cout < < " Image " < < i < < " size > " < < maxMem < < " . Setting to 1920 x 1080. \n " ;
2014-07-08 03:11:14 -04:00
embers [ i ] . m_FinalRasW = 1920 ;
embers [ i ] . m_FinalRasH = 1080 ;
}
2014-10-14 11:53:15 -04:00
stats . Clear ( ) ;
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renderer - > SetEmber ( embers [ i ] ) ;
renderer - > PrepFinalAccumVector ( finalImage ) ; //Must manually call this first because it could be erroneously made smaller due to strips if called inside Renderer::Run().
if ( opt . Strips ( ) > 1 )
{
strips = opt . Strips ( ) ;
}
else
{
2015-01-19 11:39:50 -05:00
p = renderer - > MemoryRequired ( 1 , true , false ) ; //No threaded write for render, only for animate.
2014-12-09 05:03:54 -05:00
strips = CalcStrips ( double ( p . second ) , double ( renderer - > MemoryAvailable ( ) ) , opt . UseMem ( ) ) ;
2014-07-08 03:11:14 -04:00
if ( strips > 1 )
VerbosePrint ( " Setting strips to " < < strips < < " with specified memory usage of " < < opt . UseMem ( ) ) ;
}
2014-10-14 11:53:15 -04:00
strips = VerifyStrips ( embers [ i ] . m_FinalRasH , strips ,
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[ & ] ( const string & s ) { cout < < s < < " \n " ; } , //Greater than height.
[ & ] ( const string & s ) { cout < < s < < " \n " ; } , //Mod height != 0.
[ & ] ( const string & s ) { cout < < s < < " \n " ; } ) ; //Final strips value to be set.
2014-07-08 03:11:14 -04:00
//For testing incremental renderer.
//int sb = 1;
//bool resume = false, success = false;
//do
//{
// success = renderer->Run(finalImage, 0, sb, false/*resume == false*/) == RENDER_OK;
// sb++;
// resume = true;
//}
//while (success && renderer->ProcessState() != ACCUM_DONE);
2014-10-14 11:53:15 -04:00
StripsRender < T > ( renderer . get ( ) , embers [ i ] , finalImage , 0 , strips , opt . YAxisUp ( ) ,
2015-12-31 16:41:59 -05:00
[ & ] ( size_t strip ) //Pre strip.
2014-07-08 03:11:14 -04:00
{
2014-10-14 11:53:15 -04:00
if ( opt . Verbose ( ) & & ( strips > 1 ) & & strip > 0 )
2016-02-12 00:38:21 -05:00
cout < < " \n " ;
2014-07-08 03:11:14 -04:00
2014-10-14 11:53:15 -04:00
if ( strips > 1 )
VerbosePrint ( " Strip = " < < ( strip + 1 ) < < " / " < < strips ) ;
} ,
[ & ] ( size_t strip ) //Post strip.
{
progress - > Clear ( ) ;
stats + = renderer - > Stats ( ) ;
} ,
[ & ] ( size_t strip ) //Error.
{
2016-02-12 00:38:21 -05:00
cout < < " Error: image rendering failed, skipping to next image. \n " ;
2014-10-14 11:53:15 -04:00
renderer - > DumpErrorReport ( ) ; //Something went wrong, print errors.
} ,
//Final strip.
//Original wrote every strip as a full image which could be very slow with many large images.
//Only write once all strips for this image are finished.
[ & ] ( Ember < T > & finalEmber )
{
if ( ! opt . Out ( ) . empty ( ) )
2014-07-08 03:11:14 -04:00
{
2014-10-14 11:53:15 -04:00
filename = opt . Out ( ) ;
2014-07-08 03:11:14 -04:00
}
2014-10-14 11:53:15 -04:00
else if ( opt . NameEnable ( ) & & ! finalEmber . m_Name . empty ( ) )
2014-07-08 03:11:14 -04:00
{
2014-10-18 17:07:07 -04:00
filename = inputPath + opt . Prefix ( ) + finalEmber . m_Name + opt . Suffix ( ) + " . " + opt . Format ( ) ;
2014-07-08 03:11:14 -04:00
}
2014-10-14 11:53:15 -04:00
else
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{
2015-03-30 20:46:52 -04:00
ostringstream fnstream ;
fnstream < < inputPath < < opt . Prefix ( ) < < setfill ( ' 0 ' ) < < setw ( padding ) < < i < < opt . Suffix ( ) < < " . " < < opt . Format ( ) ;
filename = fnstream . str ( ) ;
2014-07-08 03:11:14 -04:00
}
2014-10-14 11:53:15 -04:00
//TotalIterCount() is actually using ScaledQuality() which does not get reset upon ember assignment,
//so it ends up using the correct value for quality * strips.
2014-10-18 15:56:37 -04:00
iterCount = renderer - > TotalIterCount ( 1 ) ;
2016-04-11 21:15:14 -04:00
comments = renderer - > ImageComments ( stats , opt . PrintEditDepth ( ) , true ) ;
2014-10-14 11:53:15 -04:00
os . str ( " " ) ;
2014-12-07 02:51:44 -05:00
os < < comments . m_NumIters < < " / " < < iterCount < < " ( " < < std : : fixed < < std : : setprecision ( 2 ) < < ( ( double ( stats . m_Iters ) / double ( iterCount ) ) * 100 ) < < " %) " ;
2014-10-14 11:53:15 -04:00
VerbosePrint ( " \n Iters ran/requested: " + os . str ( ) ) ;
2015-12-31 16:41:59 -05:00
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
if ( ! opt . EmberCL ( ) ) VerbosePrint ( " Bad values: " < < stats . m_Badvals ) ;
2015-12-31 16:41:59 -05:00
2014-10-14 11:53:15 -04:00
VerbosePrint ( " Render time: " + t . Format ( stats . m_RenderMs ) ) ;
VerbosePrint ( " Pure iter time: " + t . Format ( stats . m_IterMs ) ) ;
2016-02-12 00:38:21 -05:00
VerbosePrint ( " Iters/sec: " < < size_t ( stats . m_Iters / ( stats . m_IterMs / 1000.0 ) ) < < " \n " ) ;
2014-10-14 11:53:15 -04:00
VerbosePrint ( " Writing " + filename ) ;
if ( ( opt . Format ( ) = = " jpg " | | opt . Format ( ) = = " bmp " ) & & renderer - > NumChannels ( ) = = 4 )
2015-01-19 11:39:50 -05:00
RgbaToRgb ( finalImage , finalImage , renderer - > FinalRasW ( ) , renderer - > FinalRasH ( ) ) ;
2014-10-14 11:53:15 -04:00
2015-01-19 11:39:50 -05:00
finalImagep = finalImage . data ( ) ;
2014-10-18 15:56:37 -04:00
writeSuccess = false ;
2014-10-14 11:53:15 -04:00
if ( opt . Format ( ) = = " png " )
writeSuccess = WritePng ( filename . c_str ( ) , finalImagep , finalEmber . m_FinalRasW , finalEmber . m_FinalRasH , opt . BitsPerChannel ( ) / 8 , opt . PngComments ( ) , comments , opt . Id ( ) , opt . Url ( ) , opt . Nick ( ) ) ;
else if ( opt . Format ( ) = = " jpg " )
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
writeSuccess = WriteJpeg ( filename . c_str ( ) , finalImagep , finalEmber . m_FinalRasW , finalEmber . m_FinalRasH , int ( opt . JpegQuality ( ) ) , opt . JpegComments ( ) , comments , opt . Id ( ) , opt . Url ( ) , opt . Nick ( ) ) ;
2014-10-14 11:53:15 -04:00
else if ( opt . Format ( ) = = " ppm " )
writeSuccess = WritePpm ( filename . c_str ( ) , finalImagep , finalEmber . m_FinalRasW , finalEmber . m_FinalRasH ) ;
else if ( opt . Format ( ) = = " bmp " )
writeSuccess = WriteBmp ( filename . c_str ( ) , finalImagep , finalEmber . m_FinalRasW , finalEmber . m_FinalRasH ) ;
if ( ! writeSuccess )
2016-02-12 00:38:21 -05:00
cout < < " Error writing " < < filename < < " \n " ;
2014-10-14 11:53:15 -04:00
} ) ;
2014-07-08 03:11:14 -04:00
if ( opt . EmberCL ( ) & & opt . DumpKernel ( ) )
2015-08-10 23:10:23 -04:00
{
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
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if ( auto rendererCL = dynamic_cast < RendererCL < T , float > * > ( renderer . get ( ) ) )
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{
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
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cout < < " Iteration kernel: \n " < <
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rendererCL - > IterKernel ( ) < < " \n \n " < <
" Density filter kernel: \n " < <
rendererCL - > DEKernel ( ) < < " \n \n " < <
" Final accumulation kernel: \n " < <
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rendererCL - > FinalAccumKernel ( ) < < " \n " ;
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}
}
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VerbosePrint ( " Done. " ) ;
}
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
t . Toc ( " \n Finished in: " , true ) ;
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return true ;
}
/// <summary>
/// Main program entry point for EmberRender.exe.
/// </summary>
/// <param name="argc">The number of command line arguments passed</param>
/// <param name="argv">The command line arguments passed</param>
/// <returns>0 if successful, else 1.</returns>
int _tmain ( int argc , _TCHAR * argv [ ] )
{
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bool b = false ;
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EmberOptions opt ;
//Required for large allocs, else GPU memory usage will be severely limited to small sizes.
//This must be done in the application and not in the EmberCL DLL.
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# ifdef _WIN32
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_putenv_s ( " GPU_MAX_ALLOC_PERCENT " , " 100 " ) ;
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//_putenv_s("GPU_FORCE_64BIT_PTR", "1");
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# else
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putenv ( const_cast < char * > ( " GPU_MAX_ALLOC_PERCENT=100 " ) ) ;
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# endif
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2016-01-04 19:50:15 -05:00
if ( ! opt . Populate ( argc , argv , eOptionUse : : OPT_USE_RENDER ) )
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{
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# ifdef DO_DOUBLE
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2016-04-11 21:15:14 -04:00
if ( ! opt . Sp ( ) )
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
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b = EmberRender < double > ( opt ) ;
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else
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# endif
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b = EmberRender < float > ( opt ) ;
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}
return b ? 0 : 1 ;
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}