fractorium/Source/Ember/Renderer.cpp

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#include "EmberPch.h"
#include "Renderer.h"
namespace EmberNs
{
/// <summary>
/// Constructor that sets default values and allocates iterators.
/// The thread count is set to the number of cores detected on the system.
/// </summary>
template <typename T, typename bucketT>
Renderer<T, bucketT>::Renderer()
{
m_PixelAspectRatio = 1;
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m_StandardIterator = unique_ptr<StandardIterator<T>>(new StandardIterator<T>());
m_XaosIterator = unique_ptr<XaosIterator<T>>(new XaosIterator<T>());
m_Iterator = m_StandardIterator.get();
}
/// <summary>
/// Virtual destructor so derived class destructors get called.
/// </summary>
template <typename T, typename bucketT>
Renderer<T, bucketT>::~Renderer()
{
}
/// <summary>
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
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/// Non-virtual processing functions.
/// </summary>
/// <summary>
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
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/// Add an ember to the end of the embers vector and reset the rendering process.
/// Reset the rendering process.
/// </summary>
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
/// <param name="ember">The ember to add</param>
template <typename T, typename bucketT>
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
void Renderer<T, bucketT>::AddEmber(Ember<T>& ember)
{
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
ChangeVal([&]
{
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
m_Embers.push_back(ember);
2014-09-10 01:41:26 -04:00
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
if (m_Embers.size() == 1)
m_Ember = m_Embers[0];
}, FULL_RENDER);
}
/// <summary>
/// Set the m_Iterator member to point to the appropriate
/// iterator based on whether the ember currently being rendered
/// contains xaos.
/// After assigning, initialize the xform selection buffer.
/// </summary>
/// <returns>True if assignment and distribution initialization succeeded, else false.</returns>
template <typename T, typename bucketT>
bool Renderer<T, bucketT>::AssignIterator()
{
//Setup iterator and distributions.
//Both iterator types were setup in the constructor (add more in the future if needed).
//So simply assign the pointer to the correct type and re-initialize its distributions
//based on the current ember.
if (XaosPresent())
m_Iterator = m_XaosIterator.get();
else
m_Iterator = m_StandardIterator.get();
//Timing t;
return m_Iterator->InitDistributions(m_Ember);
//t.Toc("Distrib creation");
}
/// <summary>
/// Virtual processing functions overriden from RendererBase.
/// </summary>
/// <summary>
/// Compute the bounds of the histogram and density filtering buffers.
/// These are affected by the final requested dimensions, spatial and density
/// filter sizes and supersampling.
/// </summary>
template <typename T, typename bucketT>
void Renderer<T, bucketT>::ComputeBounds()
{
size_t maxDEFilterWidth = 0;
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m_GutterWidth = ClampGte((m_SpatialFilter->FinalFilterWidth() - Supersample()) / 2, size_t(0));
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
//Check the size of the density estimation filter.
//If the radius of the density estimation filter is greater than the
//gutter width, have to pad with more. Otherwise, use the same value.
for (auto& ember : m_Embers)
maxDEFilterWidth = std::max<size_t>(size_t(ceil(ember.m_MaxRadDE) * m_Ember.m_Supersample), maxDEFilterWidth);
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
//Need an extra ss = (int)floor(m_Supersample / 2.0) of pixels so that a local iteration count for DE can be determined.//SMOULDER
if (maxDEFilterWidth > 0)
maxDEFilterWidth += size_t(Floor<T>(m_Ember.m_Supersample / T(2)));
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
//To have a fully present set of pixels for the spatial filter, must
//add the DE filter width to the spatial filter width.//SMOULDER
m_DensityFilterOffset = maxDEFilterWidth;
m_GutterWidth += m_DensityFilterOffset;
m_SuperRasW = (Supersample() * FinalRasW()) + (2 * m_GutterWidth);
m_SuperRasH = (Supersample() * FinalRasH()) + (2 * m_GutterWidth);
m_SuperSize = m_SuperRasW * m_SuperRasH;
}
/// <summary>
/// Compute the scale based on the zoom, then the quality based on the computed scale.
/// This sets up the bounds of the cartesian plane that the raster bounds correspond to.
/// This must be called before ComputeCamera() which will use scale.
/// </summary>
template <typename T, typename bucketT>
void Renderer<T, bucketT>::ComputeQuality()
{
m_Scale = pow(T(2.0), Zoom());
m_ScaledQuality = Quality() * m_Scale * m_Scale;
}
/// <summary>
/// Compute the camera.
/// This sets up the bounds of the cartesian plane that the raster bounds correspond to.
/// This must be called after ComputeBounds() which sets up the raster bounds.
/// </summary>
template <typename T, typename bucketT>
void Renderer<T, bucketT>::ComputeCamera()
{
m_PixelsPerUnitX = PixelsPerUnit() * m_Scale;
m_PixelsPerUnitY = m_PixelsPerUnitX;
m_PixelsPerUnitX /= PixelAspectRatio();
T shift = 0;
T t0 = T(m_GutterWidth) / (Supersample() * m_PixelsPerUnitX);
T t1 = T(m_GutterWidth) / (Supersample() * m_PixelsPerUnitY);
//These go from ll to ur, moving from negative to positive.
m_LowerLeftX = CenterX() - FinalRasW() / m_PixelsPerUnitX / T(2.0);
m_LowerLeftY = CenterY() - FinalRasH() / m_PixelsPerUnitY / T(2.0);
m_UpperRightX = m_LowerLeftX + FinalRasW() / m_PixelsPerUnitX;
m_UpperRightY = m_LowerLeftY + FinalRasH() / m_PixelsPerUnitY;
T carLlX = m_LowerLeftX - t0;
T carLlY = m_LowerLeftY - t1 + shift;
T carUrX = m_UpperRightX + t0;
T carUrY = m_UpperRightY + t1 + shift;
m_RotMat.MakeID();
m_RotMat.Rotate(-Rotate());
m_CarToRas.Init(carLlX, carLlY, carUrX, carUrY, m_SuperRasW, m_SuperRasH, PixelAspectRatio());
}
/// <summary>
/// Set the current ember.
/// This will also populate the vector of embers with a single element copy
/// of the ember passed in.
/// Temporal samples will be set to 1 since there's only a single ember.
/// </summary>
/// <param name="ember">The ember to assign</param>
/// <param name="action">The requested process action. Note that it's critical the user supply the proper value here.
/// For example: Changing dimensions without setting action to FULL_RENDER will crash the program.
/// However, changing only the brightness and setting action to ACCUM_ONLY is perfectly fine.
/// </param>
template <typename T, typename bucketT>
void Renderer<T, bucketT>::SetEmber(Ember<T>& ember, eProcessAction action)
{
ChangeVal([&]
2014-09-10 01:41:26 -04:00
{
m_Embers.clear();
m_Embers.push_back(ember);
m_Embers[0].m_TemporalSamples = 1;//Set temporal samples here to 1 because using the real value only makes sense when using a vector of Embers for animation.
m_Ember = m_Embers[0];
}, action);
}
/// <summary>
/// Set the vector of embers and set the m_Ember member to a copy of the first element.
/// Reset the rendering process.
/// </summary>
/// <param name="embers">The vector of embers</param>
template <typename T, typename bucketT>
void Renderer<T, bucketT>::SetEmber(vector<Ember<T>>& embers)
{
ChangeVal([&]
{
m_Embers = embers;
if (!m_Embers.empty())
m_Ember = m_Embers[0];
}, FULL_RENDER);
}
/// <summary>
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
/// Create the density filter if the current filter parameters differ
/// from the last density filter created.
/// The filter will be deleted if the max DE radius is 0, in which case regular
/// log scale filtering will be used.
/// </summary>
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
/// <param name="newAlloc">True if a new filter instance was created, else false.</param>
/// <returns>True if the filter is not nullptr (whether a new one was created or not) or if max rad is 0, else false.</returns>
template <typename T, typename bucketT>
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
bool Renderer<T, bucketT>::CreateDEFilter(bool& newAlloc)
{
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
//If they wanted DE, create it if needed, else clear the last DE filter which means we'll do regular log filtering after iters are done.
newAlloc = false;
if (m_Ember.m_MaxRadDE > 0)
{
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
//Use intelligent testing so it isn't created every time a new ember is passed in.
if ((!m_DensityFilter.get()) ||
(m_Ember.m_MinRadDE != m_DensityFilter->MinRad()) ||
(m_Ember.m_MaxRadDE != m_DensityFilter->MaxRad()) ||
(m_Ember.m_CurveDE != m_DensityFilter->Curve()) ||
(m_Ember.m_Supersample != m_DensityFilter->Supersample()))
{
m_DensityFilter = unique_ptr<DensityFilter<bucketT>>(new DensityFilter<bucketT>(bucketT(m_Ember.m_MinRadDE), bucketT(m_Ember.m_MaxRadDE), bucketT(m_Ember.m_CurveDE), m_Ember.m_Supersample));
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
newAlloc = true;
}
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
if (newAlloc)
{
if (!m_DensityFilter.get()) { return false; }//Did object creation succeed?
if (!m_DensityFilter->Create()) { return false; }//Object creation succeeded, did filter creation succeed?
//cout << m_DensityFilter->ToString() << endl;
}
else
if (!m_DensityFilter->Valid()) { return false; }//Previously created, are values ok?
}
else
{
m_DensityFilter.reset();//They want to do log filtering. Return true because even though the filter is being deleted, nothing went wrong.
}
return true;
}
/// <summary>
/// Create the spatial filter if the current filter parameters differ
/// from the last spatial filter created.
/// </summary>
/// <param name="newAlloc">True if a new filter instance was created, else false.</param>
/// <returns>True if the filter is not nullptr (whether a new one was created or not), else false.</returns>
template <typename T, typename bucketT>
bool Renderer<T, bucketT>::CreateSpatialFilter(bool& newAlloc)
{
newAlloc = false;
//Use intelligent testing so it isn't created every time a new ember is passed in.
if ((!m_SpatialFilter.get()) ||
(m_Ember.m_SpatialFilterType != m_SpatialFilter->FilterType()) ||
(m_Ember.m_SpatialFilterRadius != m_SpatialFilter->FilterRadius()) ||
(m_Ember.m_Supersample != m_SpatialFilter->Supersample()) ||
(m_PixelAspectRatio != m_SpatialFilter->PixelAspectRatio()))
{
m_SpatialFilter = unique_ptr<SpatialFilter<bucketT>>(
SpatialFilterCreator<bucketT>::Create(m_Ember.m_SpatialFilterType, bucketT(m_Ember.m_SpatialFilterRadius), m_Ember.m_Supersample, bucketT(m_PixelAspectRatio)));
m_Ember.m_SpatialFilterRadius = m_SpatialFilter->FilterRadius();//It may have been changed internally if it was too small, so ensure they're synced.
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
newAlloc = true;
}
return m_SpatialFilter.get() != nullptr;
}
/// <summary>
/// Create the temporal filter if the current filter parameters differ
/// from the last temporal filter created.
/// </summary>
/// <param name="newAlloc">True if a new filter instance was created, else false.</param>
2014-09-10 01:41:26 -04:00
/// <returns>True if the filter is not nullptr (whether a new one was created or not), else false.</returns>
template <typename T, typename bucketT>
bool Renderer<T, bucketT>::CreateTemporalFilter(bool& newAlloc)
{
newAlloc = false;
//Use intelligent testing so it isn't created every time a new ember is passed in.
if ((!m_TemporalFilter.get()) ||
(m_Ember.m_TemporalSamples != m_TemporalFilter->TemporalSamples()) ||
(m_Ember.m_TemporalFilterType != m_TemporalFilter->FilterType()) ||
(m_Ember.m_TemporalFilterWidth != m_TemporalFilter->FilterWidth()) ||
(m_Ember.m_TemporalFilterExp != m_TemporalFilter->FilterExp()))
{
2014-09-10 01:41:26 -04:00
m_TemporalFilter = unique_ptr<TemporalFilter<T>>(
TemporalFilterCreator<T>::Create(m_Ember.m_TemporalFilterType, m_Ember.m_TemporalSamples, m_Ember.m_TemporalFilterWidth, m_Ember.m_TemporalFilterExp));
newAlloc = true;
}
2014-09-10 01:41:26 -04:00
return m_TemporalFilter.get() != nullptr;
}
/// <summary>
/// The main render loop. This is the core of the algorithm.
/// The processing steps are: Iterating, density filtering, final accumulation.
/// Various functions in it are virtual so they will resolve
/// to whatever overrides are provided in derived classes. This
/// future-proofs the algorithm for GPU-based renderers.
/// If the caller calls Abort() at any time, or the progress function returns 0,
/// the entire rendering process will exit as soon as it can.
/// The concept of passes from flam3 has been removed as it was never used.
/// The loop structure is:
/// {
/// Temporal Samples (Default 1 for single image)
/// {
/// Iterate (Either to completion or to a specified number of iterations)
/// {
/// }
/// }
///
/// Density filtering (Basic log, or full density estimation)
/// Final accumulation (Color correction and spatial filtering)
/// }
/// This loop structure has admittedly been severely butchered from what
/// flam3 did. The reason is that it was made to support interactive rendering
/// that can exit the process and pick up where it left off in response to the
/// user changing values in a fractal flame GUI editor.
/// To achieve this, each step in the rendering process is given an enumeration state
/// as well as a goto label. This allows the renderer to pick up in the state it left
/// off in if no changes prohibiting that have been made.
/// It also allows for the bare minimum amount of processing needed to complete the requested
/// action. For example, if the process has completed and the user only adjusts the brightness
/// of the last rendered ember then there is no need to perform the entire iteration process
/// over again. Rather, only final accumulation is needed.
/// </summary>
/// <param name="finalImage">Storage for the final image. It will be allocated if needed.</param>
/// <param name="time">The time if animating, else ignored.</param>
/// <param name="subBatchCountOverride">Run a specified number of sub batches. Default: 0, meaning run to completion.</param>
/// <param name="forceOutput">True to force rendering a complete image even if iterating is not complete, else don't. Default: false.</param>
/// <param name="finalOffset">Offset in finalImage to store the pixels to. Default: 0.</param>
/// <returns>True if nothing went wrong, else false.</returns>
template <typename T, typename bucketT>
eRenderStatus Renderer<T, bucketT>::Run(vector<byte>& finalImage, double time, size_t subBatchCountOverride, bool forceOutput, size_t finalOffset)
{
m_InRender = true;
EnterRender();
m_Abort = false;
bool filterAndAccumOnly = m_ProcessAction == FILTER_AND_ACCUM;
bool accumOnly = m_ProcessAction == ACCUM_ONLY;
bool resume = m_ProcessState != NONE;
bool newFilterAlloc;
size_t i, temporalSample = 0;
T deTime;
eRenderStatus success = RENDER_OK;
//double iterationTime = 0;
//double accumulationTime = 0;
//Timing it;
//Reset timers and progress percent if: Beginning anew or only filtering and/or accumulating.
if (!resume || accumOnly || filterAndAccumOnly)
{
if (!resume)//Only set this if it's the first run through.
m_ProcessState = ITER_STARTED;
m_RenderTimer.Tic();
m_ProgressTimer.Tic();
}
if (!resume)//Beginning, reset everything.
{
m_LastTemporalSample = 0;
m_LastIter = 0;
m_LastIterPercent = 0;
m_Stats.Clear();
m_Gamma = 0;
m_Vibrancy = 0;//Accumulate these after each temporal sample.
m_VibGamCount = 0;
m_CurvesSet = false;
m_Background.Clear();
}
//User requested an increase in quality after finishing.
else if (m_ProcessState == ITER_STARTED && m_ProcessAction == KEEP_ITERATING && TemporalSamples() == 1)
{
m_LastTemporalSample = 0;
m_LastIter = m_Stats.m_Iters;
m_LastIterPercent = 0;//Might skip a progress update, but shouldn't matter.
m_Gamma = 0;
m_Vibrancy = 0;
m_VibGamCount = 0;
m_Background.Clear();
ComputeQuality();//Must recompute quality when doing a quality increase.
}
//Make sure values are within valid range.
2014-10-15 11:19:59 -04:00
ClampGteRef(m_Ember.m_Supersample, size_t(1));
//Make sure to get most recent update since loop won't be entered to call Interp().
//Vib, gam and background are normally summed for each temporal sample. However if iteration is skipped, make sure to get the latest.
if ((filterAndAccumOnly || accumOnly) && TemporalSamples() == 1)//Disallow jumping when temporal samples > 1.
{
m_Ember = m_Embers[0];
m_Vibrancy = Vibrancy();
m_Gamma = Gamma();
m_Background = m_Ember.m_Background;
2014-09-10 01:41:26 -04:00
if (filterAndAccumOnly)
goto FilterAndAccum;
2014-09-10 01:41:26 -04:00
if (accumOnly)
goto AccumOnly;
}
//it.Tic();
//Interpolate.
if (m_Embers.size() > 1)
Interpolater<T>::Interpolate(m_Embers, T(time), 0, m_Ember);
//it.Toc("Interp 1");
//Save only for palette insertion.
if (m_InsertPalette && BytesPerChannel() == 1)
m_TempEmber = m_Ember;
//Field would go here, however Ember omits it. Would need temps for width and height if ever implemented.
CreateSpatialFilter(newFilterAlloc);
CreateTemporalFilter(newFilterAlloc);
ComputeBounds();
2014-09-10 01:41:26 -04:00
if (m_SpatialFilter.get() == nullptr || m_TemporalFilter.get() == nullptr)
{
m_ErrorReport.push_back("Spatial and temporal filter allocations failed, aborting.\n");
success = RENDER_ERROR;
goto Finish;
}
if (!resume && !Alloc())
{
m_ErrorReport.push_back("Histogram, accumulator and samples buffer allocations failed, aborting.\n");
success = RENDER_ERROR;
goto Finish;
}
if (!resume)
ResetBuckets(true, false);//Only reset hist here and do accum when needed later on.
deTime = T(time) + m_TemporalFilter->Deltas()[0];
//Interpolate and get an ember for DE purposes.
//Additional interpolation will be done in the temporal samples loop.
//it.Tic();
if (m_Embers.size() > 1)
Interpolater<T>::Interpolate(m_Embers, deTime, 0, m_Ember);
//it.Toc("Interp 2");
ClampGteRef<T>(m_Ember.m_MinRadDE, 0);
ClampGteRef<T>(m_Ember.m_MaxRadDE, 0);
ClampGteRef<T>(m_Ember.m_MaxRadDE, m_Ember.m_MinRadDE);
if (!CreateDEFilter(newFilterAlloc))
{
m_ErrorReport.push_back("Density filter creation failed, aborting.\n");
success = RENDER_ERROR;
goto Finish;
}
//Temporal samples, loop 1.
temporalSample = resume ? m_LastTemporalSample : 0;
for (; (temporalSample < TemporalSamples()) && !m_Abort;)
{
T colorScalar = m_TemporalFilter->Filter()[temporalSample];
T temporalTime = T(time) + m_TemporalFilter->Deltas()[temporalSample];
//Interpolate again.
//it.Tic();
if (TemporalSamples() > 1 && m_Embers.size() > 1)
Interpolater<T>::Interpolate(m_Embers, temporalTime, 0, m_Ember);//This will perform all necessary precalcs via the ember/xform/variation assignment operators.
//it.Toc("Interp 3");
if (!resume && !AssignIterator())
{
m_ErrorReport.push_back("Iterator assignment failed, aborting.\n");
success = RENDER_ERROR;
goto Finish;
}
//Don't need to do this every time through for a single image.
if (TemporalSamples() > 1 || !resume)
{
ComputeQuality();
ComputeCamera();
MakeDmap(colorScalar);//For each temporal sample, the palette m_Dmap needs to be re-created with color scalar. 1 if no temporal samples.
}
//The actual number of times to iterate. Each thread will get (totalIters / ThreadCount) iters to do.
//This is based on zoom and scale calculated in ComputeQuality().
//Note that the iter count is based on the final image dimensions, and not the super sampled dimensions.
size_t itersPerTemporalSample = ItersPerTemporalSample();//The total number of iterations for this temporal sample without overrides.
size_t sampleItersToDo;//The number of iterations to actually do in this sample, considering overrides.
if (subBatchCountOverride > 0)
sampleItersToDo = subBatchCountOverride * SubBatchSize() * ThreadCount();//Run a specific number of sub batches.
else
sampleItersToDo = itersPerTemporalSample;//Run as many iters as specified to complete this temporal sample.
sampleItersToDo = std::min<size_t>(sampleItersToDo, itersPerTemporalSample - m_LastIter);
EmberStats stats = Iterate(sampleItersToDo, temporalSample);//The heavy work is done here.
//If no iters were executed, something went catastrophically wrong.
if (stats.m_Iters == 0)
{
m_ErrorReport.push_back("Zero iterations ran, rendering failed, aborting.\n");
success = RENDER_ERROR;
Abort();
goto Finish;
}
if (m_Abort)
{
success = RENDER_ABORT;
goto Finish;
}
//Accumulate stats whether this batch ran to completion or exited prematurely.
m_LastIter += stats.m_Iters;//Sum of iter count of all threads, reset each temporal sample.
m_Stats.m_Iters += stats.m_Iters;//Sum of iter count of all threads, cumulative from beginning to end.
m_Stats.m_Badvals += stats.m_Badvals;
m_Stats.m_IterMs += stats.m_IterMs;
//After each temporal sample, accumulate these.
//Allow for incremental rendering by only taking action if the iter loop for this temporal sample is completely done.
if (m_LastIter >= itersPerTemporalSample)
{
m_Vibrancy += Vibrancy();
m_Gamma += Gamma();
m_Background.r += bucketT(m_Ember.m_Background.r);
m_Background.g += bucketT(m_Ember.m_Background.g);
m_Background.b += bucketT(m_Ember.m_Background.b);
m_VibGamCount++;
m_LastIter = 0;
temporalSample++;
}
m_LastTemporalSample = temporalSample;
if (subBatchCountOverride > 0)//Don't keep going through this loop if only doing an incremental render.
break;
}//Temporal samples.
//If we've completed all temporal samples, then it was a complete render, so report progress.
if (temporalSample >= TemporalSamples())
{
m_ProcessState = ITER_DONE;
if (m_Callback && !m_Callback->ProgressFunc(m_Ember, m_ProgressParameter, 100.0, 0, 0))
{
Abort();
success = RENDER_ABORT;
goto Finish;
}
}
FilterAndAccum:
if (filterAndAccumOnly || temporalSample >= TemporalSamples() || forceOutput)
{
//t.Toc("Iterating and accumulating");
//Compute k1 and k2.
eRenderStatus fullRun = RENDER_OK;//Whether density filtering was run to completion without aborting prematurely or triggering an error.
T area = FinalRasW() * FinalRasH() / (m_PixelsPerUnitX * m_PixelsPerUnitY);//Need to use temps from field if ever implemented.
m_K1 = bucketT((Brightness() * 268) / 256);
//When doing an interactive render, force output early on in the render process, before all iterations are done.
//This presents a problem with the normal calculation of K2 since it relies on the quality value; it will scale the colors
//to be very dark. Correct it by pretending the number of iters done is the exact quality desired and then scale according to that.
if (forceOutput)
{
T quality = (T(m_Stats.m_Iters) / T(FinalDimensions())) * (m_Scale * m_Scale);
m_K2 = bucketT((Supersample() * Supersample()) / (area * quality * m_TemporalFilter->SumFilt()));
}
else
m_K2 = bucketT((Supersample() * Supersample()) / (area * m_ScaledQuality * m_TemporalFilter->SumFilt()));
ResetBuckets(false, true);//Only the histogram was reset above, now reset the density filtering buffer.
//t.Tic();
//Apply appropriate filter if iterating is complete.
if (filterAndAccumOnly || temporalSample >= TemporalSamples())
{
fullRun = m_DensityFilter.get() ? GaussianDensityFilter() : LogScaleDensityFilter();
}
else
{
//Apply requested filter for a forced output during interactive rendering.
if (m_DensityFilter.get() && m_InteractiveFilter == FILTER_DE)
fullRun = GaussianDensityFilter();
else if (!m_DensityFilter.get() || m_InteractiveFilter == FILTER_LOG)
fullRun = LogScaleDensityFilter();
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
}
//Only update state if iterating and filtering finished completely (didn't arrive here via forceOutput).
if (fullRun == RENDER_OK && m_ProcessState == ITER_DONE)
m_ProcessState = FILTER_DONE;
//Take special action if filtering exited prematurely.
if (fullRun != RENDER_OK)
{
ResetBuckets(false, true);//Reset the accumulator, come back and try again on the next call.
success = fullRun;
goto Finish;
}
if (m_Abort)
{
success = RENDER_ABORT;
goto Finish;
}
//t.Toc("Density estimation filtering time: ", true);
}
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
AccumOnly:
if (m_ProcessState == FILTER_DONE || forceOutput)
{
//Original only allowed stages 0 and 1. Add 2 to mean final accum.
//Do not update state/progress on forced output because it will be immediately overwritten.
if (m_Callback && !forceOutput && !m_Callback->ProgressFunc(m_Ember, m_ProgressParameter, 0, 2, 0))
{
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
Abort();
success = RENDER_ABORT;
goto Finish;
}
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
//Make sure a filter has been created.
CreateSpatialFilter(newFilterAlloc);
m_CurvesSet = m_Ember.m_Curves.CurvesSet();
//Color curves must be re-calculated as well.
if (m_CurvesSet)
for (i = 0; i < COLORMAP_LENGTH; i++)
m_Csa[i] = m_Ember.m_Curves.BezierFunc(i / T(COLORMAP_LENGTH_MINUS_1)) * T(COLORMAP_LENGTH_MINUS_1);
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
if (AccumulatorToFinalImage(finalImage, finalOffset) == RENDER_OK)
{
m_Stats.m_RenderMs = m_RenderTimer.Toc();//Record total time from the very beginning to the very end, including all intermediate calls.
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
//Even though the ember changes throughought the inner loops because of interpolation, it's probably ok to assign here.
//This will hold the last interpolated value (even though spatial and temporal filters were created based off of one of the first interpolated values).
m_LastEmber = m_Ember;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
if (m_ProcessState == FILTER_DONE)//Only update state if gotten here legitimately, and not via forceOutput.
{
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
m_ProcessState = ACCUM_DONE;
if (m_Callback && !m_Callback->ProgressFunc(m_Ember, m_ProgressParameter, 100.0, 2, 0))//Finished.
{
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
Abort();
success = RENDER_ABORT;
goto Finish;
}
}
}
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
else
{
success = RENDER_ERROR;
}
}
Finish:
if (success == RENDER_OK && m_Abort)//If everything ran ok, but they've aborted, record abort as the status.
success = RENDER_ABORT;
else if (success != RENDER_OK)//Regardless of abort status, if there was an error, leave that as the return status.
Abort();
LeaveRender();
m_InRender = false;
return success;
}
/// <summary>
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
/// Return EmberImageComments object with image comments filled out.
/// Run() should have completed before calling this.
/// </summary>
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
/// <param name="printEditDepth">The depth of the edit tags</param>
/// <param name="intPalette">If true use integers instead of floating point numbers when embedding a non-hex formatted palette, else use floating point numbers.</param>
/// <param name="hexPalette">If true, embed a hexadecimal palette instead of Xml Color tags, else use Xml color tags.</param>
/// <returns>The EmberImageComments object with image comments filled out</returns>
template <typename T, typename bucketT>
--User changes -Add support for multiple GPU devices. --These options are present in the command line and in Fractorium. -Change scheme of specifying devices from platform,device to just total device index. --Single number on the command line. --Change from combo boxes for device selection to a table of all devices in Fractorium. -Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Bug fixes -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority. -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation. -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull(). --Code changes -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion(). -EmberMotion.h: Call base constructor. -EmberPch.h: #pragma once only on Windows. -EmberToXml.h: --Handle different types of exceptions. --Add default cases to ToString(). -Isaac.h: Remove unused variable in constructor. -Point.h: Call base constructor in Color(). -Renderer.h/cpp: --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU. --Make CoordMap() return a const ref, not a pointer. -SheepTools.h: --Use 64-bit types like the rest of the code already does. --Fix some comment misspellings. -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions. -Utils.h: --Add new functions Equal() and Split(). --Handle more exception types in ReadFile(). --Get rid of most legacy blending of C and C++ argument parsing. -XmlToEmber.h: --Get rid of most legacy blending of C and C++ code from flam3. --Remove some unused variables. -EmberAnimate: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --If a render fails, exit since there is no point in continuing an animation with a missing frame. --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before. --Remove some unused variables. -EmberGenome, EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. -EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --Only print values when not rendering with OpenCL, since they're always 0 in that case. -EmberCLPch.h: --#pragma once only on Windows. --#include <atomic>. -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU. -OpenCLWrapper.h: --Move all OpenCL info related code into its own class OpenCLInfo. --Add members to cache the values of global memory size and max allocation size. -RendererCL.h/cpp: --Redesign to accomodate multi-GPU. --Constructor now takes a vector of devices. --Remove DumpErrorReport() function, it's handled in the base. --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter. --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit. --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing. --m_Calls member removed, as it's now per-device. --OpenCLWrapper removed. --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device. --Added member m_Devices, a vector of unique_ptr of RendererCLDevice. -EmberCommon.h --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices. --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices. --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device. --Add more comments to some existing functions. -EmberCommonPch.h: #pragma once only on Windows. -EmberOptions.h: --Remove --platform option, it's just sequential device number now with the --device option. --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image. --Add Devices() function to parse comma separated --device option string and return a vector of device indices. --Make int and uint types be 64-bit, so intmax_t and size_t. --Make better use of macros. -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref. -All project files: Turn off buffer security check option in Visual Studio (/Gs-) -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems. -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link. -EmberCL.pro: Add new files for multi-GPU support. -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake} -shared_settings.pri: -Add version string. -Remove old DESTDIR definitions. -Add the following lines or else nothing would build: CONFIG(release, debug|release) { CONFIG += warn_off DESTDIR = ../../../Bin/release } CONFIG(debug, debug|release) { DESTDIR = ../../../Bin/debug } QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t)) LIBS += -L/usr/lib -lpthread -AboutDialog.ui: Another futile attempt to make it look correct on Linux. -FinalRenderDialog.h/cpp: --Add support for multi-GPU. --Change from combo boxes for device selection to a table of all devices. --Ensure device selection makes sense. --Remove "FinalRender" prefix of various function names, it's implied given the context. -FinalRenderEmberController.h/cpp: --Add support for multi-GPU. --Change m_FinishedImageCount to be atomic. --Move CancelRender() from the base to FinalRenderEmberController<T>. --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread. --Consolidate setting various renderer fields into SyncGuiToRenderer(). -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table. -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system. -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed. -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used. -FractoriumSettings.h/cpp: --Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Add multi-GPU support, remove old device,platform pair. -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system. -FractoriumOptionsDialog.h/cpp: --Add support for multi-GPU. --Consolidate more assignments in DataToGui(). --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event. -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
EmberImageComments Renderer<T, bucketT>::ImageComments(const EmberStats& stats, size_t printEditDepth, bool intPalette, bool hexPalette)
{
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
ostringstream ss;
EmberImageComments comments;
ss.imbue(std::locale(""));
comments.m_Genome = m_EmberToXml.ToString(m_Ember, "", printEditDepth, false, intPalette, hexPalette);
ss << (double(stats.m_Badvals) / double(stats.m_Iters));//Percentage of bad values to iters.
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
comments.m_Badvals = ss.str(); ss.str("");
ss << stats.m_Iters;
comments.m_NumIters = ss.str(); ss.str("");//Total iters.
ss << (stats.m_RenderMs / 1000.0);
comments.m_Runtime = ss.str();//Number of seconds for iterating, accumulating and filtering.
return comments;
}
/// <summary>
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
/// New virtual functions to be overridden in derived renderers that use the GPU, but not accessed outside.
/// </summary>
/// <summary>
/// Make the final palette used for iteration.
/// </summary>
/// <param name="colorScalar">The color scalar to multiply the ember's palette by</param>
template <typename T, typename bucketT>
void Renderer<T, bucketT>::MakeDmap(T colorScalar)
{
m_Ember.m_Palette.template MakeDmap<bucketT>(m_Dmap, colorScalar);
}
/// <summary>
/// Allocate various buffers if the image dimensions, thread count, or sub batch size
/// has changed.
/// </summary>
/// <returns>True if success, else false</returns>
template <typename T, typename bucketT>
--User changes -Add support for multiple GPU devices. --These options are present in the command line and in Fractorium. -Change scheme of specifying devices from platform,device to just total device index. --Single number on the command line. --Change from combo boxes for device selection to a table of all devices in Fractorium. -Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Bug fixes -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority. -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation. -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull(). --Code changes -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion(). -EmberMotion.h: Call base constructor. -EmberPch.h: #pragma once only on Windows. -EmberToXml.h: --Handle different types of exceptions. --Add default cases to ToString(). -Isaac.h: Remove unused variable in constructor. -Point.h: Call base constructor in Color(). -Renderer.h/cpp: --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU. --Make CoordMap() return a const ref, not a pointer. -SheepTools.h: --Use 64-bit types like the rest of the code already does. --Fix some comment misspellings. -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions. -Utils.h: --Add new functions Equal() and Split(). --Handle more exception types in ReadFile(). --Get rid of most legacy blending of C and C++ argument parsing. -XmlToEmber.h: --Get rid of most legacy blending of C and C++ code from flam3. --Remove some unused variables. -EmberAnimate: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --If a render fails, exit since there is no point in continuing an animation with a missing frame. --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before. --Remove some unused variables. -EmberGenome, EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. -EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --Only print values when not rendering with OpenCL, since they're always 0 in that case. -EmberCLPch.h: --#pragma once only on Windows. --#include <atomic>. -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU. -OpenCLWrapper.h: --Move all OpenCL info related code into its own class OpenCLInfo. --Add members to cache the values of global memory size and max allocation size. -RendererCL.h/cpp: --Redesign to accomodate multi-GPU. --Constructor now takes a vector of devices. --Remove DumpErrorReport() function, it's handled in the base. --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter. --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit. --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing. --m_Calls member removed, as it's now per-device. --OpenCLWrapper removed. --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device. --Added member m_Devices, a vector of unique_ptr of RendererCLDevice. -EmberCommon.h --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices. --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices. --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device. --Add more comments to some existing functions. -EmberCommonPch.h: #pragma once only on Windows. -EmberOptions.h: --Remove --platform option, it's just sequential device number now with the --device option. --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image. --Add Devices() function to parse comma separated --device option string and return a vector of device indices. --Make int and uint types be 64-bit, so intmax_t and size_t. --Make better use of macros. -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref. -All project files: Turn off buffer security check option in Visual Studio (/Gs-) -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems. -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link. -EmberCL.pro: Add new files for multi-GPU support. -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake} -shared_settings.pri: -Add version string. -Remove old DESTDIR definitions. -Add the following lines or else nothing would build: CONFIG(release, debug|release) { CONFIG += warn_off DESTDIR = ../../../Bin/release } CONFIG(debug, debug|release) { DESTDIR = ../../../Bin/debug } QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t)) LIBS += -L/usr/lib -lpthread -AboutDialog.ui: Another futile attempt to make it look correct on Linux. -FinalRenderDialog.h/cpp: --Add support for multi-GPU. --Change from combo boxes for device selection to a table of all devices. --Ensure device selection makes sense. --Remove "FinalRender" prefix of various function names, it's implied given the context. -FinalRenderEmberController.h/cpp: --Add support for multi-GPU. --Change m_FinishedImageCount to be atomic. --Move CancelRender() from the base to FinalRenderEmberController<T>. --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread. --Consolidate setting various renderer fields into SyncGuiToRenderer(). -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table. -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system. -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed. -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used. -FractoriumSettings.h/cpp: --Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Add multi-GPU support, remove old device,platform pair. -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system. -FractoriumOptionsDialog.h/cpp: --Add support for multi-GPU. --Consolidate more assignments in DataToGui(). --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event. -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
bool Renderer<T, bucketT>::Alloc(bool histOnly)
{
bool b = true;
bool lock =
(m_SuperSize != m_HistBuckets.size()) ||
(m_SuperSize != m_AccumulatorBuckets.size()) ||
(m_ThreadsToUse != m_Samples.size()) ||
0.4.1.5 Beta 11/28/2014 --User Changes Remove limit on the number of xforms allowable on the GPU. This was previously 21. Show actual strips count to be used in parens outside of user specified strips count on final render dialog. Allow for adjustment of iteration depth and fuse count per ember and save/read these values with the xml. Iteration optimizations on both CPU and GPU. Automatically adjust default quality spinner value when using CPU/GPU to 10/30, respectively. --Bug Fixes Fix severe randomization bug with OpenCL. Fix undo list off by one error when doing a new edit anywhere but the end of the undo list. Make integer variation parameters use 4 decimal places in the variations list like all the others. New build of the latest Qt to fix scroll bar drawing bug. Prevent grid from showing as much when pressing control to increase a spinner's increment speed. Still shows sometimes, but better than before. --Code Changes Pass count and fuse to iterator as a structure now to allow for passing more params in the future. Slightly different grid/block logic when running DE filtering on the GPU. Attempt a different way of doing DE, but #define out because it ended up not being faster. Restructure some things to allow for a variable length xforms buffer to be passed to the GPU. Add sub batch size and fuse count as ember members, and remove them from the renderer classes. Remove m_LastPass from Renderer. It should have been removed with passes. Pass seeds as a buffer to the OpenCL iteration kernel, rather than a single seed that gets modified. Slight optimization on CPU accum. Use case statement instead of if/else for xform chosing in OpenCL for a 2% speedup on params with large numbers of xforms. Add SizeOf() wrapper around sizeof(vec[0]) * vec.size(). Remove LogScaleSum() functions from the CPU and GPU because they're no longer used since passes were removed. Make some OpenCLWrapper getters const. Better ogranize RendererCL methods that return grid dimensions.
2014-11-28 04:37:51 -05:00
(m_Samples[0].size() != SubBatchSize());
if (lock)
EnterResize();
if (m_SuperSize != m_HistBuckets.size())
{
m_HistBuckets.resize(m_SuperSize);
if (m_ReclaimOnResize)
m_HistBuckets.shrink_to_fit();
b &= (m_HistBuckets.size() == m_SuperSize);
}
--User changes -Add support for multiple GPU devices. --These options are present in the command line and in Fractorium. -Change scheme of specifying devices from platform,device to just total device index. --Single number on the command line. --Change from combo boxes for device selection to a table of all devices in Fractorium. -Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Bug fixes -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority. -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation. -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull(). --Code changes -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion(). -EmberMotion.h: Call base constructor. -EmberPch.h: #pragma once only on Windows. -EmberToXml.h: --Handle different types of exceptions. --Add default cases to ToString(). -Isaac.h: Remove unused variable in constructor. -Point.h: Call base constructor in Color(). -Renderer.h/cpp: --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU. --Make CoordMap() return a const ref, not a pointer. -SheepTools.h: --Use 64-bit types like the rest of the code already does. --Fix some comment misspellings. -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions. -Utils.h: --Add new functions Equal() and Split(). --Handle more exception types in ReadFile(). --Get rid of most legacy blending of C and C++ argument parsing. -XmlToEmber.h: --Get rid of most legacy blending of C and C++ code from flam3. --Remove some unused variables. -EmberAnimate: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --If a render fails, exit since there is no point in continuing an animation with a missing frame. --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before. --Remove some unused variables. -EmberGenome, EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. -EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --Only print values when not rendering with OpenCL, since they're always 0 in that case. -EmberCLPch.h: --#pragma once only on Windows. --#include <atomic>. -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU. -OpenCLWrapper.h: --Move all OpenCL info related code into its own class OpenCLInfo. --Add members to cache the values of global memory size and max allocation size. -RendererCL.h/cpp: --Redesign to accomodate multi-GPU. --Constructor now takes a vector of devices. --Remove DumpErrorReport() function, it's handled in the base. --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter. --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit. --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing. --m_Calls member removed, as it's now per-device. --OpenCLWrapper removed. --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device. --Added member m_Devices, a vector of unique_ptr of RendererCLDevice. -EmberCommon.h --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices. --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices. --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device. --Add more comments to some existing functions. -EmberCommonPch.h: #pragma once only on Windows. -EmberOptions.h: --Remove --platform option, it's just sequential device number now with the --device option. --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image. --Add Devices() function to parse comma separated --device option string and return a vector of device indices. --Make int and uint types be 64-bit, so intmax_t and size_t. --Make better use of macros. -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref. -All project files: Turn off buffer security check option in Visual Studio (/Gs-) -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems. -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link. -EmberCL.pro: Add new files for multi-GPU support. -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake} -shared_settings.pri: -Add version string. -Remove old DESTDIR definitions. -Add the following lines or else nothing would build: CONFIG(release, debug|release) { CONFIG += warn_off DESTDIR = ../../../Bin/release } CONFIG(debug, debug|release) { DESTDIR = ../../../Bin/debug } QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t)) LIBS += -L/usr/lib -lpthread -AboutDialog.ui: Another futile attempt to make it look correct on Linux. -FinalRenderDialog.h/cpp: --Add support for multi-GPU. --Change from combo boxes for device selection to a table of all devices. --Ensure device selection makes sense. --Remove "FinalRender" prefix of various function names, it's implied given the context. -FinalRenderEmberController.h/cpp: --Add support for multi-GPU. --Change m_FinishedImageCount to be atomic. --Move CancelRender() from the base to FinalRenderEmberController<T>. --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread. --Consolidate setting various renderer fields into SyncGuiToRenderer(). -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table. -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system. -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed. -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used. -FractoriumSettings.h/cpp: --Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Add multi-GPU support, remove old device,platform pair. -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system. -FractoriumOptionsDialog.h/cpp: --Add support for multi-GPU. --Consolidate more assignments in DataToGui(). --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event. -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
if (histOnly)
{
if (lock)
LeaveResize();
return b;
}
if (m_SuperSize != m_AccumulatorBuckets.size())
{
m_AccumulatorBuckets.resize(m_SuperSize);
if (m_ReclaimOnResize)
m_AccumulatorBuckets.shrink_to_fit();
b &= (m_AccumulatorBuckets.size() == m_SuperSize);
}
if (m_ThreadsToUse != m_Samples.size())
{
m_Samples.resize(m_ThreadsToUse);
if (m_ReclaimOnResize)
m_Samples.shrink_to_fit();
b &= (m_Samples.size() == m_ThreadsToUse);
}
for (auto& sample : m_Samples)
{
if (sample.size() != SubBatchSize())
{
sample.resize(SubBatchSize());
if (m_ReclaimOnResize)
sample.shrink_to_fit();
b &= (sample.size() == SubBatchSize());
}
}
if (lock)
LeaveResize();
return b;
}
/// <summary>
/// Clear histogram and/or density filtering buffers to all zeroes.
/// </summary>
/// <param name="resetHist">Clear histogram if true, else don't.</param>
/// <param name="resetAccum">Clear density filtering buffer if true, else don't.</param>
/// <returns>True if anything was cleared, else false.</returns>
template <typename T, typename bucketT>
bool Renderer<T, bucketT>::ResetBuckets(bool resetHist, bool resetAccum)
{
//parallel_invoke(
//[&]
//{
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
if (resetHist && !m_HistBuckets.empty())
Memset(m_HistBuckets);
//},
//[&]
//{
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
if (resetAccum && !m_AccumulatorBuckets.empty())
Memset(m_AccumulatorBuckets);
//});
return resetHist || resetAccum;
}
/// <summary>
/// Perform log scale density filtering.
/// Base case for simple log scale density estimation as discussed (mostly) in the paper
/// in section 4, p. 6-9.
/// </summary>
/// <returns>True if not prematurely aborted, else false.</returns>
template <typename T, typename bucketT>
eRenderStatus Renderer<T, bucketT>::LogScaleDensityFilter()
{
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
size_t startRow = 0;
size_t endRow = m_SuperRasH;
size_t startCol = 0;
size_t endCol = m_SuperRasW;
//Timing t(4);
//Original didn't parallelize this, doing so gives a 50-75% speedup.
//The value can be directly assigned, which is quicker than summing.
parallel_for(startRow, endRow, [&] (size_t j)
{
size_t row = j * m_SuperRasW;
//__m128 logm128;//Figure out SSE at some point.
//__m128 bucketm128;
//__m128 scaledBucket128;
for (size_t i = startCol; (i < endCol) && !m_Abort; i++)
{
size_t index = row + i;
2014-09-10 01:41:26 -04:00
//Check for visibility first before doing anything else to avoid all possible unnecessary calculations.
if (m_HistBuckets[index].a != 0)
{
bucketT logScale = (m_K1 * log(1 + m_HistBuckets[index].a * m_K2)) / m_HistBuckets[index].a;
//Original did a temporary assignment, then *= logScale, then passed the result to bump_no_overflow().
//Combine here into one operation for a slight speedup.
m_AccumulatorBuckets[index] = m_HistBuckets[index] * logScale;
}
}
});
//t.Toc(__FUNCTION__);
return m_Abort ? RENDER_ABORT : RENDER_OK;
}
/// <summary>
/// Perform the more advanced Gaussian density filter.
/// More advanced density estimation filtering given less mention in the paper, but used
/// much more in practice as it gives the best results.
/// Section 8, p. 11-13.
/// </summary>
/// <returns>True if not prematurely aborted, else false.</returns>
template <typename T, typename bucketT>
eRenderStatus Renderer<T, bucketT>::GaussianDensityFilter()
{
Timing totalTime, localTime;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
bool scf = !(Supersample() & 1);
intmax_t ss = Floor<T>(Supersample() / T(2));
T scfact = pow(Supersample() / (Supersample() + T(1)), T(2));
2014-10-15 11:19:59 -04:00
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
size_t threads = m_ThreadsToUse;
size_t startRow = Supersample() - 1;
size_t endRow = m_SuperRasH - (Supersample() - 1);//Original did + which is most likely wrong.
intmax_t startCol = Supersample() - 1;
intmax_t endCol = m_SuperRasW - (Supersample() - 1);
size_t chunkSize = size_t(ceil(double(endRow - startRow) / double(threads)));
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//parallel_for scales very well, dividing the work almost perfectly among all processors.
2014-10-15 11:19:59 -04:00
parallel_for(size_t(0), threads, [&] (size_t threadIndex)
{
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
size_t pixelNumber = 0;
int localStartRow = int(std::min<size_t>(startRow + (threadIndex * chunkSize), endRow - 1));
int localEndRow = int(std::min<size_t>(localStartRow + chunkSize, endRow));
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
size_t pixelsThisThread = size_t(localEndRow - localStartRow) * m_SuperRasW;
double lastPercent = 0;
tvec4<bucketT, glm::defaultp> logScaleBucket;
2014-10-15 11:19:59 -04:00
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
for (intmax_t j = localStartRow; (j < localEndRow) && !m_Abort; j++)
{
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
size_t bucketRowStart = j * m_SuperRasW;//Pull out of inner loop for optimization.
const tvec4<bucketT, glm::defaultp>* bucket;
const tvec4<bucketT, glm::defaultp>* buckets = m_HistBuckets.data();
const bucketT* filterCoefs = m_DensityFilter->Coefs();
const bucketT* filterWidths = m_DensityFilter->Widths();
2014-10-15 11:19:59 -04:00
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
for (intmax_t i = startCol; i < endCol; i++)
{
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
intmax_t ii, jj, arrFilterWidth;
size_t filterSelectInt, filterCoefIndex;
T filterSelect = 0;
bucket = buckets + bucketRowStart + i;
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//Don't do anything if there's no hits here. Must also put this first to avoid dividing by zero below.
if (bucket->a == 0)
continue;
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bucketT cacheLog = (m_K1 * log(1 + bucket->a * m_K2)) / bucket->a;//Caching this calculation gives a 30% speedup.
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if (ss == 0)
{
filterSelect = bucket->a;
}
else
{
//The original contained a glaring flaw as it would run past the boundaries of the buffers
//when calculating the density for a box centered on the last row or column.
//Clamp here to not run over the edge.
intmax_t densityBoxLeftX = (i - std::min(i, ss));
intmax_t densityBoxRightX = (i + std::min(ss, intmax_t(m_SuperRasW) - i - 1));
intmax_t densityBoxTopY = (j - std::min(j, ss));
intmax_t densityBoxBottomY = (j + std::min(ss, intmax_t(m_SuperRasH) - j - 1));
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//Count density in ssxss area.
//Original went one col at a time, which is cache inefficient. Go one row at at time here for a slight speedup.
for (jj = densityBoxTopY; jj <= densityBoxBottomY; jj++)
for (ii = densityBoxLeftX; ii <= densityBoxRightX; ii++)
filterSelect += buckets[ii + (jj * m_SuperRasW)].a;//Original divided by 255 in every iteration. Omit here because colors are already in the range of [0..1].
}
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//Scale if supersample > 1 for equal iters.
if (scf)
filterSelect *= scfact;
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if (filterSelect > m_DensityFilter->MaxFilteredCounts())
filterSelectInt = m_DensityFilter->MaxFilterIndex();
else if (filterSelect <= DE_THRESH)
filterSelectInt = size_t(ceil(filterSelect)) - 1;
else
filterSelectInt = DE_THRESH + size_t(Floor<T>(pow(filterSelect - DE_THRESH, m_DensityFilter->Curve())));
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//If the filter selected below the min specified clamp it to the min.
if (filterSelectInt > m_DensityFilter->MaxFilterIndex())
filterSelectInt = m_DensityFilter->MaxFilterIndex();
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//Only have to calculate the values for ~1/8 of the square.
filterCoefIndex = filterSelectInt * m_DensityFilter->KernelSize();
arrFilterWidth = intmax_t(ceil(filterWidths[filterSelectInt])) - 1;
2014-10-15 11:19:59 -04:00
for (jj = 0; jj <= arrFilterWidth; jj++)
{
for (ii = 0; ii <= jj; ii++, filterCoefIndex++)
{
//Skip if coef is 0.
if (filterCoefs[filterCoefIndex] == 0)
continue;
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bucketT logScale = filterCoefs[filterCoefIndex] * cacheLog;
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//Original first assigned the fields, then scaled them. Combine into a single step for a 1% optimization.
logScaleBucket = (*bucket * logScale);
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if (jj == 0 && ii == 0)
{
AddToAccum(logScaleBucket, i, ii, j, jj);
}
else if (ii == 0)
{
AddToAccum(logScaleBucket, i, 0, j, -jj);
AddToAccum(logScaleBucket, i, -jj, j, 0);
AddToAccum(logScaleBucket, i, jj, j, 0);
AddToAccum(logScaleBucket, i, 0, j, jj);
}
else if (jj == ii)
{
AddToAccum(logScaleBucket, i, -ii, j, -jj);
AddToAccum(logScaleBucket, i, ii, j, -jj);
AddToAccum(logScaleBucket, i, -ii, j, jj);
AddToAccum(logScaleBucket, i, ii, j, jj);
}
else
{
//Attempting to optimize cache access by putting these in order makes no difference, even on large images, but do it anyway.
AddToAccum(logScaleBucket, i, -ii, j, -jj);
AddToAccum(logScaleBucket, i, ii, j, -jj);
AddToAccum(logScaleBucket, i, -jj, j, -ii);
AddToAccum(logScaleBucket, i, jj, j, -ii);
AddToAccum(logScaleBucket, i, -jj, j, ii);
AddToAccum(logScaleBucket, i, jj, j, ii);
AddToAccum(logScaleBucket, i, -ii, j, jj);
AddToAccum(logScaleBucket, i, ii, j, jj);
}
}
}
}
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if (m_Callback && threadIndex == 0)
{
pixelNumber += m_SuperRasW;
double percent = (double(pixelNumber) / double(pixelsThisThread)) * 100.0;
double percentDiff = percent - lastPercent;
double toc = localTime.Toc();
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if (percentDiff >= 10 || (toc > 1000 && percentDiff >= 1))
{
double etaMs = ((100.0 - percent) / percent) * totalTime.Toc();
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if (!m_Callback->ProgressFunc(m_Ember, m_ProgressParameter, percent, 1, etaMs))
Abort();
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lastPercent = percent;
localTime.Tic();
}
}
}
});
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if (m_Callback && !m_Abort)
m_Callback->ProgressFunc(m_Ember, m_ProgressParameter, 100.0, 1, 0);
//totalTime.Toc(__FUNCTION__);
return m_Abort ? RENDER_ABORT : RENDER_OK;
}
/// <summary>
/// Thin wrapper around AccumulatorToFinalImage().
/// </summary>
/// <param name="pixels">The pixel vector to allocate and store the final image in</param>
/// <param name="finalOffset">Offset in the buffer to store the pixels to</param>
/// <returns>True if not prematurely aborted, else false.</returns>
template <typename T, typename bucketT>
eRenderStatus Renderer<T, bucketT>::AccumulatorToFinalImage(vector<byte>& pixels, size_t finalOffset)
{
if (PrepFinalAccumVector(pixels))
return AccumulatorToFinalImage(pixels.data(), finalOffset);
2014-09-10 01:41:26 -04:00
return RENDER_ERROR;
}
/// <summary>
/// Produce a final, visible image by clipping, gamma correcting and spatial filtering the color values
/// in the density filtering buffer and save to the passed in buffer.
/// </summary>
/// <param name="pixels">The pre-allocated pixel buffer to store the final image in</param>
/// <param name="finalOffset">Offset in the buffer to store the pixels to. Default: 0.</param>
/// <returns>True if not prematurely aborted, else false.</returns>
template <typename T, typename bucketT>
eRenderStatus Renderer<T, bucketT>::AccumulatorToFinalImage(byte* pixels, size_t finalOffset)
{
if (!pixels)
return RENDER_ERROR;
EnterFinalAccum();
//Timing t(4);
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
size_t filterWidth = m_SpatialFilter->FinalFilterWidth();
bucketT g, linRange, vibrancy;
Color<bucketT> background;
pixels += finalOffset;
PrepFinalAccumVals(background, g, linRange, vibrancy);
//If early clip, go through the entire accumulator and perform gamma correction first.
//The original does it this way as well and it's roughly 11 times faster to do it this way than inline below with each pixel.
if (EarlyClip())
{
2014-10-15 11:19:59 -04:00
parallel_for(size_t(0), m_SuperRasH, [&] (size_t j)
{
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
size_t rowStart = j * m_SuperRasW;//Pull out of inner loop for optimization.
2014-09-10 01:41:26 -04:00
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
for (size_t i = 0; i < m_SuperRasW && !m_Abort; i++)
{
GammaCorrection(m_AccumulatorBuckets[i + rowStart], background, g, linRange, vibrancy, true, false, &(m_AccumulatorBuckets[i + rowStart][0]));//Write back in place.
}
});
}
if (m_Abort)
{
LeaveFinalAccum();
return RENDER_ABORT;
}
//Note that abort is not checked here. The final accumulation must run to completion
//otherwise artifacts that resemble page tearing will occur in an interactive run. It's
//critical to never exit this loop prematurely.
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
//for (size_t j = 0; j < FinalRasH(); j++)//Keep around for debugging.
2014-10-15 11:19:59 -04:00
parallel_for(size_t(0), FinalRasH(), [&](size_t j)
{
Color<bucketT> newBucket;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
size_t pixelsRowStart = (m_YAxisUp ? ((FinalRasH() - j) - 1) : j) * FinalRowSize();//Pull out of inner loop for optimization.
size_t y = m_DensityFilterOffset + (j * Supersample());//Start at the beginning row of each super sample block.
glm::uint16* p16;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
for (size_t i = 0; i < FinalRasW(); i++, pixelsRowStart += PixelSize())
{
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
size_t ii, jj;
size_t x = m_DensityFilterOffset + (i * Supersample());//Start at the beginning column of each super sample block.
newBucket.Clear();
2014-09-10 01:41:26 -04:00
//Original was iterating column-wise, which is slow.
//Here, iterate one row at a time, giving a 10% speed increase.
for (jj = 0; jj < filterWidth; jj++)
{
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
size_t filterKRowIndex = jj * filterWidth;
size_t accumRowIndex = (y + jj) * m_SuperRasW;//Pull out of inner loop for optimization.
2014-09-10 01:41:26 -04:00
for (ii = 0; ii < filterWidth; ii++)
{
//Need to dereference the spatial filter pointer object to use the [] operator. Makes no speed difference.
bucketT k = ((*m_SpatialFilter)[ii + filterKRowIndex]);
newBucket += (m_AccumulatorBuckets[(x + ii) + accumRowIndex] * k);
}
}
2014-09-10 01:41:26 -04:00
if (BytesPerChannel() == 2)
{
p16 = reinterpret_cast<glm::uint16*>(pixels + pixelsRowStart);
if (EarlyClip())
{
if (m_CurvesSet)
{
CurveAdjust(newBucket.r, 1);
CurveAdjust(newBucket.g, 2);
CurveAdjust(newBucket.b, 3);
}
p16[0] = glm::uint16(Clamp<bucketT>(newBucket.r, 0, 255) * bucketT(256));
p16[1] = glm::uint16(Clamp<bucketT>(newBucket.g, 0, 255) * bucketT(256));
p16[2] = glm::uint16(Clamp<bucketT>(newBucket.b, 0, 255) * bucketT(256));
if (NumChannels() > 3)
{
if (Transparency())
p16[3] = byte(Clamp<bucketT>(newBucket.a, 0, 1) * bucketT(65535.0));
else
p16[3] = 65535;
}
}
else
{
GammaCorrection(*(reinterpret_cast<tvec4<bucketT, glm::defaultp>*>(&newBucket)), background, g, linRange, vibrancy, NumChannels() > 3, true, p16);
}
}
else
{
if (EarlyClip())
{
if (m_CurvesSet)
{
CurveAdjust(newBucket.r, 1);
CurveAdjust(newBucket.g, 2);
CurveAdjust(newBucket.b, 3);
}
pixels[pixelsRowStart] = byte(Clamp<bucketT>(newBucket.r, 0, 255));
pixels[pixelsRowStart + 1] = byte(Clamp<bucketT>(newBucket.g, 0, 255));
pixels[pixelsRowStart + 2] = byte(Clamp<bucketT>(newBucket.b, 0, 255));
if (NumChannels() > 3)
{
if (Transparency())
pixels[pixelsRowStart + 3] = byte(Clamp<bucketT>(newBucket.a, 0, 1) * bucketT(255.0));
else
pixels[pixelsRowStart + 3] = 255;
}
}
else
{
GammaCorrection(*(reinterpret_cast<tvec4<bucketT, glm::defaultp>*>(&newBucket)), background, g, linRange, vibrancy, NumChannels() > 3, true, pixels + pixelsRowStart);
}
}
}
});
2014-09-10 01:41:26 -04:00
//Insert the palette into the image for debugging purposes. Only works with 8bpc.
if (m_InsertPalette && BytesPerChannel() == 1)
{
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
size_t i, j, ph = 100;
if (ph >= FinalRasH())
ph = FinalRasH();
2014-09-10 01:41:26 -04:00
for (j = 0; j < ph; j++)
{
for (i = 0; i < FinalRasW(); i++)
{
byte* p = pixels + (NumChannels() * (i + j * FinalRasW()));
p[0] = byte(m_TempEmber.m_Palette[i * 256 / FinalRasW()][0] * WHITE);//The palette is [0..1], output image is [0..255].
p[1] = byte(m_TempEmber.m_Palette[i * 256 / FinalRasW()][1] * WHITE);
p[2] = byte(m_TempEmber.m_Palette[i * 256 / FinalRasW()][2] * WHITE);
}
}
}
//t.Toc(__FUNCTION__);
LeaveFinalAccum();
return m_Abort ? RENDER_ABORT : RENDER_OK;
}
//#define TG 1
//#define NEWSUBBATCH 1
/// <summary>
/// Run the iteration algorithm for the specified number of iterations.
/// This is only called after all other setup has been done.
/// This function will be called multiple times for an interactive rendering, and
/// once for a straight through render.
/// The iteration is reset and fused in each thread after each sub batch is done
0.4.1.5 Beta 11/28/2014 --User Changes Remove limit on the number of xforms allowable on the GPU. This was previously 21. Show actual strips count to be used in parens outside of user specified strips count on final render dialog. Allow for adjustment of iteration depth and fuse count per ember and save/read these values with the xml. Iteration optimizations on both CPU and GPU. Automatically adjust default quality spinner value when using CPU/GPU to 10/30, respectively. --Bug Fixes Fix severe randomization bug with OpenCL. Fix undo list off by one error when doing a new edit anywhere but the end of the undo list. Make integer variation parameters use 4 decimal places in the variations list like all the others. New build of the latest Qt to fix scroll bar drawing bug. Prevent grid from showing as much when pressing control to increase a spinner's increment speed. Still shows sometimes, but better than before. --Code Changes Pass count and fuse to iterator as a structure now to allow for passing more params in the future. Slightly different grid/block logic when running DE filtering on the GPU. Attempt a different way of doing DE, but #define out because it ended up not being faster. Restructure some things to allow for a variable length xforms buffer to be passed to the GPU. Add sub batch size and fuse count as ember members, and remove them from the renderer classes. Remove m_LastPass from Renderer. It should have been removed with passes. Pass seeds as a buffer to the OpenCL iteration kernel, rather than a single seed that gets modified. Slight optimization on CPU accum. Use case statement instead of if/else for xform chosing in OpenCL for a 2% speedup on params with large numbers of xforms. Add SizeOf() wrapper around sizeof(vec[0]) * vec.size(). Remove LogScaleSum() functions from the CPU and GPU because they're no longer used since passes were removed. Make some OpenCLWrapper getters const. Better ogranize RendererCL methods that return grid dimensions.
2014-11-28 04:37:51 -05:00
/// which by default is 10,240 iterations.
/// </summary>
/// <param name="iterCount">The number of iterations to run</param>
/// <param name="temporalSample">The temporal sample this is running for</param>
/// <returns>Rendering statistics</returns>
template <typename T, typename bucketT>
EmberStats Renderer<T, bucketT>::Iterate(size_t iterCount, size_t temporalSample)
{
//Timing t2(4);
m_IterTimer.Tic();
size_t totalItersPerThread = size_t(ceil(double(iterCount) / double(m_ThreadsToUse)));
double percent, etaMs;
EmberStats stats;
#ifdef TG
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
size_t threadIndex;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
for (size_t i = 0; i < m_ThreadsToUse; i++)
{
threadIndex = i;
m_TaskGroup.run([&, threadIndex] () {
#else
2014-10-15 11:19:59 -04:00
parallel_for(size_t(0), m_ThreadsToUse, [&] (size_t threadIndex)
{
#endif
#if defined(WIN32)
SetThreadPriority(GetCurrentThread(), m_Priority);
#elif defined(__APPLE__)
sched_param sp = {0};
sp.sched_priority = m_Priority;
pthread_setschedparam(pthread_self(), SCHED_RR, &sp);
#else
--User changes -Add support for multiple GPU devices. --These options are present in the command line and in Fractorium. -Change scheme of specifying devices from platform,device to just total device index. --Single number on the command line. --Change from combo boxes for device selection to a table of all devices in Fractorium. -Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Bug fixes -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority. -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation. -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull(). --Code changes -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion(). -EmberMotion.h: Call base constructor. -EmberPch.h: #pragma once only on Windows. -EmberToXml.h: --Handle different types of exceptions. --Add default cases to ToString(). -Isaac.h: Remove unused variable in constructor. -Point.h: Call base constructor in Color(). -Renderer.h/cpp: --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU. --Make CoordMap() return a const ref, not a pointer. -SheepTools.h: --Use 64-bit types like the rest of the code already does. --Fix some comment misspellings. -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions. -Utils.h: --Add new functions Equal() and Split(). --Handle more exception types in ReadFile(). --Get rid of most legacy blending of C and C++ argument parsing. -XmlToEmber.h: --Get rid of most legacy blending of C and C++ code from flam3. --Remove some unused variables. -EmberAnimate: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --If a render fails, exit since there is no point in continuing an animation with a missing frame. --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before. --Remove some unused variables. -EmberGenome, EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. -EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --Only print values when not rendering with OpenCL, since they're always 0 in that case. -EmberCLPch.h: --#pragma once only on Windows. --#include <atomic>. -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU. -OpenCLWrapper.h: --Move all OpenCL info related code into its own class OpenCLInfo. --Add members to cache the values of global memory size and max allocation size. -RendererCL.h/cpp: --Redesign to accomodate multi-GPU. --Constructor now takes a vector of devices. --Remove DumpErrorReport() function, it's handled in the base. --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter. --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit. --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing. --m_Calls member removed, as it's now per-device. --OpenCLWrapper removed. --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device. --Added member m_Devices, a vector of unique_ptr of RendererCLDevice. -EmberCommon.h --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices. --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices. --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device. --Add more comments to some existing functions. -EmberCommonPch.h: #pragma once only on Windows. -EmberOptions.h: --Remove --platform option, it's just sequential device number now with the --device option. --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image. --Add Devices() function to parse comma separated --device option string and return a vector of device indices. --Make int and uint types be 64-bit, so intmax_t and size_t. --Make better use of macros. -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref. -All project files: Turn off buffer security check option in Visual Studio (/Gs-) -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems. -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link. -EmberCL.pro: Add new files for multi-GPU support. -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake} -shared_settings.pri: -Add version string. -Remove old DESTDIR definitions. -Add the following lines or else nothing would build: CONFIG(release, debug|release) { CONFIG += warn_off DESTDIR = ../../../Bin/release } CONFIG(debug, debug|release) { DESTDIR = ../../../Bin/debug } QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t)) LIBS += -L/usr/lib -lpthread -AboutDialog.ui: Another futile attempt to make it look correct on Linux. -FinalRenderDialog.h/cpp: --Add support for multi-GPU. --Change from combo boxes for device selection to a table of all devices. --Ensure device selection makes sense. --Remove "FinalRender" prefix of various function names, it's implied given the context. -FinalRenderEmberController.h/cpp: --Add support for multi-GPU. --Change m_FinishedImageCount to be atomic. --Move CancelRender() from the base to FinalRenderEmberController<T>. --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread. --Consolidate setting various renderer fields into SyncGuiToRenderer(). -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table. -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system. -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed. -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used. -FractoriumSettings.h/cpp: --Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Add multi-GPU support, remove old device,platform pair. -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system. -FractoriumOptionsDialog.h/cpp: --Add support for multi-GPU. --Consolidate more assignments in DataToGui(). --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event. -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
pthread_setschedprio(pthread_self(), int(m_Priority));
#endif
0.4.1.5 Beta 11/28/2014 --User Changes Remove limit on the number of xforms allowable on the GPU. This was previously 21. Show actual strips count to be used in parens outside of user specified strips count on final render dialog. Allow for adjustment of iteration depth and fuse count per ember and save/read these values with the xml. Iteration optimizations on both CPU and GPU. Automatically adjust default quality spinner value when using CPU/GPU to 10/30, respectively. --Bug Fixes Fix severe randomization bug with OpenCL. Fix undo list off by one error when doing a new edit anywhere but the end of the undo list. Make integer variation parameters use 4 decimal places in the variations list like all the others. New build of the latest Qt to fix scroll bar drawing bug. Prevent grid from showing as much when pressing control to increase a spinner's increment speed. Still shows sometimes, but better than before. --Code Changes Pass count and fuse to iterator as a structure now to allow for passing more params in the future. Slightly different grid/block logic when running DE filtering on the GPU. Attempt a different way of doing DE, but #define out because it ended up not being faster. Restructure some things to allow for a variable length xforms buffer to be passed to the GPU. Add sub batch size and fuse count as ember members, and remove them from the renderer classes. Remove m_LastPass from Renderer. It should have been removed with passes. Pass seeds as a buffer to the OpenCL iteration kernel, rather than a single seed that gets modified. Slight optimization on CPU accum. Use case statement instead of if/else for xform chosing in OpenCL for a 2% speedup on params with large numbers of xforms. Add SizeOf() wrapper around sizeof(vec[0]) * vec.size(). Remove LogScaleSum() functions from the CPU and GPU because they're no longer used since passes were removed. Make some OpenCLWrapper getters const. Better ogranize RendererCL methods that return grid dimensions.
2014-11-28 04:37:51 -05:00
//Timing t;
IterParams<T> params;
m_BadVals[threadIndex] = 0;
params.m_Count = std::min(totalItersPerThread, SubBatchSize());
0.4.1.5 Beta 11/28/2014 --User Changes Remove limit on the number of xforms allowable on the GPU. This was previously 21. Show actual strips count to be used in parens outside of user specified strips count on final render dialog. Allow for adjustment of iteration depth and fuse count per ember and save/read these values with the xml. Iteration optimizations on both CPU and GPU. Automatically adjust default quality spinner value when using CPU/GPU to 10/30, respectively. --Bug Fixes Fix severe randomization bug with OpenCL. Fix undo list off by one error when doing a new edit anywhere but the end of the undo list. Make integer variation parameters use 4 decimal places in the variations list like all the others. New build of the latest Qt to fix scroll bar drawing bug. Prevent grid from showing as much when pressing control to increase a spinner's increment speed. Still shows sometimes, but better than before. --Code Changes Pass count and fuse to iterator as a structure now to allow for passing more params in the future. Slightly different grid/block logic when running DE filtering on the GPU. Attempt a different way of doing DE, but #define out because it ended up not being faster. Restructure some things to allow for a variable length xforms buffer to be passed to the GPU. Add sub batch size and fuse count as ember members, and remove them from the renderer classes. Remove m_LastPass from Renderer. It should have been removed with passes. Pass seeds as a buffer to the OpenCL iteration kernel, rather than a single seed that gets modified. Slight optimization on CPU accum. Use case statement instead of if/else for xform chosing in OpenCL for a 2% speedup on params with large numbers of xforms. Add SizeOf() wrapper around sizeof(vec[0]) * vec.size(). Remove LogScaleSum() functions from the CPU and GPU because they're no longer used since passes were removed. Make some OpenCLWrapper getters const. Better ogranize RendererCL methods that return grid dimensions.
2014-11-28 04:37:51 -05:00
params.m_Skip = FuseCount();
//params.m_OneColDiv2 = m_CarToRas.OneCol() / 2;
//params.m_OneRowDiv2 = m_CarToRas.OneRow() / 2;
//Sub batch iterations, loop 2.
0.4.1.5 Beta 11/28/2014 --User Changes Remove limit on the number of xforms allowable on the GPU. This was previously 21. Show actual strips count to be used in parens outside of user specified strips count on final render dialog. Allow for adjustment of iteration depth and fuse count per ember and save/read these values with the xml. Iteration optimizations on both CPU and GPU. Automatically adjust default quality spinner value when using CPU/GPU to 10/30, respectively. --Bug Fixes Fix severe randomization bug with OpenCL. Fix undo list off by one error when doing a new edit anywhere but the end of the undo list. Make integer variation parameters use 4 decimal places in the variations list like all the others. New build of the latest Qt to fix scroll bar drawing bug. Prevent grid from showing as much when pressing control to increase a spinner's increment speed. Still shows sometimes, but better than before. --Code Changes Pass count and fuse to iterator as a structure now to allow for passing more params in the future. Slightly different grid/block logic when running DE filtering on the GPU. Attempt a different way of doing DE, but #define out because it ended up not being faster. Restructure some things to allow for a variable length xforms buffer to be passed to the GPU. Add sub batch size and fuse count as ember members, and remove them from the renderer classes. Remove m_LastPass from Renderer. It should have been removed with passes. Pass seeds as a buffer to the OpenCL iteration kernel, rather than a single seed that gets modified. Slight optimization on CPU accum. Use case statement instead of if/else for xform chosing in OpenCL for a 2% speedup on params with large numbers of xforms. Add SizeOf() wrapper around sizeof(vec[0]) * vec.size(). Remove LogScaleSum() functions from the CPU and GPU because they're no longer used since passes were removed. Make some OpenCLWrapper getters const. Better ogranize RendererCL methods that return grid dimensions.
2014-11-28 04:37:51 -05:00
for (m_SubBatch[threadIndex] = 0; (m_SubBatch[threadIndex] < totalItersPerThread) && !m_Abort; m_SubBatch[threadIndex] += params.m_Count)
{
0.4.1.5 Beta 11/28/2014 --User Changes Remove limit on the number of xforms allowable on the GPU. This was previously 21. Show actual strips count to be used in parens outside of user specified strips count on final render dialog. Allow for adjustment of iteration depth and fuse count per ember and save/read these values with the xml. Iteration optimizations on both CPU and GPU. Automatically adjust default quality spinner value when using CPU/GPU to 10/30, respectively. --Bug Fixes Fix severe randomization bug with OpenCL. Fix undo list off by one error when doing a new edit anywhere but the end of the undo list. Make integer variation parameters use 4 decimal places in the variations list like all the others. New build of the latest Qt to fix scroll bar drawing bug. Prevent grid from showing as much when pressing control to increase a spinner's increment speed. Still shows sometimes, but better than before. --Code Changes Pass count and fuse to iterator as a structure now to allow for passing more params in the future. Slightly different grid/block logic when running DE filtering on the GPU. Attempt a different way of doing DE, but #define out because it ended up not being faster. Restructure some things to allow for a variable length xforms buffer to be passed to the GPU. Add sub batch size and fuse count as ember members, and remove them from the renderer classes. Remove m_LastPass from Renderer. It should have been removed with passes. Pass seeds as a buffer to the OpenCL iteration kernel, rather than a single seed that gets modified. Slight optimization on CPU accum. Use case statement instead of if/else for xform chosing in OpenCL for a 2% speedup on params with large numbers of xforms. Add SizeOf() wrapper around sizeof(vec[0]) * vec.size(). Remove LogScaleSum() functions from the CPU and GPU because they're no longer used since passes were removed. Make some OpenCLWrapper getters const. Better ogranize RendererCL methods that return grid dimensions.
2014-11-28 04:37:51 -05:00
//Must recalculate the number of iters to run on each sub batch because the last batch will most likely have less than SubBatchSize iters.
//For example, if 51,000 are requested, and the sbs is 10,000, it should run 5 sub batches of 10,000 iters, and one final sub batch of 1,000 iters.
params.m_Count = std::min(params.m_Count, totalItersPerThread - m_SubBatch[threadIndex]);
//Use first as random point, the rest are iterated points.
//Note that this gets reset with a new random point for each subBatchSize iterations.
//This helps correct if iteration happens to be on a bad trajectory.
m_Samples[threadIndex][0].m_X = m_Rand[threadIndex].template Frand11<T>();
m_Samples[threadIndex][0].m_Y = m_Rand[threadIndex].template Frand11<T>();
m_Samples[threadIndex][0].m_Z = 0;//m_Ember.m_CamZPos;//Apo set this to 0, then made the user use special variations to kick it. It seems easier to just set it to zpos.
m_Samples[threadIndex][0].m_ColorX = m_Rand[threadIndex].template Frand01<T>();
//Finally, iterate.
//t.Tic();
//Iterating, loop 3.
0.4.1.5 Beta 11/28/2014 --User Changes Remove limit on the number of xforms allowable on the GPU. This was previously 21. Show actual strips count to be used in parens outside of user specified strips count on final render dialog. Allow for adjustment of iteration depth and fuse count per ember and save/read these values with the xml. Iteration optimizations on both CPU and GPU. Automatically adjust default quality spinner value when using CPU/GPU to 10/30, respectively. --Bug Fixes Fix severe randomization bug with OpenCL. Fix undo list off by one error when doing a new edit anywhere but the end of the undo list. Make integer variation parameters use 4 decimal places in the variations list like all the others. New build of the latest Qt to fix scroll bar drawing bug. Prevent grid from showing as much when pressing control to increase a spinner's increment speed. Still shows sometimes, but better than before. --Code Changes Pass count and fuse to iterator as a structure now to allow for passing more params in the future. Slightly different grid/block logic when running DE filtering on the GPU. Attempt a different way of doing DE, but #define out because it ended up not being faster. Restructure some things to allow for a variable length xforms buffer to be passed to the GPU. Add sub batch size and fuse count as ember members, and remove them from the renderer classes. Remove m_LastPass from Renderer. It should have been removed with passes. Pass seeds as a buffer to the OpenCL iteration kernel, rather than a single seed that gets modified. Slight optimization on CPU accum. Use case statement instead of if/else for xform chosing in OpenCL for a 2% speedup on params with large numbers of xforms. Add SizeOf() wrapper around sizeof(vec[0]) * vec.size(). Remove LogScaleSum() functions from the CPU and GPU because they're no longer used since passes were removed. Make some OpenCLWrapper getters const. Better ogranize RendererCL methods that return grid dimensions.
2014-11-28 04:37:51 -05:00
m_BadVals[threadIndex] += m_Iterator->Iterate(m_Ember, params, m_Samples[threadIndex].data(), m_Rand[threadIndex]);
//iterationTime += t.Toc();
if (m_LockAccum)
m_AccumCs.Enter();
//t.Tic();
//Map temp buffer samples into the histogram using the palette for color.
0.4.1.5 Beta 11/28/2014 --User Changes Remove limit on the number of xforms allowable on the GPU. This was previously 21. Show actual strips count to be used in parens outside of user specified strips count on final render dialog. Allow for adjustment of iteration depth and fuse count per ember and save/read these values with the xml. Iteration optimizations on both CPU and GPU. Automatically adjust default quality spinner value when using CPU/GPU to 10/30, respectively. --Bug Fixes Fix severe randomization bug with OpenCL. Fix undo list off by one error when doing a new edit anywhere but the end of the undo list. Make integer variation parameters use 4 decimal places in the variations list like all the others. New build of the latest Qt to fix scroll bar drawing bug. Prevent grid from showing as much when pressing control to increase a spinner's increment speed. Still shows sometimes, but better than before. --Code Changes Pass count and fuse to iterator as a structure now to allow for passing more params in the future. Slightly different grid/block logic when running DE filtering on the GPU. Attempt a different way of doing DE, but #define out because it ended up not being faster. Restructure some things to allow for a variable length xforms buffer to be passed to the GPU. Add sub batch size and fuse count as ember members, and remove them from the renderer classes. Remove m_LastPass from Renderer. It should have been removed with passes. Pass seeds as a buffer to the OpenCL iteration kernel, rather than a single seed that gets modified. Slight optimization on CPU accum. Use case statement instead of if/else for xform chosing in OpenCL for a 2% speedup on params with large numbers of xforms. Add SizeOf() wrapper around sizeof(vec[0]) * vec.size(). Remove LogScaleSum() functions from the CPU and GPU because they're no longer used since passes were removed. Make some OpenCLWrapper getters const. Better ogranize RendererCL methods that return grid dimensions.
2014-11-28 04:37:51 -05:00
Accumulate(m_Rand[threadIndex], m_Samples[threadIndex].data(), params.m_Count, &m_Dmap);
//accumulationTime += t.Toc();
if (m_LockAccum)
m_AccumCs.Leave();
2014-09-10 01:41:26 -04:00
if (m_Callback && threadIndex == 0)
{
percent = 100.0 *
double
(
double
(
double
(
//Takes progress of current thread and multiplies by thread count.
//This assumes the threads progress at roughly the same speed.
double(m_LastIter + (m_SubBatch[threadIndex] * m_ThreadsToUse)) / double(ItersPerTemporalSample())
) + temporalSample
) / double(TemporalSamples())
);
double percentDiff = percent - m_LastIterPercent;
double toc = m_ProgressTimer.Toc();
if (percentDiff >= 10 || (toc > 1000 && percentDiff >= 1))//Call callback function if either 10% has passed, or one second (and 1%).
{
etaMs = ((100.0 - percent) / percent) * m_RenderTimer.Toc();
2014-09-10 01:41:26 -04:00
if (!m_Callback->ProgressFunc(m_Ember, m_ProgressParameter, percent, 0, etaMs))
Abort();
m_LastIterPercent = percent;
m_ProgressTimer.Tic();
}
}
}
});
#ifdef TG
}
m_TaskGroup.wait();
#endif
stats.m_Iters = std::accumulate(m_SubBatch.begin(), m_SubBatch.end(), 0ULL);//Sum of iter count of all threads.
stats.m_Badvals = std::accumulate(m_BadVals.begin(), m_BadVals.end(), 0ULL);
stats.m_IterMs = m_IterTimer.Toc();
//t2.Toc(__FUNCTION__);
return stats;
}
/// <summary>
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
/// Non-virtual render properties, getters and setters.
/// </summary>
/// <summary>
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
/// Get the pixel aspect ratio of the output image.
/// Default: 1.
/// </summary>
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
/// <returns>The pixel aspect ratio.</returns>
template <typename T, typename bucketT> T Renderer<T, bucketT>::PixelAspectRatio() const { return m_PixelAspectRatio; }
/// <summary>
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
/// Set the pixel aspect ratio of the output image.
/// Reset the rendering process.
/// </summary>
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
/// <param name="pixelAspectRatio">The pixel aspect ratio.</param>
template <typename T, typename bucketT>
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
void Renderer<T, bucketT>::PixelAspectRatio(T pixelAspectRatio)
{
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
ChangeVal([&] { m_PixelAspectRatio = pixelAspectRatio; }, FULL_RENDER);
}
/// <summary>
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
/// Non-virtual renderer properties, getters only.
/// </summary>
template <typename T, typename bucketT> T Renderer<T, bucketT>::Scale() const { return m_Scale; }
template <typename T, typename bucketT> T Renderer<T, bucketT>::PixelsPerUnitX() const { return m_PixelsPerUnitX; }
template <typename T, typename bucketT> T Renderer<T, bucketT>::PixelsPerUnitY() const { return m_PixelsPerUnitY; }
template <typename T, typename bucketT> bucketT Renderer<T, bucketT>::K1() const { return m_K1; }
template <typename T, typename bucketT> bucketT Renderer<T, bucketT>::K2() const { return m_K2; }
--User changes -Add support for multiple GPU devices. --These options are present in the command line and in Fractorium. -Change scheme of specifying devices from platform,device to just total device index. --Single number on the command line. --Change from combo boxes for device selection to a table of all devices in Fractorium. -Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Bug fixes -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority. -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation. -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull(). --Code changes -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion(). -EmberMotion.h: Call base constructor. -EmberPch.h: #pragma once only on Windows. -EmberToXml.h: --Handle different types of exceptions. --Add default cases to ToString(). -Isaac.h: Remove unused variable in constructor. -Point.h: Call base constructor in Color(). -Renderer.h/cpp: --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU. --Make CoordMap() return a const ref, not a pointer. -SheepTools.h: --Use 64-bit types like the rest of the code already does. --Fix some comment misspellings. -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions. -Utils.h: --Add new functions Equal() and Split(). --Handle more exception types in ReadFile(). --Get rid of most legacy blending of C and C++ argument parsing. -XmlToEmber.h: --Get rid of most legacy blending of C and C++ code from flam3. --Remove some unused variables. -EmberAnimate: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --If a render fails, exit since there is no point in continuing an animation with a missing frame. --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before. --Remove some unused variables. -EmberGenome, EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. -EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --Only print values when not rendering with OpenCL, since they're always 0 in that case. -EmberCLPch.h: --#pragma once only on Windows. --#include <atomic>. -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU. -OpenCLWrapper.h: --Move all OpenCL info related code into its own class OpenCLInfo. --Add members to cache the values of global memory size and max allocation size. -RendererCL.h/cpp: --Redesign to accomodate multi-GPU. --Constructor now takes a vector of devices. --Remove DumpErrorReport() function, it's handled in the base. --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter. --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit. --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing. --m_Calls member removed, as it's now per-device. --OpenCLWrapper removed. --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device. --Added member m_Devices, a vector of unique_ptr of RendererCLDevice. -EmberCommon.h --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices. --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices. --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device. --Add more comments to some existing functions. -EmberCommonPch.h: #pragma once only on Windows. -EmberOptions.h: --Remove --platform option, it's just sequential device number now with the --device option. --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image. --Add Devices() function to parse comma separated --device option string and return a vector of device indices. --Make int and uint types be 64-bit, so intmax_t and size_t. --Make better use of macros. -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref. -All project files: Turn off buffer security check option in Visual Studio (/Gs-) -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems. -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link. -EmberCL.pro: Add new files for multi-GPU support. -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake} -shared_settings.pri: -Add version string. -Remove old DESTDIR definitions. -Add the following lines or else nothing would build: CONFIG(release, debug|release) { CONFIG += warn_off DESTDIR = ../../../Bin/release } CONFIG(debug, debug|release) { DESTDIR = ../../../Bin/debug } QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t)) LIBS += -L/usr/lib -lpthread -AboutDialog.ui: Another futile attempt to make it look correct on Linux. -FinalRenderDialog.h/cpp: --Add support for multi-GPU. --Change from combo boxes for device selection to a table of all devices. --Ensure device selection makes sense. --Remove "FinalRender" prefix of various function names, it's implied given the context. -FinalRenderEmberController.h/cpp: --Add support for multi-GPU. --Change m_FinishedImageCount to be atomic. --Move CancelRender() from the base to FinalRenderEmberController<T>. --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread. --Consolidate setting various renderer fields into SyncGuiToRenderer(). -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table. -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system. -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed. -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used. -FractoriumSettings.h/cpp: --Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Add multi-GPU support, remove old device,platform pair. -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system. -FractoriumOptionsDialog.h/cpp: --Add support for multi-GPU. --Consolidate more assignments in DataToGui(). --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event. -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
template <typename T, typename bucketT> const CarToRas<T>& Renderer<T, bucketT>::CoordMap() const { return m_CarToRas; }
template <typename T, typename bucketT> tvec4<bucketT, glm::defaultp>* Renderer<T, bucketT>::HistBuckets() { return m_HistBuckets.data(); }
template <typename T, typename bucketT> tvec4<bucketT, glm::defaultp>* Renderer<T, bucketT>::AccumulatorBuckets() { return m_AccumulatorBuckets.data(); }
template <typename T, typename bucketT> SpatialFilter<bucketT>* Renderer<T, bucketT>::GetSpatialFilter() { return m_SpatialFilter.get(); }
template <typename T, typename bucketT> TemporalFilter<T>* Renderer<T, bucketT>::GetTemporalFilter() { return m_TemporalFilter.get(); }
/// <summary>
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
/// Virtual renderer properties overridden from RendererBase, getters only.
/// </summary>
template <typename T, typename bucketT> double Renderer<T, bucketT>::ScaledQuality() const { return double(m_ScaledQuality); }
template <typename T, typename bucketT> double Renderer<T, bucketT>::LowerLeftX(bool gutter) const { return double(gutter ? m_CarToRas.CarLlX() : m_LowerLeftX); }
template <typename T, typename bucketT> double Renderer<T, bucketT>::LowerLeftY(bool gutter) const { return double(gutter ? m_CarToRas.CarLlY() : m_LowerLeftY); }
template <typename T, typename bucketT> double Renderer<T, bucketT>::UpperRightX(bool gutter) const { return double(gutter ? m_CarToRas.CarUrX() : m_UpperRightX); }
template <typename T, typename bucketT> double Renderer<T, bucketT>::UpperRightY(bool gutter) const { return double(gutter ? m_CarToRas.CarUrY() : m_UpperRightY); }
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
template <typename T, typename bucketT> DensityFilterBase* Renderer<T, bucketT>::GetDensityFilter() { return m_DensityFilter.get(); }
/// <summary>
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
/// Non-virtual ember wrappers, getters only.
/// </summary>
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
template <typename T, typename bucketT> bool Renderer<T, bucketT>::XaosPresent() const { return m_Ember.XaosPresent(); }
template <typename T, typename bucketT> size_t Renderer<T, bucketT>::Supersample() const { return m_Ember.m_Supersample; }
template <typename T, typename bucketT> size_t Renderer<T, bucketT>::PaletteIndex() const { return m_Ember.PaletteIndex(); }
template <typename T, typename bucketT> T Renderer<T, bucketT>::Time() const { return m_Ember.m_Time; }
template <typename T, typename bucketT> T Renderer<T, bucketT>::Quality() const { return m_Ember.m_Quality; }
template <typename T, typename bucketT> T Renderer<T, bucketT>::SpatialFilterRadius() const { return m_Ember.m_SpatialFilterRadius; }
template <typename T, typename bucketT> T Renderer<T, bucketT>::PixelsPerUnit() const { return m_Ember.m_PixelsPerUnit; }
template <typename T, typename bucketT> T Renderer<T, bucketT>::Zoom() const { return m_Ember.m_Zoom; }
template <typename T, typename bucketT> T Renderer<T, bucketT>::CenterX() const { return m_Ember.m_CenterX; }
template <typename T, typename bucketT> T Renderer<T, bucketT>::CenterY() const { return m_Ember.m_CenterY; }
template <typename T, typename bucketT> T Renderer<T, bucketT>::Rotate() const { return m_Ember.m_Rotate; }
template <typename T, typename bucketT> bucketT Renderer<T, bucketT>::Brightness() const { return bucketT(m_Ember.m_Brightness); }
template <typename T, typename bucketT> bucketT Renderer<T, bucketT>::Gamma() const { return bucketT(m_Ember.m_Gamma); }
template <typename T, typename bucketT> bucketT Renderer<T, bucketT>::Vibrancy() const { return bucketT(m_Ember.m_Vibrancy); }
template <typename T, typename bucketT> bucketT Renderer<T, bucketT>::GammaThresh() const { return bucketT(m_Ember.m_GammaThresh); }
template <typename T, typename bucketT> bucketT Renderer<T, bucketT>::HighlightPower() const { return bucketT(m_Ember.m_HighlightPower); }
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
template <typename T, typename bucketT> Color<T> Renderer<T, bucketT>::Background() const { return m_Ember.m_Background; }
template <typename T, typename bucketT> const Xform<T>* Renderer<T, bucketT>::Xforms() const { return m_Ember.Xforms(); }
template <typename T, typename bucketT> Xform<T>* Renderer<T, bucketT>::NonConstXforms() { return m_Ember.NonConstXforms(); }
template <typename T, typename bucketT> size_t Renderer<T, bucketT>::XformCount() const { return m_Ember.XformCount(); }
template <typename T, typename bucketT> const Xform<T>* Renderer<T, bucketT>::FinalXform() const { return m_Ember.FinalXform(); }
template <typename T, typename bucketT> Xform<T>* Renderer<T, bucketT>::NonConstFinalXform() { return m_Ember.NonConstFinalXform(); }
template <typename T, typename bucketT> bool Renderer<T, bucketT>::UseFinalXform() const { return m_Ember.UseFinalXform(); }
template <typename T, typename bucketT> const Palette<T>* Renderer<T, bucketT>::GetPalette() const { return &m_Ember.m_Palette; }
template <typename T, typename bucketT> ePaletteMode Renderer<T, bucketT>::PaletteMode() const { return m_Ember.m_PaletteMode; }
/// <summary>
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
/// Virtual ember wrappers overridden from RendererBase, getters only.
/// </summary>
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
template <typename T, typename bucketT> size_t Renderer<T, bucketT>::TemporalSamples() const { return m_Ember.m_TemporalSamples; }
template <typename T, typename bucketT> size_t Renderer<T, bucketT>::FinalRasW() const { return m_Ember.m_FinalRasW; }
template <typename T, typename bucketT> size_t Renderer<T, bucketT>::FinalRasH() const { return m_Ember.m_FinalRasH; }
0.4.1.5 Beta 11/28/2014 --User Changes Remove limit on the number of xforms allowable on the GPU. This was previously 21. Show actual strips count to be used in parens outside of user specified strips count on final render dialog. Allow for adjustment of iteration depth and fuse count per ember and save/read these values with the xml. Iteration optimizations on both CPU and GPU. Automatically adjust default quality spinner value when using CPU/GPU to 10/30, respectively. --Bug Fixes Fix severe randomization bug with OpenCL. Fix undo list off by one error when doing a new edit anywhere but the end of the undo list. Make integer variation parameters use 4 decimal places in the variations list like all the others. New build of the latest Qt to fix scroll bar drawing bug. Prevent grid from showing as much when pressing control to increase a spinner's increment speed. Still shows sometimes, but better than before. --Code Changes Pass count and fuse to iterator as a structure now to allow for passing more params in the future. Slightly different grid/block logic when running DE filtering on the GPU. Attempt a different way of doing DE, but #define out because it ended up not being faster. Restructure some things to allow for a variable length xforms buffer to be passed to the GPU. Add sub batch size and fuse count as ember members, and remove them from the renderer classes. Remove m_LastPass from Renderer. It should have been removed with passes. Pass seeds as a buffer to the OpenCL iteration kernel, rather than a single seed that gets modified. Slight optimization on CPU accum. Use case statement instead of if/else for xform chosing in OpenCL for a 2% speedup on params with large numbers of xforms. Add SizeOf() wrapper around sizeof(vec[0]) * vec.size(). Remove LogScaleSum() functions from the CPU and GPU because they're no longer used since passes were removed. Make some OpenCLWrapper getters const. Better ogranize RendererCL methods that return grid dimensions.
2014-11-28 04:37:51 -05:00
template <typename T, typename bucketT> size_t Renderer<T, bucketT>::SubBatchSize() const { return m_Ember.m_SubBatchSize; }
template <typename T, typename bucketT> size_t Renderer<T, bucketT>::FuseCount() const { return m_Ember.m_FuseCount; }
/// <summary>
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
/// Non-virtual iterator wrappers.
/// </summary>
template <typename T, typename bucketT> const byte* Renderer<T, bucketT>::XformDistributions() const { return m_Iterator ? m_Iterator->XformDistributions() : nullptr; }
template <typename T, typename bucketT> size_t Renderer<T, bucketT>::XformDistributionsSize() const { return m_Iterator ? m_Iterator->XformDistributionsSize() : 0; }
template <typename T, typename bucketT> Point<T>* Renderer<T, bucketT>::Samples(size_t threadIndex) const { return threadIndex < m_Samples.size() ? const_cast<Point<T>*>(m_Samples[threadIndex].data()) : nullptr; }
/// <summary>
/// Non-virtual functions that might be needed by a derived class.
/// </summary>
/// <summary>
/// Prepare various values needed for producing a final output image.
/// </summary>
/// <param name="background">The computed background value, which may differ from the background member</param>
/// <param name="g">The computed gamma</param>
/// <param name="linRange">The computed linear range</param>
/// <param name="vibrancy">The computed vibrancy</param>
template <typename T, typename bucketT>
void Renderer<T, bucketT>::PrepFinalAccumVals(Color<bucketT>& background, bucketT& g, bucketT& linRange, bucketT& vibrancy)
{
//If they are doing incremental rendering, they can get here without doing a full temporal
//sample, which means the values will be zero.
vibrancy = m_Vibrancy == 0 ? Vibrancy() : m_Vibrancy;
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
size_t vibGamCount = m_VibGamCount == 0 ? 1 : m_VibGamCount;
bucketT gamma = m_Gamma == 0 ? Gamma() : m_Gamma;
g = 1 / ClampGte<bucketT>(gamma / vibGamCount, bucketT(0.01));//Ensure a divide by zero doesn't occur.
linRange = GammaThresh();
vibrancy /= vibGamCount;
background.x = (IsNearZero(m_Background.r) ? bucketT(m_Ember.m_Background.r) : m_Background.r) / (vibGamCount / bucketT(256.0));//Background is [0, 1].
background.y = (IsNearZero(m_Background.g) ? bucketT(m_Ember.m_Background.g) : m_Background.g) / (vibGamCount / bucketT(256.0));
background.z = (IsNearZero(m_Background.b) ? bucketT(m_Ember.m_Background.b) : m_Background.b) / (vibGamCount / bucketT(256.0));
}
/// <summary>
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
/// Miscellaneous non-virtual functions used only in this class.
/// </summary>
/// <summary>
/// Accumulate the samples to the histogram.
/// To be called after a sub batch is finished iterating.
/// </summary>
/// <param name="samples">The samples to accumulate</param>
/// <param name="sampleCount">The number of samples</param>
/// <param name="palette">The palette to use</param>
template <typename T, typename bucketT>
0.4.1.5 Beta 11/28/2014 --User Changes Remove limit on the number of xforms allowable on the GPU. This was previously 21. Show actual strips count to be used in parens outside of user specified strips count on final render dialog. Allow for adjustment of iteration depth and fuse count per ember and save/read these values with the xml. Iteration optimizations on both CPU and GPU. Automatically adjust default quality spinner value when using CPU/GPU to 10/30, respectively. --Bug Fixes Fix severe randomization bug with OpenCL. Fix undo list off by one error when doing a new edit anywhere but the end of the undo list. Make integer variation parameters use 4 decimal places in the variations list like all the others. New build of the latest Qt to fix scroll bar drawing bug. Prevent grid from showing as much when pressing control to increase a spinner's increment speed. Still shows sometimes, but better than before. --Code Changes Pass count and fuse to iterator as a structure now to allow for passing more params in the future. Slightly different grid/block logic when running DE filtering on the GPU. Attempt a different way of doing DE, but #define out because it ended up not being faster. Restructure some things to allow for a variable length xforms buffer to be passed to the GPU. Add sub batch size and fuse count as ember members, and remove them from the renderer classes. Remove m_LastPass from Renderer. It should have been removed with passes. Pass seeds as a buffer to the OpenCL iteration kernel, rather than a single seed that gets modified. Slight optimization on CPU accum. Use case statement instead of if/else for xform chosing in OpenCL for a 2% speedup on params with large numbers of xforms. Add SizeOf() wrapper around sizeof(vec[0]) * vec.size(). Remove LogScaleSum() functions from the CPU and GPU because they're no longer used since passes were removed. Make some OpenCLWrapper getters const. Better ogranize RendererCL methods that return grid dimensions.
2014-11-28 04:37:51 -05:00
void Renderer<T, bucketT>::Accumulate(QTIsaac<ISAAC_SIZE, ISAAC_INT>& rand, Point<T>* samples, size_t sampleCount, const Palette<bucketT>* palette)
{
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
size_t histIndex, intColorIndex, histSize = m_HistBuckets.size();
bucketT colorIndex, colorIndexFrac;
auto dmap = palette->m_Entries.data();
0.4.1.5 Beta 11/28/2014 --User Changes Remove limit on the number of xforms allowable on the GPU. This was previously 21. Show actual strips count to be used in parens outside of user specified strips count on final render dialog. Allow for adjustment of iteration depth and fuse count per ember and save/read these values with the xml. Iteration optimizations on both CPU and GPU. Automatically adjust default quality spinner value when using CPU/GPU to 10/30, respectively. --Bug Fixes Fix severe randomization bug with OpenCL. Fix undo list off by one error when doing a new edit anywhere but the end of the undo list. Make integer variation parameters use 4 decimal places in the variations list like all the others. New build of the latest Qt to fix scroll bar drawing bug. Prevent grid from showing as much when pressing control to increase a spinner's increment speed. Still shows sometimes, but better than before. --Code Changes Pass count and fuse to iterator as a structure now to allow for passing more params in the future. Slightly different grid/block logic when running DE filtering on the GPU. Attempt a different way of doing DE, but #define out because it ended up not being faster. Restructure some things to allow for a variable length xforms buffer to be passed to the GPU. Add sub batch size and fuse count as ember members, and remove them from the renderer classes. Remove m_LastPass from Renderer. It should have been removed with passes. Pass seeds as a buffer to the OpenCL iteration kernel, rather than a single seed that gets modified. Slight optimization on CPU accum. Use case statement instead of if/else for xform chosing in OpenCL for a 2% speedup on params with large numbers of xforms. Add SizeOf() wrapper around sizeof(vec[0]) * vec.size(). Remove LogScaleSum() functions from the CPU and GPU because they're no longer used since passes were removed. Make some OpenCLWrapper getters const. Better ogranize RendererCL methods that return grid dimensions.
2014-11-28 04:37:51 -05:00
//T oneColDiv2 = m_CarToRas.OneCol() / 2;
//T oneRowDiv2 = m_CarToRas.OneRow() / 2;
//It's critical to understand what's going on here as it's one of the most important parts of the algorithm.
2014-09-10 01:41:26 -04:00
//A color value gets retrieved from the palette and
//its RGB values are added to the existing RGB values in the histogram bucket.
//Alpha is always 1 in the palettes, so that serves as the hit count.
//This differs from the original since redundantly adding both an alpha component and a hit count is omitted.
//This will eventually leave us with large values for pixels with many hits, which will be log scaled down later.
//Original used a function called bump_no_overflow(). Just do a straight add because the type will always be float or double.
//Doing so gives a 25% speed increase.
//Splitting these conditionals into separate loops makes no speed difference.
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
2014-10-14 11:53:15 -04:00
for (size_t i = 0; i < sampleCount && !m_Abort; i++)
{
0.4.1.5 Beta 11/28/2014 --User Changes Remove limit on the number of xforms allowable on the GPU. This was previously 21. Show actual strips count to be used in parens outside of user specified strips count on final render dialog. Allow for adjustment of iteration depth and fuse count per ember and save/read these values with the xml. Iteration optimizations on both CPU and GPU. Automatically adjust default quality spinner value when using CPU/GPU to 10/30, respectively. --Bug Fixes Fix severe randomization bug with OpenCL. Fix undo list off by one error when doing a new edit anywhere but the end of the undo list. Make integer variation parameters use 4 decimal places in the variations list like all the others. New build of the latest Qt to fix scroll bar drawing bug. Prevent grid from showing as much when pressing control to increase a spinner's increment speed. Still shows sometimes, but better than before. --Code Changes Pass count and fuse to iterator as a structure now to allow for passing more params in the future. Slightly different grid/block logic when running DE filtering on the GPU. Attempt a different way of doing DE, but #define out because it ended up not being faster. Restructure some things to allow for a variable length xforms buffer to be passed to the GPU. Add sub batch size and fuse count as ember members, and remove them from the renderer classes. Remove m_LastPass from Renderer. It should have been removed with passes. Pass seeds as a buffer to the OpenCL iteration kernel, rather than a single seed that gets modified. Slight optimization on CPU accum. Use case statement instead of if/else for xform chosing in OpenCL for a 2% speedup on params with large numbers of xforms. Add SizeOf() wrapper around sizeof(vec[0]) * vec.size(). Remove LogScaleSum() functions from the CPU and GPU because they're no longer used since passes were removed. Make some OpenCLWrapper getters const. Better ogranize RendererCL methods that return grid dimensions.
2014-11-28 04:37:51 -05:00
Point<T> p(samples[i]);//Slightly faster to cache this.
if (Rotate() != 0)
{
0.4.1.5 Beta 11/28/2014 --User Changes Remove limit on the number of xforms allowable on the GPU. This was previously 21. Show actual strips count to be used in parens outside of user specified strips count on final render dialog. Allow for adjustment of iteration depth and fuse count per ember and save/read these values with the xml. Iteration optimizations on both CPU and GPU. Automatically adjust default quality spinner value when using CPU/GPU to 10/30, respectively. --Bug Fixes Fix severe randomization bug with OpenCL. Fix undo list off by one error when doing a new edit anywhere but the end of the undo list. Make integer variation parameters use 4 decimal places in the variations list like all the others. New build of the latest Qt to fix scroll bar drawing bug. Prevent grid from showing as much when pressing control to increase a spinner's increment speed. Still shows sometimes, but better than before. --Code Changes Pass count and fuse to iterator as a structure now to allow for passing more params in the future. Slightly different grid/block logic when running DE filtering on the GPU. Attempt a different way of doing DE, but #define out because it ended up not being faster. Restructure some things to allow for a variable length xforms buffer to be passed to the GPU. Add sub batch size and fuse count as ember members, and remove them from the renderer classes. Remove m_LastPass from Renderer. It should have been removed with passes. Pass seeds as a buffer to the OpenCL iteration kernel, rather than a single seed that gets modified. Slight optimization on CPU accum. Use case statement instead of if/else for xform chosing in OpenCL for a 2% speedup on params with large numbers of xforms. Add SizeOf() wrapper around sizeof(vec[0]) * vec.size(). Remove LogScaleSum() functions from the CPU and GPU because they're no longer used since passes were removed. Make some OpenCLWrapper getters const. Better ogranize RendererCL methods that return grid dimensions.
2014-11-28 04:37:51 -05:00
T p00 = p.m_X - CenterX();
T p11 = p.m_Y - m_Ember.m_RotCenterY;
0.4.1.5 Beta 11/28/2014 --User Changes Remove limit on the number of xforms allowable on the GPU. This was previously 21. Show actual strips count to be used in parens outside of user specified strips count on final render dialog. Allow for adjustment of iteration depth and fuse count per ember and save/read these values with the xml. Iteration optimizations on both CPU and GPU. Automatically adjust default quality spinner value when using CPU/GPU to 10/30, respectively. --Bug Fixes Fix severe randomization bug with OpenCL. Fix undo list off by one error when doing a new edit anywhere but the end of the undo list. Make integer variation parameters use 4 decimal places in the variations list like all the others. New build of the latest Qt to fix scroll bar drawing bug. Prevent grid from showing as much when pressing control to increase a spinner's increment speed. Still shows sometimes, but better than before. --Code Changes Pass count and fuse to iterator as a structure now to allow for passing more params in the future. Slightly different grid/block logic when running DE filtering on the GPU. Attempt a different way of doing DE, but #define out because it ended up not being faster. Restructure some things to allow for a variable length xforms buffer to be passed to the GPU. Add sub batch size and fuse count as ember members, and remove them from the renderer classes. Remove m_LastPass from Renderer. It should have been removed with passes. Pass seeds as a buffer to the OpenCL iteration kernel, rather than a single seed that gets modified. Slight optimization on CPU accum. Use case statement instead of if/else for xform chosing in OpenCL for a 2% speedup on params with large numbers of xforms. Add SizeOf() wrapper around sizeof(vec[0]) * vec.size(). Remove LogScaleSum() functions from the CPU and GPU because they're no longer used since passes were removed. Make some OpenCLWrapper getters const. Better ogranize RendererCL methods that return grid dimensions.
2014-11-28 04:37:51 -05:00
p.m_X = (p00 * m_RotMat.A()) + (p11 * m_RotMat.B()) + CenterX();
p.m_Y = (p00 * m_RotMat.D()) + (p11 * m_RotMat.E()) + m_Ember.m_RotCenterY;
}
0.4.1.5 Beta 11/28/2014 --User Changes Remove limit on the number of xforms allowable on the GPU. This was previously 21. Show actual strips count to be used in parens outside of user specified strips count on final render dialog. Allow for adjustment of iteration depth and fuse count per ember and save/read these values with the xml. Iteration optimizations on both CPU and GPU. Automatically adjust default quality spinner value when using CPU/GPU to 10/30, respectively. --Bug Fixes Fix severe randomization bug with OpenCL. Fix undo list off by one error when doing a new edit anywhere but the end of the undo list. Make integer variation parameters use 4 decimal places in the variations list like all the others. New build of the latest Qt to fix scroll bar drawing bug. Prevent grid from showing as much when pressing control to increase a spinner's increment speed. Still shows sometimes, but better than before. --Code Changes Pass count and fuse to iterator as a structure now to allow for passing more params in the future. Slightly different grid/block logic when running DE filtering on the GPU. Attempt a different way of doing DE, but #define out because it ended up not being faster. Restructure some things to allow for a variable length xforms buffer to be passed to the GPU. Add sub batch size and fuse count as ember members, and remove them from the renderer classes. Remove m_LastPass from Renderer. It should have been removed with passes. Pass seeds as a buffer to the OpenCL iteration kernel, rather than a single seed that gets modified. Slight optimization on CPU accum. Use case statement instead of if/else for xform chosing in OpenCL for a 2% speedup on params with large numbers of xforms. Add SizeOf() wrapper around sizeof(vec[0]) * vec.size(). Remove LogScaleSum() functions from the CPU and GPU because they're no longer used since passes were removed. Make some OpenCLWrapper getters const. Better ogranize RendererCL methods that return grid dimensions.
2014-11-28 04:37:51 -05:00
//T angle = rand.Frand01<T>() * M_2PI;
//T r = exp(T(0.5) * sqrt(-log(rand.Frand01<T>()))) - 1;
//T r = (rand.Frand01<T>() + rand.Frand01<T>() - 1);
//T r = (rand.Frand01<T>() + rand.Frand01<T>() + rand.Frand01<T>() + rand.Frand01<T>() - 2);
//p.m_X += (r * oneColDiv2) * cos(angle);
//p.m_Y += (r * oneRowDiv2) * sin(angle);
//p.m_X += r * cos(angle);
//p.m_Y += r * sin(angle);
//Checking this first before converting gives better performance than converting and checking a single value, which the original did.
//Second, an interesting optimization observation is that when keeping the bounds vars within m_CarToRas and calling its InBounds() member function,
//rather than here as members, about a 7% speedup is achieved. This is possibly due to the fact that data from m_CarToRas is accessed
//right after the call to Convert(), so some caching efficiencies get realized.
0.4.1.5 Beta 11/28/2014 --User Changes Remove limit on the number of xforms allowable on the GPU. This was previously 21. Show actual strips count to be used in parens outside of user specified strips count on final render dialog. Allow for adjustment of iteration depth and fuse count per ember and save/read these values with the xml. Iteration optimizations on both CPU and GPU. Automatically adjust default quality spinner value when using CPU/GPU to 10/30, respectively. --Bug Fixes Fix severe randomization bug with OpenCL. Fix undo list off by one error when doing a new edit anywhere but the end of the undo list. Make integer variation parameters use 4 decimal places in the variations list like all the others. New build of the latest Qt to fix scroll bar drawing bug. Prevent grid from showing as much when pressing control to increase a spinner's increment speed. Still shows sometimes, but better than before. --Code Changes Pass count and fuse to iterator as a structure now to allow for passing more params in the future. Slightly different grid/block logic when running DE filtering on the GPU. Attempt a different way of doing DE, but #define out because it ended up not being faster. Restructure some things to allow for a variable length xforms buffer to be passed to the GPU. Add sub batch size and fuse count as ember members, and remove them from the renderer classes. Remove m_LastPass from Renderer. It should have been removed with passes. Pass seeds as a buffer to the OpenCL iteration kernel, rather than a single seed that gets modified. Slight optimization on CPU accum. Use case statement instead of if/else for xform chosing in OpenCL for a 2% speedup on params with large numbers of xforms. Add SizeOf() wrapper around sizeof(vec[0]) * vec.size(). Remove LogScaleSum() functions from the CPU and GPU because they're no longer used since passes were removed. Make some OpenCLWrapper getters const. Better ogranize RendererCL methods that return grid dimensions.
2014-11-28 04:37:51 -05:00
if (m_CarToRas.InBounds(p))
{
0.4.1.5 Beta 11/28/2014 --User Changes Remove limit on the number of xforms allowable on the GPU. This was previously 21. Show actual strips count to be used in parens outside of user specified strips count on final render dialog. Allow for adjustment of iteration depth and fuse count per ember and save/read these values with the xml. Iteration optimizations on both CPU and GPU. Automatically adjust default quality spinner value when using CPU/GPU to 10/30, respectively. --Bug Fixes Fix severe randomization bug with OpenCL. Fix undo list off by one error when doing a new edit anywhere but the end of the undo list. Make integer variation parameters use 4 decimal places in the variations list like all the others. New build of the latest Qt to fix scroll bar drawing bug. Prevent grid from showing as much when pressing control to increase a spinner's increment speed. Still shows sometimes, but better than before. --Code Changes Pass count and fuse to iterator as a structure now to allow for passing more params in the future. Slightly different grid/block logic when running DE filtering on the GPU. Attempt a different way of doing DE, but #define out because it ended up not being faster. Restructure some things to allow for a variable length xforms buffer to be passed to the GPU. Add sub batch size and fuse count as ember members, and remove them from the renderer classes. Remove m_LastPass from Renderer. It should have been removed with passes. Pass seeds as a buffer to the OpenCL iteration kernel, rather than a single seed that gets modified. Slight optimization on CPU accum. Use case statement instead of if/else for xform chosing in OpenCL for a 2% speedup on params with large numbers of xforms. Add SizeOf() wrapper around sizeof(vec[0]) * vec.size(). Remove LogScaleSum() functions from the CPU and GPU because they're no longer used since passes were removed. Make some OpenCLWrapper getters const. Better ogranize RendererCL methods that return grid dimensions.
2014-11-28 04:37:51 -05:00
if (p.m_VizAdjusted != 0)
{
0.4.1.5 Beta 11/28/2014 --User Changes Remove limit on the number of xforms allowable on the GPU. This was previously 21. Show actual strips count to be used in parens outside of user specified strips count on final render dialog. Allow for adjustment of iteration depth and fuse count per ember and save/read these values with the xml. Iteration optimizations on both CPU and GPU. Automatically adjust default quality spinner value when using CPU/GPU to 10/30, respectively. --Bug Fixes Fix severe randomization bug with OpenCL. Fix undo list off by one error when doing a new edit anywhere but the end of the undo list. Make integer variation parameters use 4 decimal places in the variations list like all the others. New build of the latest Qt to fix scroll bar drawing bug. Prevent grid from showing as much when pressing control to increase a spinner's increment speed. Still shows sometimes, but better than before. --Code Changes Pass count and fuse to iterator as a structure now to allow for passing more params in the future. Slightly different grid/block logic when running DE filtering on the GPU. Attempt a different way of doing DE, but #define out because it ended up not being faster. Restructure some things to allow for a variable length xforms buffer to be passed to the GPU. Add sub batch size and fuse count as ember members, and remove them from the renderer classes. Remove m_LastPass from Renderer. It should have been removed with passes. Pass seeds as a buffer to the OpenCL iteration kernel, rather than a single seed that gets modified. Slight optimization on CPU accum. Use case statement instead of if/else for xform chosing in OpenCL for a 2% speedup on params with large numbers of xforms. Add SizeOf() wrapper around sizeof(vec[0]) * vec.size(). Remove LogScaleSum() functions from the CPU and GPU because they're no longer used since passes were removed. Make some OpenCLWrapper getters const. Better ogranize RendererCL methods that return grid dimensions.
2014-11-28 04:37:51 -05:00
m_CarToRas.Convert(p, histIndex);
2014-09-10 01:41:26 -04:00
//There is a very slim chance that a point will be right on the border and will technically be in bounds, passing the InBounds() test,
//but ends up being mapped to a histogram bucket that is out of bounds due to roundoff error. Perform one final check before proceeding.
//This will result in a few points at the very edges getting discarded, but prevents a crash and doesn't seem to make a speed difference.
if (histIndex < histSize)
{
//Linear is a linear scale for when the color index is not a whole number, which is most of the time.
//It uses a portion of the value of the index, and the remainder of the next index.
//Example: index = 25.7
//Fraction = 0.7
//Color = (dmap[25] * 0.3) + (dmap[26] * 0.7)
//Use overloaded addition and multiplication operators in vec4 to perform the accumulation.
if (PaletteMode() == PALETTE_LINEAR)
{
colorIndex = bucketT(p.m_ColorX) * COLORMAP_LENGTH;
intColorIndex = size_t(colorIndex);
if (intColorIndex < 0)
{
intColorIndex = 0;
colorIndexFrac = 0;
}
else if (intColorIndex >= COLORMAP_LENGTH_MINUS_1)
{
intColorIndex = COLORMAP_LENGTH_MINUS_1 - 1;
colorIndexFrac = 1;
}
else
{
colorIndexFrac = colorIndex - bucketT(intColorIndex);//Interpolate between intColorIndex and intColorIndex + 1.
}
2014-09-10 01:41:26 -04:00
0.4.1.5 Beta 11/28/2014 --User Changes Remove limit on the number of xforms allowable on the GPU. This was previously 21. Show actual strips count to be used in parens outside of user specified strips count on final render dialog. Allow for adjustment of iteration depth and fuse count per ember and save/read these values with the xml. Iteration optimizations on both CPU and GPU. Automatically adjust default quality spinner value when using CPU/GPU to 10/30, respectively. --Bug Fixes Fix severe randomization bug with OpenCL. Fix undo list off by one error when doing a new edit anywhere but the end of the undo list. Make integer variation parameters use 4 decimal places in the variations list like all the others. New build of the latest Qt to fix scroll bar drawing bug. Prevent grid from showing as much when pressing control to increase a spinner's increment speed. Still shows sometimes, but better than before. --Code Changes Pass count and fuse to iterator as a structure now to allow for passing more params in the future. Slightly different grid/block logic when running DE filtering on the GPU. Attempt a different way of doing DE, but #define out because it ended up not being faster. Restructure some things to allow for a variable length xforms buffer to be passed to the GPU. Add sub batch size and fuse count as ember members, and remove them from the renderer classes. Remove m_LastPass from Renderer. It should have been removed with passes. Pass seeds as a buffer to the OpenCL iteration kernel, rather than a single seed that gets modified. Slight optimization on CPU accum. Use case statement instead of if/else for xform chosing in OpenCL for a 2% speedup on params with large numbers of xforms. Add SizeOf() wrapper around sizeof(vec[0]) * vec.size(). Remove LogScaleSum() functions from the CPU and GPU because they're no longer used since passes were removed. Make some OpenCLWrapper getters const. Better ogranize RendererCL methods that return grid dimensions.
2014-11-28 04:37:51 -05:00
if (p.m_VizAdjusted == 1)
m_HistBuckets[histIndex] += ((dmap[intColorIndex] * (1 - colorIndexFrac)) + (dmap[intColorIndex + 1] * colorIndexFrac));
else
m_HistBuckets[histIndex] += (((dmap[intColorIndex] * (1 - colorIndexFrac)) + (dmap[intColorIndex + 1] * colorIndexFrac)) * bucketT(p.m_VizAdjusted));
}
else if (PaletteMode() == PALETTE_STEP)
{
intColorIndex = Clamp<size_t>(size_t(p.m_ColorX * COLORMAP_LENGTH), 0, COLORMAP_LENGTH_MINUS_1);
0.4.1.5 Beta 11/28/2014 --User Changes Remove limit on the number of xforms allowable on the GPU. This was previously 21. Show actual strips count to be used in parens outside of user specified strips count on final render dialog. Allow for adjustment of iteration depth and fuse count per ember and save/read these values with the xml. Iteration optimizations on both CPU and GPU. Automatically adjust default quality spinner value when using CPU/GPU to 10/30, respectively. --Bug Fixes Fix severe randomization bug with OpenCL. Fix undo list off by one error when doing a new edit anywhere but the end of the undo list. Make integer variation parameters use 4 decimal places in the variations list like all the others. New build of the latest Qt to fix scroll bar drawing bug. Prevent grid from showing as much when pressing control to increase a spinner's increment speed. Still shows sometimes, but better than before. --Code Changes Pass count and fuse to iterator as a structure now to allow for passing more params in the future. Slightly different grid/block logic when running DE filtering on the GPU. Attempt a different way of doing DE, but #define out because it ended up not being faster. Restructure some things to allow for a variable length xforms buffer to be passed to the GPU. Add sub batch size and fuse count as ember members, and remove them from the renderer classes. Remove m_LastPass from Renderer. It should have been removed with passes. Pass seeds as a buffer to the OpenCL iteration kernel, rather than a single seed that gets modified. Slight optimization on CPU accum. Use case statement instead of if/else for xform chosing in OpenCL for a 2% speedup on params with large numbers of xforms. Add SizeOf() wrapper around sizeof(vec[0]) * vec.size(). Remove LogScaleSum() functions from the CPU and GPU because they're no longer used since passes were removed. Make some OpenCLWrapper getters const. Better ogranize RendererCL methods that return grid dimensions.
2014-11-28 04:37:51 -05:00
if (p.m_VizAdjusted == 1)
m_HistBuckets[histIndex] += dmap[intColorIndex];
else
m_HistBuckets[histIndex] += (dmap[intColorIndex] * bucketT(p.m_VizAdjusted));
}
}
}
}
}
}
/// <summary>
/// Add a value to the density filtering buffer with a bounds check.
/// </summary>
/// <param name="bucket">The bucket being filtered</param>
/// <param name="i">The column of the bucket</param>
/// <param name="ii">The offset to add to the column</param>
/// <param name="j">The row of the bucket</param>
/// <param name="jj">The offset to add to the row</param>
template <typename T, typename bucketT>
void Renderer<T, bucketT>::AddToAccum(const tvec4<bucketT, glm::defaultp>& bucket, intmax_t i, intmax_t ii, intmax_t j, intmax_t jj)
{
if (j + jj >= 0 && j + jj < intmax_t(m_SuperRasH) && i + ii >= 0 && i + ii < intmax_t(m_SuperRasW))
m_AccumulatorBuckets[(i + ii) + ((j + jj) * m_SuperRasW)] += bucket;
}
/// <summary>
/// Clip and gamma correct a pixel.
/// Because this code is used in both early and late clipping, a few extra arguments are passed
/// to specify what actions to take. Coupled with an additional template argument, this allows
/// using one function to perform all color clipping, gamma correction and final accumulation.
/// Template argument accumT is expected to match bucketT for the case of early clipping, byte for late clip for
/// images with one byte per channel and unsigned short for images with two bytes per channel.
/// </summary>
/// <param name="bucket">The pixel to correct</param>
/// <param name="background">The background color</param>
/// <param name="g">The gamma to use</param>
/// <param name="linRange">The linear range to use</param>
/// <param name="vibrancy">The vibrancy to use</param>
/// <param name="doAlpha">True if either early clip, or late clip with 4 channel output, else false.</param>
/// <param name="scale">True if late clip, else false.</param>
/// <param name="correctedChannels">The storage space for the corrected values to be written to</param>
template <typename T, typename bucketT>
template <typename accumT>
void Renderer<T, bucketT>::GammaCorrection(tvec4<bucketT, glm::defaultp>& bucket, Color<bucketT>& background, bucketT g, bucketT linRange, bucketT vibrancy, bool doAlpha, bool scale, accumT* correctedChannels)
{
bucketT alpha, ls, a, newRgb[3];//Would normally use a Color<bucketT>, but don't want to call a needless constructor every time this function is called, which is once per pixel.
static bucketT scaleVal = (numeric_limits<accumT>::max() + 1) / bucketT(256.0);
if (bucket.a <= 0)
{
alpha = 0;
ls = 0;
}
else
{
alpha = Palette<bucketT>::CalcAlpha(bucket.a, g, linRange);
ls = vibrancy * 255 * alpha / bucket.a;
ClampRef<bucketT>(alpha, 0, 1);
}
Palette<bucketT>::template CalcNewRgb<bucketT>(&bucket[0], ls, HighlightPower(), newRgb);
0.4.1.3 Beta 10/14/2014 --User Changes Size is no longer fixed to the window size. Size scaling is done differently in the final render dialog. This fixes several bugs. Remove Xml saving size from settings and options dialog, it no longer applies. Final render can be broken into strips. Set default save path to the desktop if none is found in the settings file. Set default output size to 1920x1080 if none is found in the settings file. --Bug Fixes Better memory size reporting in final render dialog. --Code Changes Migrate to C++11, Qt 5.3.1, and Visual Studio 2013. Change most instances of unsigned int to size_t, and int to intmax_t. Add m_OrigPixPerUnit and m_ScaleType to Ember for scaling purposes. Replace some sprintf_s() calls in XmlToEmber with ostringstream. Move more non-templated members into RendererBase. Add CopyVec() overload that takes a per element function pointer. Add vector Memset(). Replace '&' with '+' instead of "&amp;" in XmlToEmber for much faster parsing. Break strips rendering out into EmberCommon and call from EmberRender and Fractorium. Make AddAndWriteBuffer() just call WriteBuffer(). Make AddAndWriteImage() delete the existing image first before replacing it. Add SetOutputTexture() to RendererCL to support making new textures in response to resize events. Remove multiple return statements in RendererCL, and replace with a bool that tracks results. Add ToDouble(), MakeEnd(), ToString() and Exists() wrappers in Fractorium. Add Size() wrapper in EmberFile. Make QString function arguments const QString&, and string with const string&. Make ShowCritical() wrapper for invoking a message box from another thread. Add combo box to TwoButtonWidget and rename.
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for (glm::length_t rgbi = 0; rgbi < 3; rgbi++)
{
a = newRgb[rgbi] + ((1 - vibrancy) * 255 * pow(bucket[rgbi], g));
if (NumChannels() <= 3 || !Transparency())
{
a += (1 - alpha) * background[rgbi];
}
else
{
if (alpha > 0)
a /= alpha;
else
a = 0;
}
if (!scale)
{
correctedChannels[rgbi] = accumT(Clamp<bucketT>(a, 0, 255));//Early clip, just assign directly.
}
else
{
if (m_CurvesSet)
CurveAdjust(a, rgbi + 1);
correctedChannels[rgbi] = accumT(Clamp<bucketT>(a, 0, 255) * scaleVal);//Final accum, multiply by 1 for 8 bpc, or 256 for 16 bpc.
}
}
if (doAlpha)
{
if (!scale)
correctedChannels[3] = accumT(alpha);//Early clip, just assign alpha directly.
else if (Transparency())
correctedChannels[3] = accumT(alpha * numeric_limits<accumT>::max());//Final accum, 4 channels, using transparency. Scale alpha from 0-1 to 0-255 for 8 bpc or 0-65535 for 16 bpc.
else
correctedChannels[3] = numeric_limits<accumT>::max();//Final accum, 4 channels, but not using transparency. 255 for 8 bpc, 65535 for 16 bpc.
}
}
template <typename T, typename bucketT>
void Renderer<T, bucketT>::CurveAdjust(bucketT& a, const glm::length_t& index)
{
size_t tempIndex = size_t(Clamp<bucketT>(a, 0, COLORMAP_LENGTH_MINUS_1));
size_t tempIndex2 = size_t(Clamp<bucketT>(m_Csa[tempIndex].x, 0, COLORMAP_LENGTH_MINUS_1));
a = std::round(m_Csa[tempIndex2][index]);
}
//This class had to be implemented in a cpp file because the compiler was breaking.
//So the explicit instantiation must be declared here rather than in Ember.cpp where
//all of the other classes are done.
template EMBER_API class Renderer<float, float>;
#ifdef DO_DOUBLE
template EMBER_API class Renderer<double, float>;
#endif
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}