PyCUDA implementation of a GPU-accelerated fractal flame renderer.
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erik efd261bd5b fixes related to interpolation of palettes; hsv interpolation now goes
the 'short way' around the hue circle, and the correct palette is now
chosen when > 2 palettes are present in the knots.
2011-11-14 19:12:41 -07:00
cuburn fixes related to interpolation of palettes; hsv interpolation now goes 2011-11-14 19:12:41 -07:00
helpers Expand max filter radius to 21 pixels 2011-10-28 08:23:33 -04:00
main.py Fix --renumber 2011-10-17 22:35:22 -04:00
README.md Add README 2011-10-03 17:37:32 -04:00
run_job.py Rearrange the main render loop... again. 2011-10-28 08:30:36 -04:00

Cuburn

This project is a fractal flame renderer. It is still under development, but already implements most of the genome parameters that flam3 supports, and beats CPU by a healthy margin (20-40x in most cases).

This project is licensed under the GPL version 3.