Steven Robertson b1b09c4bde Fix filter width/offset in density blur.
Fun fact: static initializers of the wrong length are filled with zeros
or whatever. Thanks, C! (This fixes some of the anisotropy which you can
kinda see all over the place with the bugged filtering. Very subtle but
still important to fix.)
2012-04-06 21:08:44 -07:00
2012-03-16 20:51:50 -07:00
2012-01-15 12:24:12 -05:00
2012-01-15 12:24:12 -05:00
2011-10-03 17:37:32 -04:00

Cuburn

This project is a fractal flame renderer. It is still under development, but already implements most of the genome parameters that flam3 supports, and beats CPU by a healthy margin (20-40x in most cases).

This project is licensed under the GPL version 3.

Description
PyCUDA implementation of a GPU-accelerated fractal flame renderer.
Readme 2.3 MiB
Languages
Python 92.8%
Cuda 6%
Shell 0.6%
C 0.6%