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PyCUDA implementation of a GPU-accelerated fractal flame renderer.
![]() Fun fact: static initializers of the wrong length are filled with zeros or whatever. Thanks, C! (This fixes some of the anisotropy which you can kinda see all over the place with the bugged filtering. Very subtle but still important to fix.) |
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cuburn | ||
helpers | ||
.gitignore | ||
COPYING | ||
LICENSE | ||
main.py | ||
README.md | ||
run_job.py | ||
worker.py |