PyCUDA implementation of a GPU-accelerated fractal flame renderer.
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Steven Robertson b1b09c4bde Fix filter width/offset in density blur.
Fun fact: static initializers of the wrong length are filled with zeros
or whatever. Thanks, C! (This fixes some of the anisotropy which you can
kinda see all over the place with the bugged filtering. Very subtle but
still important to fix.)
2012-04-06 21:08:44 -07:00
cuburn Fix filter width/offset in density blur. 2012-04-06 21:08:44 -07:00
helpers Add xfsearch helper. 2012-03-16 20:51:50 -07:00
.gitignore added .gitignore for pyc and pyo files 2011-12-18 20:40:48 -07:00
COPYING Add GPL 2012-01-15 12:24:12 -05:00
LICENSE Add GPL 2012-01-15 12:24:12 -05:00
main.py Sweeping refactor. More bugs undoubtedly remain. 2012-02-14 07:40:58 -08:00
README.md Add README 2011-10-03 17:37:32 -04:00
run_job.py Rearrange the main render loop... again. 2011-10-28 08:30:36 -04:00
worker.py Use shorter, more tolerant work queue 2012-03-16 20:51:50 -07:00

Cuburn

This project is a fractal flame renderer. It is still under development, but already implements most of the genome parameters that flam3 supports, and beats CPU by a healthy margin (20-40x in most cases).

This project is licensed under the GPL version 3.