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PyCUDA implementation of a GPU-accelerated fractal flame renderer.
![]() There are 16 bar.sync() registers available per *chip*, not per block, and I was using number 8 in the shuffle code. Evidently the driver rewrites them per SM, but does not compact their range. Good to know. |
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cuburn | ||
helpers | ||
bench.py | ||
main.py | ||
TODO |