PyCUDA implementation of a GPU-accelerated fractal flame renderer.
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2012-02-14 10:31:40 -08:00
cuburn Fix (same) logic error in RenderManager.render() 2012-02-14 10:30:34 -08:00
helpers Use highlight_power in showpal 2011-12-21 16:20:07 -05:00
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main.py Sweeping refactor. More bugs undoubtedly remain. 2012-02-14 07:40:58 -08:00
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Cuburn

This project is a fractal flame renderer. It is still under development, but already implements most of the genome parameters that flam3 supports, and beats CPU by a healthy margin (20-40x in most cases).

This project is licensed under the GPL version 3.