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PyCUDA implementation of a GPU-accelerated fractal flame renderer.
![]() I actually quite like it: it adds a certain crunch to the image. But it's an artifact. If the user wants more noise, that should probably belong in a true postprocessing filter. |
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cuburn | ||
dist | ||
helpers | ||
scripts | ||
.gitignore | ||
COPYING | ||
LICENSE | ||
main.py | ||
README.md |