PyCUDA implementation of a GPU-accelerated fractal flame renderer.
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Steven Robertson 3147fd40d2 Support CUDA 4.1. Split filtering into new module.
The new toolkit generates code for filtering which uses too many
registers, so this change splits filtering into its own module so that
it can have separate register usage limits during compiling. As a bonus,
this should improve startup time in general, since the filtering code
is now fixed and does not need to be recompiled.
2011-11-08 14:38:45 -05:00
cuburn Support CUDA 4.1. Split filtering into new module. 2011-11-08 14:38:45 -05:00
helpers Expand max filter radius to 21 pixels 2011-10-28 08:23:33 -04:00
main.py Fix --renumber 2011-10-17 22:35:22 -04:00
README.md Add README 2011-10-03 17:37:32 -04:00
run_job.py Rearrange the main render loop... again. 2011-10-28 08:30:36 -04:00

Cuburn

This project is a fractal flame renderer. It is still under development, but already implements most of the genome parameters that flam3 supports, and beats CPU by a healthy margin (20-40x in most cases).

This project is licensed under the GPL version 3.