PyCUDA implementation of a GPU-accelerated fractal flame renderer.
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Steven Robertson 21f783730a Fix Pyglet output (and improve speed!)
Instead of using Pyglet's image uploading process, we write data
straight to an OpenGL texture.
2012-07-21 13:20:13 -07:00
cuburn Fix an interpolation code-gen issue. 2012-07-21 13:14:09 -07:00
dist Make dist worker work with pipelining 2012-07-04 23:54:22 -07:00
helpers Fix xfsearch some more 2012-07-04 23:04:46 -07:00
scripts Another script update 2012-06-10 09:16:10 -07:00
.gitignore added .gitignore for pyc and pyo files 2011-12-18 20:40:48 -07:00
COPYING Add GPL 2012-01-15 12:24:12 -05:00
LICENSE Add GPL 2012-01-15 12:24:12 -05:00
main.py Fix Pyglet output (and improve speed!) 2012-07-21 13:20:13 -07:00
README.md Add README 2011-10-03 17:37:32 -04:00

Cuburn

This project is a fractal flame renderer. It is still under development, but already implements most of the genome parameters that flam3 supports, and beats CPU by a healthy margin (20-40x in most cases).

This project is licensed under the GPL version 3.