added "curl" variation;
moved "radial blur" to it's proper place ;)
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@ -2741,6 +2741,7 @@ begin
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Scripter.AddConstant('SYM_NONE', 0);
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Scripter.AddConstant('SYM_BILATERAL', 1);
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Scripter.AddConstant('SYM_ROTATIONAL', 2);
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{ Variations }
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Scripter.AddConstant('V_LINEAR', 0);
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Scripter.AddConstant('V_SINUSOIDAL', 1);
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Scripter.AddConstant('V_SPHERICAL', 2);
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@ -2770,21 +2771,23 @@ begin
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Scripter.AddConstant('V_NOISE', 26);
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Scripter.AddConstant('V_BLUR', 27);
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Scripter.AddConstant('V_GAUSSIANBLUR', 28);
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Scripter.AddConstant('V_RINGS2', 29);
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Scripter.AddConstant('V_FAN2', 30);
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Scripter.AddConstant('V_BLOB', 31);
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Scripter.AddConstant('V_PDJ', 32);
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Scripter.AddConstant('V_PERSPECTIVE', 33);
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Scripter.AddConstant('V_JULIAN', 34);
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Scripter.AddConstant('V_JULIASCOPE', 35);
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Scripter.AddConstant('V_RADIALBLUR', 36);
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Scripter.AddConstant('V_RADIALBLUR', 29);
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Scripter.AddConstant('V_RINGS2', 30);
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Scripter.AddConstant('V_FAN2', 31);
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Scripter.AddConstant('V_BLOB', 32);
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Scripter.AddConstant('V_PDJ', 33);
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Scripter.AddConstant('V_PERSPECTIVE', 34);
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Scripter.AddConstant('V_JULIAN', 35);
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Scripter.AddConstant('V_JULIASCOPE', 36);
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Scripter.AddConstant('V_CURL', 37);
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Scripter.AddConstant('V_RANDOM', -1);
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{ Variation parameters }
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Scripter.AddConstant('RINGS2_VAL', 0);
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Scripter.AddConstant('FAN2_X', 1);
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Scripter.AddConstant('FAN2_Y', 2);
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Scripter.AddConstant('BLOB_LOW', 3);
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Scripter.AddConstant('BLOB_HI', 4);
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Scripter.AddConstant('BLOB_WAWES', 5);
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Scripter.AddConstant('BLOB_WAVES', 5);
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Scripter.AddConstant('PDJ_A', 6);
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Scripter.AddConstant('PDJ_B', 7);
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Scripter.AddConstant('PDJ_C', 8);
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@ -2795,7 +2798,9 @@ begin
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Scripter.AddConstant('JULIAN_DIST', 13);
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Scripter.AddConstant('JULIASCOPE_POWER', 14);
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Scripter.AddConstant('JULIASCOPE_DIST', 15);
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Scripter.AddConstant('RADIAL_BLUR_ANGLE', 16);
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Scripter.AddConstant('RADIALBLUR_ANGLE', 16);
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Scripter.AddConstant('CURL_C0', 17);
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Scripter.AddConstant('CURL_C1', 18);
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{ Variables }
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Scripter.AddVariable('SelectedTransform', EditForm.SelectedTriangle);
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Scripter.AddVariable('Compatibility', Compatibility);
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