fixed FX-related bug in CopyTransform and DeleteTransform
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b045ec43f8
commit
82023a0c60
@ -1913,7 +1913,7 @@ begin
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for i := 1 to NRVAR - 1 do
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ScriptEditor.cp.xform[ActiveTransform].vars[i] := 0;}
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scriptEditor.cp.xform[ActiveTransform].Clear;
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ScriptEditor.cp.xform[ActiveTransform].density := 1 / NumTransforms;
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ScriptEditor.cp.xform[ActiveTransform].density := 0.5;
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end
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else raise EFormatInvalid.Create('Too many transforms.');
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except on E: EFormatInvalid do
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@ -1932,11 +1932,13 @@ begin
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if NumTransforms > 0 then
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try
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// I'm not sure, but *maybe* this will help scripts not to screw up finalXform
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if ActiveTransform = NumTransforms then // final xform (?)
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if ActiveTransform = NumTransforms then
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// final xform - just clear it
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begin
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scriptEditor.cp.xform[NumTransforms].Clear;
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scriptEditor.cp.xform[NumTransforms].symmetry := 1;
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scriptEditor.cp.finalXformEnabled := false;
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begin
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exit;
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end;
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if ActiveTransform = (NumTransforms - 1) then
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{ Last triangle...just reduce number}
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@ -1979,9 +1981,10 @@ begin
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try
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if NumTransforms < NXFORMS then
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begin
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inc(NumTransforms);
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old := ActiveTransform;
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ActiveTransform := NumTransforms - 1;
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ActiveTransform := NumTransforms;
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inc(NumTransforms);
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ScriptEditor.cp.xform[NumTransforms].Assign(ScriptEditor.cp.xform[ActiveTransform]); // final xform
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ScriptEditor.cp.xform[ActiveTransform].Assign(ScriptEditor.cp.xform[old]);
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{
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ScriptEditor.cp.xform[ActiveTransform].c[0, 1] := ScriptEditor.cp.xform[old].c[0, 1];
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