random flame code
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2.10/Source/RndFlame.pas
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411
2.10/Source/RndFlame.pas
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{
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Flame screensaver Copyright (C) 2002 Ronald Hordijk
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Apophysis Copyright (C) 2001-2004 Mark Townsend
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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}
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unit RndFlame;
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interface
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uses
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ControlPoint;
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function RandomFlame(SourceCP: TControlPoint= nil; algorithm: integer = 0): TControlPoint;
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implementation
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uses
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SysUtils, Global, cmap, MyTypes, GradientHlpr;
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///////////////////////////////////////////////////////////////////////////////
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procedure RandomGradient(SourceCP, DestCP: TControlPoint);
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begin
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case randGradient of
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0:
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begin
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cmap_index := Random(NRCMAPS);
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GetCMap(cmap_index, 1, DestCP.cmap);
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cmap_index := DestCP.cmapindex;
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DestCP.cmapIndex := cmap_index;
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end;
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1:
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begin
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DestCP.cmap := DefaultPalette;
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DestCP.cmapIndex := cmap_index;
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end;
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2:
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if assigned(SourceCP) then begin
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DestCP.cmap := SourceCP.cmap;
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DestCP.cmapIndex := SourceCP.cmapIndex;
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end else begin
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cmap_index := Random(NRCMAPS);
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GetCMap(cmap_index, 1, DestCP.cmap);
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DestCP.cmapIndex := cmap_index;
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end;
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3:
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DestCP.cmap := GradientHelper.RandomGradient;
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end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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function NumXForms(const cp: TControlPoint): integer;
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var
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i: integer;
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begin
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Result := NXFORMS;
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for i := 0 to NXFORMS - 1 do begin
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if cp.xform[i].density = 0 then
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begin
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Result := i;
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Break;
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end;
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end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure RandomVariation(cp: TControlPoint);
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{ Randomise variation parameters }
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var
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a, b, i, j: integer;
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begin
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inc(MainSeed);
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RandSeed := MainSeed;
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for i := 0 to NumXForms(cp) - 1 do begin
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for j := 0 to NVARS - 1 do
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cp.xform[i].vars[j] := 0;
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repeat
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a := random(NVARS);
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until Variations[a];
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repeat
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b := random(NVARS);
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until Variations[b];
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if (a = b) then begin
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cp.xform[i].vars[a] := 1;
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end else begin
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cp.xform[i].vars[a] := random;
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cp.xform[i].vars[b] := 1 - cp.xform[i].vars[a];
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end;
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end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure SetVariation(cp: TControlPoint);
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{ Set the current Variation }
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var
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i, j: integer;
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begin
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if Variation = vRandom then begin
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RandomVariation(cp);
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end else
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for i := 0 to NumXForms(cp) - 1 do begin
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for j := 0 to NVARS - 1 do
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cp.xform[i].vars[j] := 0;
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cp.xform[i].vars[integer(Variation)] := 1;
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end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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function TrianglesFromCP(const cp1: TControlPoint; var Triangles: TTriangles): integer;
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{ Sets up the triangles from the IFS code }
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var
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xforms: integer;
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i, j: integer;
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temp_x, temp_y, xset, yset: double;
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left, top, bottom, right: double;
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a, b, c, d, e, f: double;
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begin
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top := 0; bottom := 0; right := 0; left := 0;
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xforms := NumXForms(cp1);
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Result := xforms;
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if not FixedReference then
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begin
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for i := 0 to xforms - 1 do
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begin
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a := cp1.xform[i].c[0][0];
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b := cp1.xform[i].c[0][1];
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c := cp1.xform[i].c[1][0];
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d := cp1.xform[i].c[1][1];
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e := cp1.xform[i].c[2][0];
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f := cp1.xform[i].c[2][1];
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xset := 1.0;
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yset := 1.0;
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for j := 0 to 5 do
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begin
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temp_x := xset * a + yset * c + e;
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temp_y := xset * b + yset * d + f;
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xset := temp_x;
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yset := temp_y;
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end;
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if (i = 0) then
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begin
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left := xset;
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right := xset;
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top := yset;
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bottom := yset;
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end
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else
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begin
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if (xset < left) then left := xset;
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if (xset > right) then right := xset;
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if (yset < top) then top := yset;
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if (yset > bottom) then bottom := yset;
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end;
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end;
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Triangles[-1].x[0] := left;
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Triangles[-1].x[1] := right;
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Triangles[-1].x[2] := right;
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Triangles[-1].y[0] := bottom;
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Triangles[-1].y[1] := bottom;
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Triangles[-1].y[2] := top;
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end
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else
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begin
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Triangles[-1].x[0] := 0; Triangles[-1].y[0] := 0;
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Triangles[-1].x[1] := 1; Triangles[-1].y[1] := 0;
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Triangles[-1].x[2] := 1; Triangles[-1].y[2] := 1.5;
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end;
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for j := 0 to xforms - 1 do
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begin
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a := cp1.xform[j].c[0][0];
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b := cp1.xform[j].c[0][1];
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c := cp1.xform[j].c[1][0];
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d := cp1.xform[j].c[1][1];
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e := cp1.xform[j].c[2][0];
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f := cp1.xform[j].c[2][1];
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for i := 0 to 2 do
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begin
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triangles[j].x[i] := Triangles[-1].x[i] * a + Triangles[-1].y[i] *
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c + e;
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triangles[j].y[i] := Triangles[-1].x[i] * b + Triangles[-1].y[i] *
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d + f;
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end;
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end;
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for i := -1 to xforms - 1 do
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for j := 0 to 2 do
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triangles[i].y[j] := -triangles[i].y[j];
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure EqualizeWeights(var cp: TControlPoint);
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var
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t, i: integer;
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begin
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t := NumXForms(cp);
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for i := 0 to t - 1 do
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cp.xform[i].density := 1.0 / t;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure NormalizeWeights(var cp: TControlPoint);
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var
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i: integer;
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td: double;
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begin
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td := 0.0;
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for i := 0 to NumXForms(cp) - 1 do
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td := td + cp.xform[i].Density;
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if (td < 0.001) then
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EqualizeWeights(cp)
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else
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for i := 0 to NumXForms(cp) - 1 do
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cp.xform[i].Density := cp.xform[i].Density / td;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure ComputeWeights(var cp1: TControlPoint; Triangles: TTriangles; t: integer);
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{ Caclulates transform weight from triangles }
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var
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i: integer;
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total_area: double;
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begin
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total_area := 0.0;
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for i := 0 to t - 1 do
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begin
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cp1.xform[i].Density := triangle_area(Triangles[i]);
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total_area := total_area + cp1.xform[i].Density;
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end;
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for i := 0 to t - 1 do
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begin
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cp1.xform[i].Density := cp1.xform[i].Density / total_area;
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end;
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NormalizeWeights(cp1);
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure RandomWeights(var cp1: TControlPoint);
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{ Randomizes xform weights }
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var
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i: integer;
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begin
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for i := 0 to Transforms - 1 do
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cp1.xform[i].Density := random;
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NormalizeWeights(cp1);
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end;
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///////////////////////////////////////////////////////////////////////////////
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function RandomFlame(SourceCP: TControlPoint; algorithm: integer): TControlPoint;
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var
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Min, Max, i, j, rnd: integer;
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Triangles: TTriangles;
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r, s, theta, phi: double;
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skip: boolean;
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begin
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Result := TControlPoint.Create;
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RandomGradient(SourceCP, Result);
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Min := randMinTransforms;
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Max := randMaxTransforms;
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inc(MainSeed);
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RandSeed := MainSeed;
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transforms := random(Max - (Min - 1)) + Min;
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repeat
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try
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inc(MainSeed);
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RandSeed := MainSeed;
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Result.clear;
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Result.RandomCP(transforms, transforms, false);
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Result.SetVariation(Variation);
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inc(MainSeed);
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RandSeed := MainSeed;
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case algorithm of
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1: rnd := 0;
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2: rnd := 7;
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3: rnd := 9;
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else
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if (Variation = vLinear) or (Variation = vRandom) then
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rnd := random(10)
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else
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rnd := 9;
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end;
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case rnd of
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0..6:
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begin
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for i := 0 to Transforms - 1 do
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begin
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if Random(10) < 9 then
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Result.xform[i].c[0, 0] := 1
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else
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Result.xform[i].c[0, 0] := -1;
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Result.xform[i].c[0, 1] := 0;
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Result.xform[i].c[1, 0] := 0;
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Result.xform[i].c[1, 1] := 1;
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Result.xform[i].c[2, 0] := 0;
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Result.xform[i].c[2, 1] := 0;
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Result.xform[i].color := 0;
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Result.xform[i].symmetry := 0;
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Result.xform[i].vars[0] := 1;
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for j := 1 to NVARS - 1 do
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Result.xform[i].vars[j] := 0;
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Result.xform[i].Translate(random * 2 - 1, random * 2 - 1);
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Result.xform[i].Rotate(random * 360);
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if i > 0 then
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Result.xform[i].Scale(random * 0.8 + 0.2)
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else
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Result.xform[i].Scale(random * 0.4 + 0.6);
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if Random(2) = 0 then
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Result.xform[i].Multiply(1, random - 0.5, random - 0.5, 1);
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end;
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SetVariation(Result);
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end;
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7, 8:
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begin
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{ From the source to Chaos: The Software }
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for i := 0 to Transforms - 1 do begin
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r := random * 2 - 1;
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if ((0 <= r) and (r < 0.2)) then
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r := r + 0.2;
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if ((r > -0.2) and (r <= 0)) then
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r := r - 0.2;
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s := random * 2 - 1;
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if ((0 <= s) and (s < 0.2)) then
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s := s + 0.2;
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if ((s > -0.2) and (s <= 0)) then
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s := s - -0.2;
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theta := PI * random;
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phi := (2 + random) * PI / 4;
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Result.xform[i].c[0][0] := r * cos(theta);
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Result.xform[i].c[1][0] := s * (cos(theta) * cos(phi) - sin(theta));
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Result.xform[i].c[0][1] := r * sin(theta);
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Result.xform[i].c[1][1] := s * (sin(theta) * cos(phi) + cos(theta));
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{ the next bit didn't translate so well, so I fudge it}
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Result.xform[i].c[2][0] := random * 2 - 1;
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Result.xform[i].c[2][1] := random * 2 - 1;
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end;
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for i := 0 to NXFORMS - 1 do
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Result.xform[i].density := 0;
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for i := 0 to Transforms - 1 do
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Result.xform[i].density := 1 / Transforms;
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SetVariation(Result);
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end;
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9: begin
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for i := 0 to NXFORMS - 1 do
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Result.xform[i].density := 0;
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for i := 0 to Transforms - 1 do
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Result.xform[i].density := 1 / Transforms;
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end;
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end; // case
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TrianglesFromCp(Result, Triangles);
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if Random(2) > 0 then
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ComputeWeights(Result, Triangles, transforms)
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else
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EqualizeWeights(Result);
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except on E: EmathError do
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begin
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Continue;
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end;
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end;
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for i := 0 to Transforms - 1 do
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Result.xform[i].color := i / (transforms - 1);
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if Result.xform[0].density = 1 then
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Continue;
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case SymmetryType of
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{ Bilateral }
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1: add_symmetry_to_control_point(Result, -1);
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{ Rotational }
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2: add_symmetry_to_control_point(Result, SymmetryOrder);
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{ Rotational and Reflective }
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3: add_symmetry_to_control_point(Result, -SymmetryOrder);
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end;
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{ elimate flames with transforms that aren't affine }
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skip := false;
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for i := 0 to Transforms - 1 do begin
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if not transform_affine(Triangles[i], Triangles) then
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skip := True;
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end;
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if skip then
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continue;
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until not Result.BlowsUP(5000) and (Result.xform[0].density <> 0);
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Result.brightness := defBrightness;
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Result.gamma := defGamma;
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Result.vibrancy := defVibrancy;
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Result.sample_density := defSampleDensity;
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Result.spatial_oversample := defOversample;
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Result.spatial_filter_radius := defFilterRadius;
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if not KeepBackground then begin
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Result.background[0] := 0;
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Result.background[1] := 0;
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Result.background[2] := 0;
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end;
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Result.zoom := 0;
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Result.Nick := SheepNick;
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Result.URl := SheepURL;
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end;
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end.
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