Transparency flag taken into account while exporting a flame to flam3.
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@ -42,7 +42,7 @@ const
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RS_XO = 2;
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RS_VO = 3;
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AppVersionString = 'Apophysis 2.06 alpha 1';
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AppVersionString = 'Apophysis 2.06 pre-release 5';
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type
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TMouseMoveState = (msUsual, msZoomWindow, msZoomOutWindow, msZoomWindowMove,
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@ -286,6 +286,8 @@ type
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procedure mnuRenderAllClick(Sender: TObject);
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procedure ListViewChanging(Sender: TObject; Item: TListItem;
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Change: TItemChange; var AllowChange: Boolean);
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procedure ListViewInfoTip(Sender: TObject; Item: TListItem;
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var InfoTip: String);
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private
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Renderer: TRenderThread;
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@ -3882,7 +3884,7 @@ var
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begin
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if not FileExists(flam3Path) then
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begin
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Application.MessageBox('The flam3-render.exe renderer could not be find'+#13#10+
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Application.MessageBox('The flam3-render.exe renderer could not be found'+#13#10+
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'at a specified location.'+#13#10+
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'Please check your settings in Options -> Paths -> Export renderer.',
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'Apophysis', 16);
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@ -3955,6 +3957,10 @@ begin
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end;
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if ExportDialog.udStrips.Position > 1 then
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FileList.Add('set nstrips=' + IntToStr(ExportDialog.udStrips.Position));
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if (PNGTransparency > 0) then
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FileList.Add('set transparency=1')
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else
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FileList.Add('set transparency=0');
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FileList.Add('set out=' + ExportDialog.Filename);
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FileList.Add('@echo Rendering "' + ExportDialog.Filename + '"');
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{
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@ -4921,4 +4927,52 @@ begin
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}
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end;
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procedure TMainForm.ListViewInfoTip(Sender: TObject; Item: TListItem;
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var InfoTip: String);
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var
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Bitmap: TBitmap;
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lcp: TControlPoint;
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begin
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// flame preview in a tooltip...
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{
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BitMap := TBitMap.create;
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Bitmap.PixelFormat := pf24bit;
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BitMap.Width := 100;
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BitMap.Height := 100;
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lcp := TControlPoint.Create;
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lcp.Copy(mainCP);
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lcp.cmap := mainCP.cmap;
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if Assigned(Renderer) then begin
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Renderer.WaitFor;
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Renderer.Free;
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end;
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if not Assigned(Renderer) then
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begin
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lcp.sample_density := 1;
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lcp.spatial_oversample := 1;
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lcp.spatial_filter_radius := 0.3;
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lcp.AdjustScale(100, 100);
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lcp.Transparency := false;
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end;
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try
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Renderer := TRenderThread.Create;
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assert(Renderer <> nil);
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Renderer.BitsPerSample := 0
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Renderer.TargetHandle := self.Handle;
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Renderer.SetCP(lcp);
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Renderer.Priority := tpLower;
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Renderer.NrThreads := 1
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Renderer.Resume;
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Renderer.WaitFor;
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except
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end;
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lcp.Free;
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Bitmap.Free;
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}
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end;
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end.
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