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https://github.com/bspeice/UNCCGameDay-Test
synced 2024-11-14 03:58:14 -05:00
Add initial code to verify that the server is running correctly
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src/com/uncc/gameday/registration/test/RESTTest.java
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36
src/com/uncc/gameday/registration/test/RESTTest.java
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package com.uncc.gameday.registration.test;
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import java.net.HttpURLConnection;
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import java.net.URL;
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import java.util.List;
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import com.uncc.gameday.R;
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import com.uncc.gameday.registration.ParkingLot;
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import com.uncc.gameday.registration.RegistrationClient;
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import android.net.http.AndroidHttpClient;
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import android.test.AndroidTestCase;
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/* Tests the REST functionality */
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public class RESTTest extends AndroidTestCase {
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public void setUp() throws Exception {
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super.setUp();
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// Code run before each test goes here.
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// Make sure that we can actually contact the server
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/*
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* Can't use InetAddress since the emulator doesn't support `ping`
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InetAddress host = InetAddress.getByName(this.mContext.getString(R.string.server_hostname));
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if (!host.isReachable(5000))
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fail("Could not contact Gameday server!");
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*/
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HttpURLConnection connection = (HttpURLConnection) new URL("http", mContext.getString(R.string.server_hostname), "gameday")
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.openConnection();
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if (connection.getResponseCode() != connection.HTTP_OK)
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fail("Could not connect to GameDay! Response code: " + connection.getResponseCode());
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}
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}
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