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https://github.com/bspeice/UNCCGameDay-Test
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Update the tests to use the new refactored code
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src/com/uncc/gameday/parking/test/ParkingClientTest.java
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76
src/com/uncc/gameday/parking/test/ParkingClientTest.java
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@ -0,0 +1,76 @@
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package com.uncc.gameday.parking.test;
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import java.net.HttpURLConnection;
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import java.net.URL;
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import java.util.List;
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import com.uncc.gameday.R;
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import com.uncc.gameday.parking.ParkingChoices;
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import com.uncc.gameday.parking.ParkingLot;
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import com.uncc.gameday.parking.ParkingRating;
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import com.uncc.gameday.parking.RatingChoices;
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import com.uncc.gameday.parking.ParkingClient;
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import android.test.AndroidTestCase;
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public class ParkingClientTest extends AndroidTestCase{
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public void setUp() throws Exception {
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super.setUp();
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// Code run before each test goes here.
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// Make sure that we can actually contact the server
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/*
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* Can't use InetAddress since the emulator doesn't support `ping`
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InetAddress host = InetAddress.getByName(this.mContext.getString(R.string.server_hostname));
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if (!host.isReachable(5000))
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fail("Could not contact Gameday server!");
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*/
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HttpURLConnection connection = (HttpURLConnection) new URL("http", mContext.getString(R.string.server_hostname), "")
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.openConnection();
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if (connection.getResponseCode() != HttpURLConnection.HTTP_OK)
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fail("Could not connect to GameDay! Response code: " + connection.getResponseCode());
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}
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public void testFetchLots() {
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ParkingClient pc = new ParkingClient(this.mContext);
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List<ParkingLot> lots = pc.listLots();
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assertTrue((lots.size() > 0));
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}
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public void testFetchLot() {
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ParkingClient pc = new ParkingClient(this.mContext);
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ParkingLot lot = pc.listLot(ParkingChoices.BLUE);
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assertTrue(lot.getLocation().getValue() == ParkingChoices.BLUE.getValue());
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}
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public void testRateLot() throws InterruptedException {
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ParkingClient pc = new ParkingClient(this.mContext);
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ParkingChoices choice = ParkingChoices.BLUE;
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// To test and make sure this works:
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// Rate a lot empty 10 times to flush out any other ratings,
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// then rate it full 15 times. Check to make sure the value is correct.
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// Technically, should only need 10 POSTs, but been having some strange
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// issues where they don't seem to all make it to the server.
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// Sometimes the test will pass, sometimes it won't...
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for (int i = 0; i < 10; i++) {
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pc.rateLot(RatingChoices.EMP, choice);
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}
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ParkingRating rating = new ParkingRating();
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rating.setParkingLot(choice);
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rating.setRating(RatingChoices.FLL);
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for (int i = 0; i < 15; i++) {
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pc.rateLot(rating);
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}
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ParkingLot lot = pc.listLot(choice);
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// While the lot should be full (100%) the unit test POST goes too fast
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// for Retrofit to keep up (or server, tbh not sure which)
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// As long as the pct > 0, some of our POSTs have made it.
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assertTrue((lot.getFilledPct() > 0));
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}
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}
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@ -7,11 +7,11 @@ import java.util.List;
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import android.test.AndroidTestCase;
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import com.uncc.gameday.R;
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import com.uncc.gameday.parking.ParkingChoices;
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import com.uncc.gameday.parking.ParkingLot;
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import com.uncc.gameday.parking.ParkingRating;
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import com.uncc.gameday.parking.RatingChoices;
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import com.uncc.gameday.registration.Attendee;
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import com.uncc.gameday.registration.ParkingChoices;
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import com.uncc.gameday.registration.ParkingLot;
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import com.uncc.gameday.registration.ParkingRating;
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import com.uncc.gameday.registration.RatingChoices;
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import com.uncc.gameday.registration.RegistrationClient;
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/* Tests the REST functionality */
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@ -36,47 +36,6 @@ public class RegistrationClientTest extends AndroidTestCase {
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fail("Could not connect to GameDay! Response code: " + connection.getResponseCode());
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}
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public void testFetchLots() {
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RegistrationClient rc = new RegistrationClient(this.mContext);
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List<ParkingLot> lots = rc.listLots();
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assertTrue((lots.size() > 0));
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}
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public void testFetchLot() {
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RegistrationClient rc = new RegistrationClient(this.mContext);
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ParkingLot lot = rc.listLot(ParkingChoices.BLUE);
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assertTrue(lot.getLocation().getValue() == ParkingChoices.BLUE.getValue());
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}
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public void testRateLot() throws InterruptedException {
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RegistrationClient rc = new RegistrationClient(this.mContext);
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ParkingChoices choice = ParkingChoices.BLUE;
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// To test and make sure this works:
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// Rate a lot empty 10 times to flush out any other ratings,
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// then rate it full 15 times. Check to make sure the value is correct.
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// Technically, should only need 10 POSTs, but been having some strange
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// issues where they don't seem to all make it to the server.
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// Sometimes the test will pass, sometimes it won't...
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for (int i = 0; i < 10; i++) {
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rc.rateLot(RatingChoices.EMP, choice);
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}
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ParkingRating rating = new ParkingRating();
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rating.setParkingLot(choice);
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rating.setRating(RatingChoices.FLL);
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for (int i = 0; i < 15; i++) {
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rc.rateLot(rating);
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}
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ParkingLot lot = rc.listLot(choice);
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// While the lot should be full (100%) the unit test POST goes too fast
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// for Retrofit to keep up (or server, tbh not sure which)
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// As long as the pct > 0, some of our POSTs have made it.
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assertTrue((lot.getFilledPct() > 0));
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}
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public void testRegistration() {
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// Register a new user, and make sure that they can be retrieved correctly
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Attendee a = new Attendee();
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