252 lines
6.5 KiB
ObjectPascal
252 lines
6.5 KiB
ObjectPascal
{
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Apophysis Copyright (C) 2001-2004 Mark Townsend
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Apophysis Copyright (C) 2005-2006 Ronald Hordijk, Piotr Borys, Peter Sdobnov
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Apophysis Copyright (C) 2007-2008 Piotr Borys, Peter Sdobnov
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Apophysis "3D hack" Copyright (C) 2007-2008 Peter Sdobnov
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Apophysis "7X" Copyright (C) 2009-2010 Georg Kiehne
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Apophysis AV "Phoenix Edition" Copyright (C) 2021 Alice V. Koryagina
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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}
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unit varJuliaN3Dx;
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interface
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uses
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BaseVariation, XFormMan;
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const
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j3power = 'julian3Dx_power';
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j3dist = 'julian3Dx_dist';
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j3a = 'julian3Dx_a';
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j3b = 'julian3Dx_b';
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j3c = 'julian3Dx_c';
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j3d = 'julian3Dx_d';
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j3e = 'julian3Dx_e';
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j3f = 'julian3Dx_f';
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type
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TVariationJulian3Dx = class(TBaseVariation)
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private
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jdist, ja, jb, jc, jd, je, jf: double;
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jpower, absN: integer;
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cN, pi2: double;
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public
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constructor Create;
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class function GetName: string; override;
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class function GetInstance: TBaseVariation; override;
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function GetNrVariables: integer; override;
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function GetVariableNameAt(const Index: integer): string; override;
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function SetVariable(const Name: string; var value: double): boolean; override;
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function GetVariable(const Name: string; var value: double): boolean; override;
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function ResetVariable(const Name: string): boolean; override;
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procedure Prepare; override;
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procedure CalcFunction; override;
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end;
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implementation
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uses
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Math;
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{ TVariationJulian3Dx }
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{ Based on standart Julia3D by Joel Faber,
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with additional pre-affine parameters and JuliaN_dist variable }
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//////////////////////////////////////////
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procedure TVariationJulian3Dx.Prepare;
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var ca, sa: double;
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begin
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absN := abs(jpower);
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cN := (jdist / jpower - 1.0) / 2.0;
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pi2 := pi * 2;
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end;
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//////////////////////////////////////////
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procedure TVariationJulian3Dx.CalcFunction;
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var x, y, z, r, r2, alpha, sina, cosa: double;
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begin
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x := ja * FTx^ + jb * FTy^ + je;
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y := jc * FTx^ + jd * FTy^ + jf;
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z := FTz^ / absN;
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r2 := sqr(x) + sqr(y); // AV: replaced FTx^ * FTx^ + FTy^ * FTy^;
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r := vvar * Math.power(r2 + z * z, cN);
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FPz^ := FPz^ + r * z;
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alpha := (arctan2(y, x) + pi2 * random(absN))/ jpower;
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SinCos(alpha, sina, cosa);
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r := r * sqrt(r2);
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FPx^ := FPx^ + r * cosa;
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FPy^ := FPy^ + r * sina;
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end;
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///////////////////////////////////////////////////////////////////////////////
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constructor TVariationJulian3Dx.Create;
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begin
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jpower := 2 + random(5);
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jdist := 1;
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ja := 1;
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jb := 0;
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jc := 0;
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jd := 1;
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je := 0;
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jf := 0;
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end;
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///////////////////////////////////////////////////////////////////////////////
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class function TVariationJulian3Dx.GetInstance: TBaseVariation;
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begin
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Result := TVariationJulian3Dx.Create;
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end;
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///////////////////////////////////////////////////////////////////////////////
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class function TVariationJulian3Dx.GetName: string;
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begin
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Result := 'julian3Dx';
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end;
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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function TVariationJulian3Dx.GetVariableNameAt(const Index: integer): string;
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begin
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case Index of
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0: Result := j3power;
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1: Result := j3dist;
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2: Result := j3a;
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3: Result := j3b;
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4: Result := j3c;
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5: Result := j3d;
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6: Result := j3e;
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7: Result := j3f;
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else
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Result := '';
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end
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end;
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///////////////////////////////////////////////////////////////////////////////
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function TVariationJulian3Dx.SetVariable(const Name: string; var value: double): boolean;
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begin
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Result := False;
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if Name = j3power then begin
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jpower := Round(Value);
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if jpower = 0 then jpower := 1;
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Value := jpower;
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Result := True;
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end else if Name = j3dist then begin
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jdist := value;
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Result := True;
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end else if Name = j3a then begin
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ja := Value;
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Result := True;
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end else if Name = j3b then begin
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jb := Value;
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Result := True;
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end else if Name = j3c then begin
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jc := Value;
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Result := True;
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end else if Name = j3d then begin
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jd := Value;
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Result := True;
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end else if Name = j3e then begin
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je := Value;
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Result := True;
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end else if Name = j3f then begin
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jf := Value;
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Result := True;
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end;
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end;
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function TVariationJulian3Dx.ResetVariable(const Name: string): boolean;
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begin
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Result := False;
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if Name = j3power then begin
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jpower := 2;
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Result := True;
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end else if Name = j3dist then begin
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jdist := 1;
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Result := True;
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end else if Name = j3a then begin
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ja := 1;
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Result := True;
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end else if Name = j3b then begin
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jb := 0;
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Result := True;
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end else if Name = j3c then begin
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jc := 0;
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Result := True;
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end else if Name = j3d then begin
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jd := 1;
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Result := True;
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end else if Name = j3e then begin
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je := 0;
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Result := True;
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end else if Name = j3f then begin
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jf := 0;
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Result := True;
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end;
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end;
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/////////////////////////////////////////////////////////////////////
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function TVariationJulian3Dx.GetNrVariables: integer;
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begin
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Result := 8;
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end;
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///////////////////////////////////////////////////////////////////////////////
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function TVariationJulian3Dx.GetVariable(const Name: string; var value: double): boolean;
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begin
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Result := False;
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if Name = j3power then begin
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Value := jpower;
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Result := True;
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end else if Name = j3dist then begin
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Value := jdist;
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Result := True;
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end else if Name = j3a then begin
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Value := ja;
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Result := True;
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end else if Name = j3b then begin
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Value := jb;
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Result := True;
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end else if Name = j3c then begin
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Value := jc;
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Result := True;
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end else if Name = j3d then begin
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Value := jd;
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Result := True;
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end else if Name = j3e then begin
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Value := je;
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Result := True;
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end else if Name = j3f then begin
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Value := jf;
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Result := True;
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end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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initialization
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RegisterVariation(TVariationClassLoader.Create(TVariationJulian3Dx), true, false);
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end. |