Apophysis-AV/Variations/varJuliaN3Dx.pas

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{
Apophysis Copyright (C) 2001-2004 Mark Townsend
Apophysis Copyright (C) 2005-2006 Ronald Hordijk, Piotr Borys, Peter Sdobnov
Apophysis Copyright (C) 2007-2008 Piotr Borys, Peter Sdobnov
Apophysis "3D hack" Copyright (C) 2007-2008 Peter Sdobnov
Apophysis "7X" Copyright (C) 2009-2010 Georg Kiehne
Apophysis AV "Phoenix Edition" Copyright (C) 2021 Alice V. Koryagina
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
}
unit varJuliaN3Dx;
interface
uses
BaseVariation, XFormMan;
const
j3power = 'julian3Dx_power';
j3dist = 'julian3Dx_dist';
j3a = 'julian3Dx_a';
j3b = 'julian3Dx_b';
j3c = 'julian3Dx_c';
j3d = 'julian3Dx_d';
j3e = 'julian3Dx_e';
j3f = 'julian3Dx_f';
type
TVariationJulian3Dx = class(TBaseVariation)
private
jdist, ja, jb, jc, jd, je, jf: double;
jpower, absN: integer;
cN, pi2: double;
public
constructor Create;
class function GetName: string; override;
class function GetInstance: TBaseVariation; override;
function GetNrVariables: integer; override;
function GetVariableNameAt(const Index: integer): string; override;
function SetVariable(const Name: string; var value: double): boolean; override;
function GetVariable(const Name: string; var value: double): boolean; override;
function ResetVariable(const Name: string): boolean; override;
procedure Prepare; override;
procedure CalcFunction; override;
end;
implementation
uses
Math;
{ TVariationJulian3Dx }
{ Based on standart Julia3D by Joel Faber,
with additional pre-affine parameters and JuliaN_dist variable }
//////////////////////////////////////////
procedure TVariationJulian3Dx.Prepare;
var ca, sa: double;
begin
absN := abs(jpower);
cN := (jdist / jpower - 1.0) / 2.0;
pi2 := pi * 2;
end;
//////////////////////////////////////////
procedure TVariationJulian3Dx.CalcFunction;
var x, y, z, r, r2, alpha, sina, cosa: double;
begin
x := ja * FTx^ + jb * FTy^ + je;
y := jc * FTx^ + jd * FTy^ + jf;
z := FTz^ / absN;
r2 := sqr(x) + sqr(y); // AV: replaced FTx^ * FTx^ + FTy^ * FTy^;
r := vvar * Math.power(r2 + z * z, cN);
FPz^ := FPz^ + r * z;
alpha := (arctan2(y, x) + pi2 * random(absN))/ jpower;
SinCos(alpha, sina, cosa);
r := r * sqrt(r2);
FPx^ := FPx^ + r * cosa;
FPy^ := FPy^ + r * sina;
end;
///////////////////////////////////////////////////////////////////////////////
constructor TVariationJulian3Dx.Create;
begin
jpower := 2 + random(5);
jdist := 1;
ja := 1;
jb := 0;
jc := 0;
jd := 1;
je := 0;
jf := 0;
end;
///////////////////////////////////////////////////////////////////////////////
class function TVariationJulian3Dx.GetInstance: TBaseVariation;
begin
Result := TVariationJulian3Dx.Create;
end;
///////////////////////////////////////////////////////////////////////////////
class function TVariationJulian3Dx.GetName: string;
begin
Result := 'julian3Dx';
end;
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
function TVariationJulian3Dx.GetVariableNameAt(const Index: integer): string;
begin
case Index of
0: Result := j3power;
1: Result := j3dist;
2: Result := j3a;
3: Result := j3b;
4: Result := j3c;
5: Result := j3d;
6: Result := j3e;
7: Result := j3f;
else
Result := '';
end
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationJulian3Dx.SetVariable(const Name: string; var value: double): boolean;
begin
Result := False;
if Name = j3power then begin
jpower := Round(Value);
if jpower = 0 then jpower := 1;
Value := jpower;
Result := True;
end else if Name = j3dist then begin
jdist := value;
Result := True;
end else if Name = j3a then begin
ja := Value;
Result := True;
end else if Name = j3b then begin
jb := Value;
Result := True;
end else if Name = j3c then begin
jc := Value;
Result := True;
end else if Name = j3d then begin
jd := Value;
Result := True;
end else if Name = j3e then begin
je := Value;
Result := True;
end else if Name = j3f then begin
jf := Value;
Result := True;
end;
end;
function TVariationJulian3Dx.ResetVariable(const Name: string): boolean;
begin
Result := False;
if Name = j3power then begin
jpower := 2;
Result := True;
end else if Name = j3dist then begin
jdist := 1;
Result := True;
end else if Name = j3a then begin
ja := 1;
Result := True;
end else if Name = j3b then begin
jb := 0;
Result := True;
end else if Name = j3c then begin
jc := 0;
Result := True;
end else if Name = j3d then begin
jd := 1;
Result := True;
end else if Name = j3e then begin
je := 0;
Result := True;
end else if Name = j3f then begin
jf := 0;
Result := True;
end;
end;
/////////////////////////////////////////////////////////////////////
function TVariationJulian3Dx.GetNrVariables: integer;
begin
Result := 8;
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationJulian3Dx.GetVariable(const Name: string; var value: double): boolean;
begin
Result := False;
if Name = j3power then begin
Value := jpower;
Result := True;
end else if Name = j3dist then begin
Value := jdist;
Result := True;
end else if Name = j3a then begin
Value := ja;
Result := True;
end else if Name = j3b then begin
Value := jb;
Result := True;
end else if Name = j3c then begin
Value := jc;
Result := True;
end else if Name = j3d then begin
Value := jd;
Result := True;
end else if Name = j3e then begin
Value := je;
Result := True;
end else if Name = j3f then begin
Value := jf;
Result := True;
end;
end;
///////////////////////////////////////////////////////////////////////////////
initialization
RegisterVariation(TVariationClassLoader.Create(TVariationJulian3Dx), true, false);
end.