Apophysis-AV/Variations/varBlurCircle.pas

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2022-03-08 12:25:51 -05:00
{
Apophysis Copyright (C) 2001-2004 Mark Townsend
Apophysis Copyright (C) 2005-2006 Ronald Hordijk, Piotr Borys, Peter Sdobnov
Apophysis Copyright (C) 2007-2008 Piotr Borys, Peter Sdobnov
Apophysis "3D hack" Copyright (C) 2007-2008 Peter Sdobnov
Apophysis "7X" Copyright (C) 2009-2010 Georg Kiehne
Apophysis AV "Phoenix Edition" Copyright (C) 2021 Alice V. Koryagina
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
}
unit varBlurCircle;
interface
uses
BaseVariation, XFormMan;
type
TVariationBlurCircle = class(TBaseVariation)
private
PI_4, hole: double;
public
constructor Create;
class function GetName: string; override;
class function GetInstance: TBaseVariation; override;
function GetNrVariables: integer; override;
function GetVariableNameAt(const Index: integer): string; override;
function SetVariable(const Name: string; var value: double): boolean; override;
function GetVariable(const Name: string; var value: double): boolean; override;
procedure Prepare; override;
procedure CalcFunction; override;
end;
implementation
uses
Math;
///////////////////////////////////////////////////////////////////////////////
procedure TVariationBlurCircle.Prepare;
begin
//VVAR4_PI := VVAR * 4.0 / PI; // AV: it's useless
PI_4 := PI / 4.0;
end;
procedure TVariationBlurCircle.CalcFunction;
var
x, y, absx, absy, side, perimeter, r, sina, cosa: double;
begin
x := 2.0 * random - 1.0;
y := 2.0 * random - 1.0;
absx := abs(x); //if absx < 0 then absx := absx * -1.0;
absy := abs(y); //if absy < 0 then absy := absy * -1.0;
if (absx >= absy) then
begin
if (x >= absy) then
perimeter := absx + y
else perimeter := 5.0 * absx - y;
side := absx;
end else
begin
if (y >= absx) then
perimeter := 3.0 * absy - x
else perimeter := 7.0 * absy + x;
side := absy;
end;
r := VVAR * (side + hole);
SinCos(PI_4 * perimeter / side - PI_4, sina, cosa);
FPx^ := FPx^ + r * cosa;
FPy^ := FPy^ + r * sina;
FPz^ := FPz^ + vvar * FTz^;
end;
///////////////////////////////////////////////////////////////////////////////
constructor TVariationBlurCircle.Create;
begin
hole := 0;
end;
///////////////////////////////////////////////////////////////////////////////
class function TVariationBlurCircle.GetInstance: TBaseVariation;
begin
Result := TVariationBlurCircle.Create;
end;
///////////////////////////////////////////////////////////////////////////////
class function TVariationBlurCircle.GetName: string;
begin
Result := 'blur_circle';
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationBlurCircle.GetVariableNameAt(const Index: integer): string;
begin
case Index Of
0: Result := 'blur_circle_hole';
else
Result := '';
end;
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationBlurCircle.SetVariable(const Name: string; var value: double): boolean;
begin
Result := False;
if Name = 'blur_circle_hole' then begin
hole := Value;
Result := True;
end;
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationBlurCircle.GetNrVariables: integer;
begin
Result := 1;
end;
///////////////////////////////////////////////////////////////////////////////
function TVariationBlurCircle.GetVariable(const Name: string; var value: double): boolean;
begin
Result := False;
if Name = 'blur_circle_hole' then begin
Value := hole;
Result := True;
end;
end;
///////////////////////////////////////////////////////////////////////////////
initialization
RegisterVariation(TVariationClassLoader.Create(TVariationBlurCircle), true, false);
end.