{ Apophysis Copyright (C) 2001-2004 Mark Townsend Apophysis Copyright (C) 2005-2006 Ronald Hordijk, Piotr Borys, Peter Sdobnov Apophysis Copyright (C) 2007-2008 Piotr Borys, Peter Sdobnov Apophysis "3D hack" Copyright (C) 2007-2008 Peter Sdobnov Apophysis "7X" Copyright (C) 2009-2010 Georg Kiehne Apophysis AV "Phoenix Edition" Copyright (C) 2021 Alice V. Koryagina This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. } unit varBlurCircle; interface uses BaseVariation, XFormMan; type TVariationBlurCircle = class(TBaseVariation) private PI_4, hole: double; public constructor Create; class function GetName: string; override; class function GetInstance: TBaseVariation; override; function GetNrVariables: integer; override; function GetVariableNameAt(const Index: integer): string; override; function SetVariable(const Name: string; var value: double): boolean; override; function GetVariable(const Name: string; var value: double): boolean; override; procedure Prepare; override; procedure CalcFunction; override; end; implementation uses Math; /////////////////////////////////////////////////////////////////////////////// procedure TVariationBlurCircle.Prepare; begin //VVAR4_PI := VVAR * 4.0 / PI; // AV: it's useless PI_4 := PI / 4.0; end; procedure TVariationBlurCircle.CalcFunction; var x, y, absx, absy, side, perimeter, r, sina, cosa: double; begin x := 2.0 * random - 1.0; y := 2.0 * random - 1.0; absx := abs(x); //if absx < 0 then absx := absx * -1.0; absy := abs(y); //if absy < 0 then absy := absy * -1.0; if (absx >= absy) then begin if (x >= absy) then perimeter := absx + y else perimeter := 5.0 * absx - y; side := absx; end else begin if (y >= absx) then perimeter := 3.0 * absy - x else perimeter := 7.0 * absy + x; side := absy; end; r := VVAR * (side + hole); SinCos(PI_4 * perimeter / side - PI_4, sina, cosa); FPx^ := FPx^ + r * cosa; FPy^ := FPy^ + r * sina; FPz^ := FPz^ + vvar * FTz^; end; /////////////////////////////////////////////////////////////////////////////// constructor TVariationBlurCircle.Create; begin hole := 0; end; /////////////////////////////////////////////////////////////////////////////// class function TVariationBlurCircle.GetInstance: TBaseVariation; begin Result := TVariationBlurCircle.Create; end; /////////////////////////////////////////////////////////////////////////////// class function TVariationBlurCircle.GetName: string; begin Result := 'blur_circle'; end; /////////////////////////////////////////////////////////////////////////////// function TVariationBlurCircle.GetVariableNameAt(const Index: integer): string; begin case Index Of 0: Result := 'blur_circle_hole'; else Result := ''; end; end; /////////////////////////////////////////////////////////////////////////////// function TVariationBlurCircle.SetVariable(const Name: string; var value: double): boolean; begin Result := False; if Name = 'blur_circle_hole' then begin hole := Value; Result := True; end; end; /////////////////////////////////////////////////////////////////////////////// function TVariationBlurCircle.GetNrVariables: integer; begin Result := 1; end; /////////////////////////////////////////////////////////////////////////////// function TVariationBlurCircle.GetVariable(const Name: string; var value: double): boolean; begin Result := False; if Name = 'blur_circle_hole' then begin Value := hole; Result := True; end; end; /////////////////////////////////////////////////////////////////////////////// initialization RegisterVariation(TVariationClassLoader.Create(TVariationBlurCircle), true, false); end.