Initial compute/vertex/fragment render system
This commit is contained in:
17
crates/flare-shader/Cargo.toml
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17
crates/flare-shader/Cargo.toml
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@ -0,0 +1,17 @@
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[package]
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name = "flare-shader"
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version.workspace = true
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authors.workspace = true
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edition.workspace = true
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license.workspace = true
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[lib]
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crate-type = ["dylib", "lib"]
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[dependencies]
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bytemuck.workspace = true
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glam.workspace = true
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spirv-std.workspace = true
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[lints]
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workspace = true
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141
crates/flare-shader/src/lib.rs
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141
crates/flare-shader/src/lib.rs
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@ -0,0 +1,141 @@
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#![cfg_attr(target_arch = "spirv", no_std)]
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use glam::{UVec2, Vec4, Vec4Swizzles, uvec2, vec2, vec4};
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use spirv_std::spirv;
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#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
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#[repr(C)]
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pub struct IfsConstants {
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accum_width: u32,
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accum_height: u32,
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viewport_width: u32,
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viewport_height: u32,
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background_color: Vec4,
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}
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impl IfsConstants {
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pub fn new(
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accum_width: u32,
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accum_height: u32,
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viewport_width: u32,
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viewport_height: u32,
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background_color: Vec4,
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) -> Self {
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Self {
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accum_width,
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accum_height,
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viewport_width,
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viewport_height,
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background_color,
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}
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}
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pub fn viewport_dimensions(&self) -> UVec2 {
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uvec2(self.viewport_width, self.viewport_height)
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}
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pub fn with_accumulate(&mut self, width: u32, height: u32) {
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self.accum_width = width;
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self.accum_height = height;
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}
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pub fn with_viewport(&mut self, width: u32, height: u32) {
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self.viewport_width = width;
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self.viewport_height = height;
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}
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}
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pub trait Color {
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type Element;
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const BLACK: Self;
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const WHITE: Self;
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}
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impl Color for Vec4 {
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type Element = f32;
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const BLACK: Self = vec4(0., 0., 0., 1.);
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const WHITE: Self = vec4(1., 1., 1., 1.);
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}
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pub(crate) fn image_index(pixel_x: usize, pixel_y: usize, image_width: u32) -> usize {
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pixel_x + pixel_y * image_width as usize
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}
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#[spirv(compute(threads(1)))]
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pub fn main_cs(
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#[spirv(push_constant)] constants: &IfsConstants,
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#[spirv(storage_buffer, descriptor_set = 0, binding = 0)] accum_image: &mut [Vec4],
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) {
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let block_size = 64;
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for i_width in 0..constants.accum_width as usize {
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for i_height in 0..constants.accum_height as usize {
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let color = if (i_width / block_size % 2 == 1) != (i_height / block_size % 2 == 1) {
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Vec4::BLACK
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} else {
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Vec4::WHITE
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};
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accum_image[image_index(i_width, i_height, constants.accum_width)] = color;
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}
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}
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}
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#[spirv(vertex)]
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pub fn main_vs(
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#[spirv(vertex_index)] vert_id: u32,
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#[spirv(position, invariant)] position: &mut Vec4,
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) {
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// Create a "quad" that fills the viewport for the fragment shader.
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// The `draw` call issued by the main application will be for three vertex ID's (0, 1, 2).
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// This code maps them to the points (-1, -1), (3, -1), and (-1, 3) respectively.
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// Because the interior of that triangle covers the entire viewport,
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// the GPU clips to the viewport and invokes the fragment shader for each pixel.
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// https://stackoverflow.com/a/59739538
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// https://www.saschawillems.de/blog/2016/08/13/vulkan-tutorial-on-rendering-a-fullscreen-quad-without-buffers/
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let output_uv = vec2(((vert_id << 1) & 2) as f32, (vert_id & 2) as f32);
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*position = (output_uv * 2.0 - 1.0, 0.0, 1.0).into();
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}
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#[spirv(fragment)]
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pub fn main_fs(
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#[spirv(frag_coord)] frag_coord: Vec4,
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#[spirv(push_constant)] ifs_constants: &IfsConstants,
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#[spirv(storage_buffer, descriptor_set = 0, binding = 0)] accum_image: &[Vec4],
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output: &mut Vec4,
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) {
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// Bootleg texture sampling; map from viewport image pixel coordinates to accumulator image
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// pixel coordinates
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let viewport_coordinate = frag_coord.xy().as_uvec2();
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let a_width = ifs_constants.accum_width as f32;
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let a_height = ifs_constants.accum_height as f32;
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let v_width = ifs_constants.viewport_width as f32;
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let v_height = ifs_constants.viewport_height as f32;
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// Scale both width and height by the same factor; preserves aspect ratio
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let scale_width = a_width / v_width;
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let scale_height = a_height / v_height;
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let scale = scale_width.max(scale_height);
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// Re-center the image in the viewport after scale
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let offset_x = (v_width * scale - a_width) / 2.0;
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let offset_y = (v_height * scale - a_height) / 2.0;
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let accum_coordinate = viewport_coordinate.as_vec2() * scale - vec2(offset_x, offset_y);
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if accum_coordinate.x < 0.0
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|| accum_coordinate.x >= ifs_constants.accum_width as f32
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|| accum_coordinate.y < 0.0
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|| accum_coordinate.y >= ifs_constants.accum_height as f32
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{
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*output = ifs_constants.background_color;
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} else {
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*output = accum_image[image_index(
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accum_coordinate.x as usize,
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accum_coordinate.y as usize,
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ifs_constants.accum_width,
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)];
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}
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}
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22
crates/flare/Cargo.toml
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22
crates/flare/Cargo.toml
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@ -0,0 +1,22 @@
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[package]
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name = "flare"
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version.workspace = true
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authors.workspace = true
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edition.workspace = true
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license.workspace = true
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[dependencies]
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anyhow.workspace = true
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bytemuck.workspace = true
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env_logger.workspace = true
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flare-shader = { path = "../flare-shader" }
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futures-executor.workspace = true
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glam.workspace = true
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wgpu.workspace = true
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winit.workspace = true
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[build-dependencies]
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spirv-builder.workspace = true
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[lints]
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workspace = true
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18
crates/flare/build.rs
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18
crates/flare/build.rs
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@ -0,0 +1,18 @@
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use spirv_builder::{MetadataPrintout, SpirvBuilder};
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use std::path::PathBuf;
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use std::{env, fs};
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fn main() -> Result<(), Box<dyn std::error::Error>> {
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let result = SpirvBuilder::new("../flare-shader", "spirv-unknown-vulkan1.1")
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.print_metadata(MetadataPrintout::Full)
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.release(false)
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.build()?;
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// Copy the SPIR-V to this crate's output directory
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let shader_path = result.module.unwrap_single();
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let output_path = PathBuf::from(env::var("OUT_DIR")?).join("flare.spv");
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fs::copy(shader_path, &output_path)?;
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println!("Generated shader; path={}", output_path.display());
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Ok(())
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}
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421
crates/flare/src/main.rs
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421
crates/flare/src/main.rs
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@ -0,0 +1,421 @@
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use flare_shader::{Color, IfsConstants};
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use futures_executor::block_on;
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use glam::Vec4;
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use std::sync::Arc;
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use wgpu::{
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Adapter, Device, Features, Instance, Queue, ShaderModule, Surface, SurfaceConfiguration,
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};
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use winit::event::MouseButton;
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use winit::{
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application::ApplicationHandler,
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dpi::LogicalSize,
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event::WindowEvent,
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event_loop::{ActiveEventLoop, EventLoop},
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window::{Window, WindowAttributes, WindowId},
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};
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struct AccumulatePipeline {
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pipeline: wgpu::ComputePipeline,
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}
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impl AccumulatePipeline {
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pub fn new(device: &Device, module: &ShaderModule) -> Self {
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let bindgroup_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: Some("accumulate"),
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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count: None,
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visibility: wgpu::ShaderStages::COMPUTE,
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ty: wgpu::BindingType::Buffer {
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has_dynamic_offset: false,
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min_binding_size: None,
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ty: wgpu::BufferBindingType::Storage { read_only: false },
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},
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}],
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});
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("accumulate"),
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bind_group_layouts: &[&bindgroup_layout],
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push_constant_ranges: &[wgpu::PushConstantRange {
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stages: wgpu::ShaderStages::COMPUTE,
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range: 0..size_of::<IfsConstants>() as u32,
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}],
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});
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let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
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label: Some("accumulate"),
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layout: Some(&pipeline_layout),
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module,
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entry_point: Some("main_cs"),
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compilation_options: Default::default(),
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cache: None,
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});
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Self { pipeline }
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}
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}
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struct AccumulatePass {
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accum_buffer: wgpu::Buffer,
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bind_group: wgpu::BindGroup,
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}
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impl AccumulatePass {
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pub fn new(device: &Device, pipeline: &AccumulatePipeline, dimensions: (u32, u32)) -> Self {
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let pixels = dimensions.0 * dimensions.1;
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let elements = pixels * 4;
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let accum_buffer = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("accumulate"),
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size: elements as u64 * size_of::<f32>() as u64,
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usage: wgpu::BufferUsages::STORAGE,
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mapped_at_creation: false,
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});
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let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: Some("accumulate"),
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layout: &pipeline.pipeline.get_bind_group_layout(0),
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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resource: accum_buffer.as_entire_binding(),
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}],
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});
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Self {
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accum_buffer,
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bind_group,
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}
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}
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}
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struct RenderPipeline {
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pipeline: wgpu::RenderPipeline,
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}
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impl RenderPipeline {
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pub fn new(device: &Device, module: &ShaderModule, format: wgpu::TextureFormat) -> Self {
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let bindgroup_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: Some("render"),
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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count: None,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Buffer {
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has_dynamic_offset: false,
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min_binding_size: None,
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ty: wgpu::BufferBindingType::Storage { read_only: true },
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},
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}],
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});
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("render"),
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bind_group_layouts: &[&bindgroup_layout],
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push_constant_ranges: &[wgpu::PushConstantRange {
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stages: wgpu::ShaderStages::FRAGMENT,
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range: 0..size_of::<IfsConstants>() as u32,
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}],
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});
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let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("render"),
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layout: Some(&pipeline_layout),
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vertex: wgpu::VertexState {
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module,
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entry_point: Some("main_vs"),
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compilation_options: Default::default(),
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buffers: &[],
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},
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primitive: Default::default(),
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depth_stencil: None,
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multisample: Default::default(),
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fragment: Some(wgpu::FragmentState {
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module,
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entry_point: Some("main_fs"),
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compilation_options: Default::default(),
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targets: &[Some(wgpu::ColorTargetState {
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format,
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blend: None,
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write_mask: Default::default(),
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})],
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}),
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multiview: None,
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cache: None,
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});
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Self { pipeline }
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}
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}
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struct RenderPass {
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bind_group: wgpu::BindGroup,
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}
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impl RenderPass {
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pub fn new(device: &Device, pipeline: &RenderPipeline, accum_buffer: &wgpu::Buffer) -> Self {
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let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: Some("render"),
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layout: &pipeline.pipeline.get_bind_group_layout(0),
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entries: &[wgpu::BindGroupEntry {
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binding: 0,
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resource: accum_buffer.as_entire_binding(),
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}],
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});
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Self { bind_group }
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}
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}
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struct Flare {
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instance: Instance,
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adapter: Adapter,
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device: Device,
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queue: Queue,
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module: ShaderModule,
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}
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impl Flare {
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pub fn new() -> Self {
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let backends = wgpu::Backends::from_env().unwrap_or_default();
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let instance = Instance::new(&wgpu::InstanceDescriptor {
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backends,
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..Default::default()
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});
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let adapter = instance.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::HighPerformance,
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force_fallback_adapter: false,
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compatible_surface: None,
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});
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let adapter = block_on(adapter).expect("Failed to find GPU adapter");
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let required_limits = wgpu::Limits {
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max_push_constant_size: size_of::<IfsConstants>() as u32,
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..Default::default()
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};
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let device = adapter.request_device(
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&wgpu::DeviceDescriptor {
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label: Some("flare"),
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required_features: Features::TIMESTAMP_QUERY | Features::PUSH_CONSTANTS,
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required_limits,
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memory_hints: Default::default(),
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},
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None,
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);
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let (device, queue) = block_on(device).expect("Failed to find GPU device");
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let module = device
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.create_shader_module(wgpu::include_spirv!(concat!(env!("OUT_DIR"), "/flare.spv")));
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Flare {
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instance,
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adapter,
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device,
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queue,
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module,
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}
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}
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}
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struct FlareRender<'window> {
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flare: Arc<Flare>,
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surface: Surface<'window>,
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surface_configuration: SurfaceConfiguration,
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accumulate_pipeline: AccumulatePipeline,
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accumulate_pass: AccumulatePass,
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render_pipeline: RenderPipeline,
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render_pass: RenderPass,
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ifs_constants: IfsConstants,
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}
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impl FlareRender<'_> {
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pub fn new(flare: Arc<Flare>, window: Arc<Window>) -> Self {
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let window_size = window.inner_size();
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let surface = flare
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.instance
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.create_surface(window.clone())
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.expect("Unable to create surface");
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let mut surface_configuration = surface
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.get_default_config(&flare.adapter, window_size.width, window_size.height)
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.expect("Unable to get surface config");
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surface_configuration.present_mode = wgpu::PresentMode::AutoVsync;
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surface.configure(&flare.device, &surface_configuration);
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let accumulate_pipeline = AccumulatePipeline::new(&flare.device, &flare.module);
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let accumulate_pass = AccumulatePass::new(
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&flare.device,
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&accumulate_pipeline,
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(window_size.width, window_size.height),
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);
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let render_pipeline =
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RenderPipeline::new(&flare.device, &flare.module, surface_configuration.format);
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let render_pass = RenderPass::new(
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&flare.device,
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&render_pipeline,
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&accumulate_pass.accum_buffer,
|
||||
);
|
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let ifs_constants = IfsConstants::new(
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window_size.width,
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||||
window_size.height,
|
||||
window_size.width,
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||||
window_size.height,
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||||
Vec4::BLACK,
|
||||
);
|
||||
|
||||
Self {
|
||||
flare,
|
||||
surface,
|
||||
surface_configuration,
|
||||
accumulate_pipeline,
|
||||
accumulate_pass,
|
||||
render_pipeline,
|
||||
render_pass,
|
||||
ifs_constants,
|
||||
}
|
||||
}
|
||||
|
||||
fn begin_accumulate(&self, encoder: &mut wgpu::CommandEncoder) {
|
||||
let mut pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
|
||||
label: Some("accumulate"),
|
||||
timestamp_writes: None,
|
||||
});
|
||||
|
||||
pass.set_pipeline(&self.accumulate_pipeline.pipeline);
|
||||
pass.set_push_constants(0, bytemuck::cast_slice(&[self.ifs_constants]));
|
||||
pass.set_bind_group(0, &self.accumulate_pass.bind_group, &[]);
|
||||
pass.dispatch_workgroups(1, 1, 1);
|
||||
}
|
||||
|
||||
fn begin_render(&self, encoder: &mut wgpu::CommandEncoder, output_view: &wgpu::TextureView) {
|
||||
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("render"),
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: output_view,
|
||||
resolve_target: None,
|
||||
ops: Default::default(),
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
||||
});
|
||||
|
||||
pass.set_pipeline(&self.render_pipeline.pipeline);
|
||||
pass.set_push_constants(
|
||||
wgpu::ShaderStages::FRAGMENT,
|
||||
0,
|
||||
bytemuck::cast_slice(&[self.ifs_constants]),
|
||||
);
|
||||
pass.set_bind_group(0, &self.render_pass.bind_group, &[]);
|
||||
pass.draw(0..3, 0..1);
|
||||
}
|
||||
|
||||
pub fn render(&self, run_accumulate: bool) {
|
||||
let output = self
|
||||
.surface
|
||||
.get_current_texture()
|
||||
.expect("Failed to get current texture");
|
||||
let output_view = output.texture.create_view(&Default::default());
|
||||
let mut encoder = self
|
||||
.flare
|
||||
.device
|
||||
.create_command_encoder(&Default::default());
|
||||
|
||||
if run_accumulate {
|
||||
self.begin_accumulate(&mut encoder);
|
||||
}
|
||||
self.begin_render(&mut encoder, &output_view);
|
||||
|
||||
self.flare.queue.submit(Some(encoder.finish()));
|
||||
output.present();
|
||||
}
|
||||
|
||||
pub fn resize_accumulate(&mut self) {
|
||||
let vp_dimensions = self.ifs_constants.viewport_dimensions();
|
||||
self.accumulate_pass = AccumulatePass::new(
|
||||
&self.flare.device,
|
||||
&self.accumulate_pipeline,
|
||||
(vp_dimensions.x, vp_dimensions.y),
|
||||
);
|
||||
self.render_pass = RenderPass::new(
|
||||
&self.flare.device,
|
||||
&self.render_pipeline,
|
||||
&self.accumulate_pass.accum_buffer,
|
||||
);
|
||||
self.ifs_constants
|
||||
.with_accumulate(vp_dimensions.x, vp_dimensions.y);
|
||||
}
|
||||
|
||||
pub fn resize_viewport(&mut self, width: u32, height: u32) {
|
||||
self.surface_configuration.width = width;
|
||||
self.surface_configuration.height = height;
|
||||
self.surface
|
||||
.configure(&self.flare.device, &self.surface_configuration);
|
||||
self.ifs_constants.with_viewport(width, height);
|
||||
}
|
||||
}
|
||||
|
||||
struct Application<'window> {
|
||||
flare: Arc<Flare>,
|
||||
window: Option<Arc<Window>>,
|
||||
flare_render: Option<FlareRender<'window>>,
|
||||
}
|
||||
|
||||
impl Application<'_> {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
flare: Arc::new(Flare::new()),
|
||||
window: None,
|
||||
flare_render: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler for Application<'_> {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let attributes = WindowAttributes::default()
|
||||
.with_title("Flare")
|
||||
.with_inner_size(LogicalSize::new(1024, 768));
|
||||
|
||||
let window = Arc::new(
|
||||
event_loop
|
||||
.create_window(attributes)
|
||||
.expect("Failed to create window"),
|
||||
);
|
||||
|
||||
self.window = Some(window.clone());
|
||||
|
||||
let flare_render = FlareRender::new(self.flare.clone(), window);
|
||||
flare_render.render(true);
|
||||
|
||||
self.flare_render = Some(flare_render);
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
match event {
|
||||
WindowEvent::Resized(size) => {
|
||||
let flare_render = self.flare_render.as_mut().unwrap();
|
||||
flare_render.resize_viewport(size.width, size.height);
|
||||
flare_render.render(false);
|
||||
}
|
||||
WindowEvent::MouseInput {
|
||||
button: MouseButton::Left,
|
||||
..
|
||||
} => {
|
||||
let flare_render = self.flare_render.as_mut().unwrap();
|
||||
flare_render.resize_accumulate();
|
||||
flare_render.render(true);
|
||||
}
|
||||
WindowEvent::CloseRequested => event_loop.exit(),
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn main() -> anyhow::Result<()> {
|
||||
env_logger::init();
|
||||
let _module = wgpu::include_spirv!(concat!(env!("OUT_DIR"), "/flare.spv"));
|
||||
|
||||
let event_loop = EventLoop::new()?;
|
||||
let mut application = Application::new();
|
||||
event_loop.run_app(&mut application)?;
|
||||
|
||||
Ok(())
|
||||
}
|
Reference in New Issue
Block a user