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We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + +Copyright [yyyy] [name of copyright owner] + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. diff --git a/LICENSE-MIT b/LICENSE-MIT new file mode 100644 index 0000000..31aa793 --- /dev/null +++ b/LICENSE-MIT @@ -0,0 +1,23 @@ +Permission is hereby granted, free of charge, to any +person obtaining a copy of this software and associated +documentation files (the "Software"), to deal in the +Software without restriction, including without +limitation the rights to use, copy, modify, merge, +publish, distribute, sublicense, and/or sell copies of +the Software, and to permit persons to whom the Software +is furnished to do so, subject to the following +conditions: + +The above copyright notice and this permission notice +shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF +ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED +TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A +PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT +SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR +IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. diff --git a/clippy.toml b/clippy.toml new file mode 100644 index 0000000..cda8d17 --- /dev/null +++ b/clippy.toml @@ -0,0 +1 @@ +avoid-breaking-exported-api = false diff --git a/crates/flare-shader/Cargo.toml b/crates/flare-shader/Cargo.toml new file mode 100644 index 0000000..92fd300 --- /dev/null +++ b/crates/flare-shader/Cargo.toml @@ -0,0 +1,17 @@ +[package] +name = "flare-shader" +version.workspace = true +authors.workspace = true +edition.workspace = true +license.workspace = true + +[lib] +crate-type = ["dylib", "lib"] + +[dependencies] +bytemuck.workspace = true +glam.workspace = true +spirv-std.workspace = true + +[lints] +workspace = true diff --git a/crates/flare-shader/src/lib.rs b/crates/flare-shader/src/lib.rs new file mode 100644 index 0000000..51b323b --- /dev/null +++ b/crates/flare-shader/src/lib.rs @@ -0,0 +1,141 @@ +#![cfg_attr(target_arch = "spirv", no_std)] + +use glam::{UVec2, Vec4, Vec4Swizzles, uvec2, vec2, vec4}; +use spirv_std::spirv; + +#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)] +#[repr(C)] +pub struct IfsConstants { + accum_width: u32, + accum_height: u32, + viewport_width: u32, + viewport_height: u32, + background_color: Vec4, +} + +impl IfsConstants { + pub fn new( + accum_width: u32, + accum_height: u32, + viewport_width: u32, + viewport_height: u32, + background_color: Vec4, + ) -> Self { + Self { + accum_width, + accum_height, + viewport_width, + viewport_height, + background_color, + } + } + + pub fn viewport_dimensions(&self) -> UVec2 { + uvec2(self.viewport_width, self.viewport_height) + } + + pub fn with_accumulate(&mut self, width: u32, height: u32) { + self.accum_width = width; + self.accum_height = height; + } + + pub fn with_viewport(&mut self, width: u32, height: u32) { + self.viewport_width = width; + self.viewport_height = height; + } +} + +pub trait Color { + type Element; + const BLACK: Self; + + const WHITE: Self; +} + +impl Color for Vec4 { + type Element = f32; + + const BLACK: Self = vec4(0., 0., 0., 1.); + const WHITE: Self = vec4(1., 1., 1., 1.); +} + +pub(crate) fn image_index(pixel_x: usize, pixel_y: usize, image_width: u32) -> usize { + pixel_x + pixel_y * image_width as usize +} + +#[spirv(compute(threads(1)))] +pub fn main_cs( + #[spirv(push_constant)] constants: &IfsConstants, + #[spirv(storage_buffer, descriptor_set = 0, binding = 0)] accum_image: &mut [Vec4], +) { + let block_size = 64; + for i_width in 0..constants.accum_width as usize { + for i_height in 0..constants.accum_height as usize { + let color = if (i_width / block_size % 2 == 1) != (i_height / block_size % 2 == 1) { + Vec4::BLACK + } else { + Vec4::WHITE + }; + + accum_image[image_index(i_width, i_height, constants.accum_width)] = color; + } + } +} + +#[spirv(vertex)] +pub fn main_vs( + #[spirv(vertex_index)] vert_id: u32, + #[spirv(position, invariant)] position: &mut Vec4, +) { + // Create a "quad" that fills the viewport for the fragment shader. + // The `draw` call issued by the main application will be for three vertex ID's (0, 1, 2). + // This code maps them to the points (-1, -1), (3, -1), and (-1, 3) respectively. + // Because the interior of that triangle covers the entire viewport, + // the GPU clips to the viewport and invokes the fragment shader for each pixel. + // https://stackoverflow.com/a/59739538 + // https://www.saschawillems.de/blog/2016/08/13/vulkan-tutorial-on-rendering-a-fullscreen-quad-without-buffers/ + let output_uv = vec2(((vert_id << 1) & 2) as f32, (vert_id & 2) as f32); + *position = (output_uv * 2.0 - 1.0, 0.0, 1.0).into(); +} + +#[spirv(fragment)] +pub fn main_fs( + #[spirv(frag_coord)] frag_coord: Vec4, + #[spirv(push_constant)] ifs_constants: &IfsConstants, + #[spirv(storage_buffer, descriptor_set = 0, binding = 0)] accum_image: &[Vec4], + output: &mut Vec4, +) { + // Bootleg texture sampling; map from viewport image pixel coordinates to accumulator image + // pixel coordinates + let viewport_coordinate = frag_coord.xy().as_uvec2(); + + let a_width = ifs_constants.accum_width as f32; + let a_height = ifs_constants.accum_height as f32; + let v_width = ifs_constants.viewport_width as f32; + let v_height = ifs_constants.viewport_height as f32; + + // Scale both width and height by the same factor; preserves aspect ratio + let scale_width = a_width / v_width; + let scale_height = a_height / v_height; + let scale = scale_width.max(scale_height); + + // Re-center the image in the viewport after scale + let offset_x = (v_width * scale - a_width) / 2.0; + let offset_y = (v_height * scale - a_height) / 2.0; + + let accum_coordinate = viewport_coordinate.as_vec2() * scale - vec2(offset_x, offset_y); + + if accum_coordinate.x < 0.0 + || accum_coordinate.x >= ifs_constants.accum_width as f32 + || accum_coordinate.y < 0.0 + || accum_coordinate.y >= ifs_constants.accum_height as f32 + { + *output = ifs_constants.background_color; + } else { + *output = accum_image[image_index( + accum_coordinate.x as usize, + accum_coordinate.y as usize, + ifs_constants.accum_width, + )]; + } +} diff --git a/crates/flare/Cargo.toml b/crates/flare/Cargo.toml new file mode 100644 index 0000000..7e6edf7 --- /dev/null +++ b/crates/flare/Cargo.toml @@ -0,0 +1,22 @@ +[package] +name = "flare" +version.workspace = true +authors.workspace = true +edition.workspace = true +license.workspace = true + +[dependencies] +anyhow.workspace = true +bytemuck.workspace = true +env_logger.workspace = true +flare-shader = { path = "../flare-shader" } +futures-executor.workspace = true +glam.workspace = true +wgpu.workspace = true +winit.workspace = true + +[build-dependencies] +spirv-builder.workspace = true + +[lints] +workspace = true diff --git a/crates/flare/build.rs b/crates/flare/build.rs new file mode 100644 index 0000000..6efebc9 --- /dev/null +++ b/crates/flare/build.rs @@ -0,0 +1,18 @@ +use spirv_builder::{MetadataPrintout, SpirvBuilder}; +use std::path::PathBuf; +use std::{env, fs}; + +fn main() -> Result<(), Box> { + let result = SpirvBuilder::new("../flare-shader", "spirv-unknown-vulkan1.1") + .print_metadata(MetadataPrintout::Full) + .release(false) + .build()?; + + // Copy the SPIR-V to this crate's output directory + let shader_path = result.module.unwrap_single(); + let output_path = PathBuf::from(env::var("OUT_DIR")?).join("flare.spv"); + fs::copy(shader_path, &output_path)?; + + println!("Generated shader; path={}", output_path.display()); + Ok(()) +} diff --git a/crates/flare/src/main.rs b/crates/flare/src/main.rs new file mode 100644 index 0000000..58a9b47 --- /dev/null +++ b/crates/flare/src/main.rs @@ -0,0 +1,421 @@ +use flare_shader::{Color, IfsConstants}; +use futures_executor::block_on; +use glam::Vec4; +use std::sync::Arc; +use wgpu::{ + Adapter, Device, Features, Instance, Queue, ShaderModule, Surface, SurfaceConfiguration, +}; +use winit::event::MouseButton; +use winit::{ + application::ApplicationHandler, + dpi::LogicalSize, + event::WindowEvent, + event_loop::{ActiveEventLoop, EventLoop}, + window::{Window, WindowAttributes, WindowId}, +}; + +struct AccumulatePipeline { + pipeline: wgpu::ComputePipeline, +} + +impl AccumulatePipeline { + pub fn new(device: &Device, module: &ShaderModule) -> Self { + let bindgroup_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { + label: Some("accumulate"), + entries: &[wgpu::BindGroupLayoutEntry { + binding: 0, + count: None, + visibility: wgpu::ShaderStages::COMPUTE, + ty: wgpu::BindingType::Buffer { + has_dynamic_offset: false, + min_binding_size: None, + ty: wgpu::BufferBindingType::Storage { read_only: false }, + }, + }], + }); + let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { + label: Some("accumulate"), + bind_group_layouts: &[&bindgroup_layout], + push_constant_ranges: &[wgpu::PushConstantRange { + stages: wgpu::ShaderStages::COMPUTE, + range: 0..size_of::() as u32, + }], + }); + let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor { + label: Some("accumulate"), + layout: Some(&pipeline_layout), + module, + entry_point: Some("main_cs"), + compilation_options: Default::default(), + cache: None, + }); + + Self { pipeline } + } +} + +struct AccumulatePass { + accum_buffer: wgpu::Buffer, + bind_group: wgpu::BindGroup, +} + +impl AccumulatePass { + pub fn new(device: &Device, pipeline: &AccumulatePipeline, dimensions: (u32, u32)) -> Self { + let pixels = dimensions.0 * dimensions.1; + let elements = pixels * 4; + let accum_buffer = device.create_buffer(&wgpu::BufferDescriptor { + label: Some("accumulate"), + size: elements as u64 * size_of::() as u64, + usage: wgpu::BufferUsages::STORAGE, + mapped_at_creation: false, + }); + let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor { + label: Some("accumulate"), + layout: &pipeline.pipeline.get_bind_group_layout(0), + entries: &[wgpu::BindGroupEntry { + binding: 0, + resource: accum_buffer.as_entire_binding(), + }], + }); + Self { + accum_buffer, + bind_group, + } + } +} + +struct RenderPipeline { + pipeline: wgpu::RenderPipeline, +} + +impl RenderPipeline { + pub fn new(device: &Device, module: &ShaderModule, format: wgpu::TextureFormat) -> Self { + let bindgroup_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { + label: Some("render"), + entries: &[wgpu::BindGroupLayoutEntry { + binding: 0, + count: None, + visibility: wgpu::ShaderStages::FRAGMENT, + ty: wgpu::BindingType::Buffer { + has_dynamic_offset: false, + min_binding_size: None, + ty: wgpu::BufferBindingType::Storage { read_only: true }, + }, + }], + }); + let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { + label: Some("render"), + bind_group_layouts: &[&bindgroup_layout], + push_constant_ranges: &[wgpu::PushConstantRange { + stages: wgpu::ShaderStages::FRAGMENT, + range: 0..size_of::() as u32, + }], + }); + let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { + label: Some("render"), + layout: Some(&pipeline_layout), + vertex: wgpu::VertexState { + module, + entry_point: Some("main_vs"), + compilation_options: Default::default(), + buffers: &[], + }, + primitive: Default::default(), + depth_stencil: None, + multisample: Default::default(), + fragment: Some(wgpu::FragmentState { + module, + entry_point: Some("main_fs"), + compilation_options: Default::default(), + targets: &[Some(wgpu::ColorTargetState { + format, + blend: None, + write_mask: Default::default(), + })], + }), + multiview: None, + cache: None, + }); + Self { pipeline } + } +} + +struct RenderPass { + bind_group: wgpu::BindGroup, +} + +impl RenderPass { + pub fn new(device: &Device, pipeline: &RenderPipeline, accum_buffer: &wgpu::Buffer) -> Self { + let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor { + label: Some("render"), + layout: &pipeline.pipeline.get_bind_group_layout(0), + entries: &[wgpu::BindGroupEntry { + binding: 0, + resource: accum_buffer.as_entire_binding(), + }], + }); + Self { bind_group } + } +} + +struct Flare { + instance: Instance, + adapter: Adapter, + device: Device, + queue: Queue, + module: ShaderModule, +} + +impl Flare { + pub fn new() -> Self { + let backends = wgpu::Backends::from_env().unwrap_or_default(); + let instance = Instance::new(&wgpu::InstanceDescriptor { + backends, + ..Default::default() + }); + + let adapter = instance.request_adapter(&wgpu::RequestAdapterOptions { + power_preference: wgpu::PowerPreference::HighPerformance, + force_fallback_adapter: false, + compatible_surface: None, + }); + let adapter = block_on(adapter).expect("Failed to find GPU adapter"); + + let required_limits = wgpu::Limits { + max_push_constant_size: size_of::() as u32, + ..Default::default() + }; + + let device = adapter.request_device( + &wgpu::DeviceDescriptor { + label: Some("flare"), + required_features: Features::TIMESTAMP_QUERY | Features::PUSH_CONSTANTS, + required_limits, + memory_hints: Default::default(), + }, + None, + ); + let (device, queue) = block_on(device).expect("Failed to find GPU device"); + let module = device + .create_shader_module(wgpu::include_spirv!(concat!(env!("OUT_DIR"), "/flare.spv"))); + + Flare { + instance, + adapter, + device, + queue, + module, + } + } +} + +struct FlareRender<'window> { + flare: Arc, + surface: Surface<'window>, + surface_configuration: SurfaceConfiguration, + accumulate_pipeline: AccumulatePipeline, + accumulate_pass: AccumulatePass, + render_pipeline: RenderPipeline, + render_pass: RenderPass, + ifs_constants: IfsConstants, +} + +impl FlareRender<'_> { + pub fn new(flare: Arc, window: Arc) -> Self { + let window_size = window.inner_size(); + + let surface = flare + .instance + .create_surface(window.clone()) + .expect("Unable to create surface"); + let mut surface_configuration = surface + .get_default_config(&flare.adapter, window_size.width, window_size.height) + .expect("Unable to get surface config"); + surface_configuration.present_mode = wgpu::PresentMode::AutoVsync; + surface.configure(&flare.device, &surface_configuration); + + let accumulate_pipeline = AccumulatePipeline::new(&flare.device, &flare.module); + let accumulate_pass = AccumulatePass::new( + &flare.device, + &accumulate_pipeline, + (window_size.width, window_size.height), + ); + let render_pipeline = + RenderPipeline::new(&flare.device, &flare.module, surface_configuration.format); + let render_pass = RenderPass::new( + &flare.device, + &render_pipeline, + &accumulate_pass.accum_buffer, + ); + let ifs_constants = IfsConstants::new( + window_size.width, + window_size.height, + window_size.width, + window_size.height, + Vec4::BLACK, + ); + + Self { + flare, + surface, + surface_configuration, + accumulate_pipeline, + accumulate_pass, + render_pipeline, + render_pass, + ifs_constants, + } + } + + fn begin_accumulate(&self, encoder: &mut wgpu::CommandEncoder) { + let mut pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor { + label: Some("accumulate"), + timestamp_writes: None, + }); + + pass.set_pipeline(&self.accumulate_pipeline.pipeline); + pass.set_push_constants(0, bytemuck::cast_slice(&[self.ifs_constants])); + pass.set_bind_group(0, &self.accumulate_pass.bind_group, &[]); + pass.dispatch_workgroups(1, 1, 1); + } + + fn begin_render(&self, encoder: &mut wgpu::CommandEncoder, output_view: &wgpu::TextureView) { + let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { + label: Some("render"), + color_attachments: &[Some(wgpu::RenderPassColorAttachment { + view: output_view, + resolve_target: None, + ops: Default::default(), + })], + depth_stencil_attachment: None, + timestamp_writes: None, + occlusion_query_set: None, + }); + + pass.set_pipeline(&self.render_pipeline.pipeline); + pass.set_push_constants( + wgpu::ShaderStages::FRAGMENT, + 0, + bytemuck::cast_slice(&[self.ifs_constants]), + ); + pass.set_bind_group(0, &self.render_pass.bind_group, &[]); + pass.draw(0..3, 0..1); + } + + pub fn render(&self, run_accumulate: bool) { + let output = self + .surface + .get_current_texture() + .expect("Failed to get current texture"); + let output_view = output.texture.create_view(&Default::default()); + let mut encoder = self + .flare + .device + .create_command_encoder(&Default::default()); + + if run_accumulate { + self.begin_accumulate(&mut encoder); + } + self.begin_render(&mut encoder, &output_view); + + self.flare.queue.submit(Some(encoder.finish())); + output.present(); + } + + pub fn resize_accumulate(&mut self) { + let vp_dimensions = self.ifs_constants.viewport_dimensions(); + self.accumulate_pass = AccumulatePass::new( + &self.flare.device, + &self.accumulate_pipeline, + (vp_dimensions.x, vp_dimensions.y), + ); + self.render_pass = RenderPass::new( + &self.flare.device, + &self.render_pipeline, + &self.accumulate_pass.accum_buffer, + ); + self.ifs_constants + .with_accumulate(vp_dimensions.x, vp_dimensions.y); + } + + pub fn resize_viewport(&mut self, width: u32, height: u32) { + self.surface_configuration.width = width; + self.surface_configuration.height = height; + self.surface + .configure(&self.flare.device, &self.surface_configuration); + self.ifs_constants.with_viewport(width, height); + } +} + +struct Application<'window> { + flare: Arc, + window: Option>, + flare_render: Option>, +} + +impl Application<'_> { + pub fn new() -> Self { + Self { + flare: Arc::new(Flare::new()), + window: None, + flare_render: None, + } + } +} + +impl ApplicationHandler for Application<'_> { + fn resumed(&mut self, event_loop: &ActiveEventLoop) { + let attributes = WindowAttributes::default() + .with_title("Flare") + .with_inner_size(LogicalSize::new(1024, 768)); + + let window = Arc::new( + event_loop + .create_window(attributes) + .expect("Failed to create window"), + ); + + self.window = Some(window.clone()); + + let flare_render = FlareRender::new(self.flare.clone(), window); + flare_render.render(true); + + self.flare_render = Some(flare_render); + } + + fn window_event( + &mut self, + event_loop: &ActiveEventLoop, + _window_id: WindowId, + event: WindowEvent, + ) { + match event { + WindowEvent::Resized(size) => { + let flare_render = self.flare_render.as_mut().unwrap(); + flare_render.resize_viewport(size.width, size.height); + flare_render.render(false); + } + WindowEvent::MouseInput { + button: MouseButton::Left, + .. + } => { + let flare_render = self.flare_render.as_mut().unwrap(); + flare_render.resize_accumulate(); + flare_render.render(true); + } + WindowEvent::CloseRequested => event_loop.exit(), + _ => (), + } + } +} + +pub fn main() -> anyhow::Result<()> { + env_logger::init(); + let _module = wgpu::include_spirv!(concat!(env!("OUT_DIR"), "/flare.spv")); + + let event_loop = EventLoop::new()?; + let mut application = Application::new(); + event_loop.run_app(&mut application)?; + + Ok(()) +} diff --git a/rust-toolchain.toml b/rust-toolchain.toml new file mode 100644 index 0000000..ed9bce5 --- /dev/null +++ b/rust-toolchain.toml @@ -0,0 +1,4 @@ +[toolchain] +channel = "nightly-2024-11-22" +components = ["rust-src", "rustc-dev", "llvm-tools"] +# commit_hash = b19329a37cedf2027517ae22c87cf201f93d776e \ No newline at end of file diff --git a/rustfmt.toml b/rustfmt.toml new file mode 100644 index 0000000..3501136 --- /dev/null +++ b/rustfmt.toml @@ -0,0 +1 @@ +style_edition = "2024"