WIP: Color #4

Draft
bspeice wants to merge 8 commits from color into main
4 changed files with 120 additions and 57 deletions
Showing only changes of commit 54ba76b380 - Show all commits
+6 -1
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@@ -16,7 +16,12 @@ pub fn main() -> anyhow::Result<()> {
builder.build_script.defaults = true;
builder.shader_panic_strategy = ShaderPanicStrategy::SilentExit;
builder.spirv_metadata = SpirvMetadata::Full;
builder.capabilities = vec![Capability::Int8, Capability::Int16, Capability::Int64];
builder.capabilities = vec![
Capability::Int8,
Capability::Int16,
Capability::Int64,
Capability::Float64,
];
let compile_result = builder.build()?;
let spv_path = compile_result.module.unwrap_single();
+5 -2
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@@ -64,7 +64,10 @@ mod test {
}
#[test]
pub fn has_entry_main_camera() {
assert!(has_entry_point(ExecutionModel::GLCompute, "main_camera"))
pub fn has_entry_main_image_render() {
assert!(has_entry_point(
ExecutionModel::GLCompute,
"main_image_render"
))
}
}
+20 -14
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@@ -1,12 +1,12 @@
use anyhow::{Context, Result};
use enkou_shaders::Coefficients2;
use enkou_shaders::camera::Camera;
use enkou_shaders::camera::entry::main_camera;
use enkou_shaders::camera::entry::main_image_render;
use enkou_shaders::chaos_game::entry::main_chaos_game;
use enkou_shaders::transform::Transform;
use enkou_shaders::variation::Variation;
use glam::{Affine2, IVec2, UVec2, Vec2, Vec4, uvec2, vec2};
use image::{GrayImage, Luma};
use glam::{Affine2, UVec2, Vec2, Vec4, uvec2, vec2};
use image::{Rgba, Rgba32FImage};
use std::mem;
use std::process::Command;
use tempfile::NamedTempFile;
@@ -62,20 +62,26 @@ pub fn main() -> Result<()> {
IMAGE_DIMENSION.as_vec2(),
);
let palette = &[Vec4::ONE; 2];
let mut output_points_pixel = Vec::new();
output_points_pixel.resize(ITERATIONS as usize, IVec2::ZERO);
output_points_pixel.resize(ITERATIONS as usize, Vec4::ZERO);
main_camera(&camera, &output_points_ifs, &mut output_points_pixel);
main_image_render(
&camera,
palette,
&output_points_ifs,
&mut output_points_pixel,
);
let mut image = GrayImage::new(IMAGE_DIMENSION.x, IMAGE_DIMENSION.y);
let dimensions = image.dimensions();
output_points_pixel
.iter()
.skip_while(|p| {
p.x < 0 || (p.x as u32) > dimensions.0 || p.y < 0 || (p.y as u32) > dimensions.1
})
.map(|p| (p.x as u32, p.y as u32))
.for_each(|(x, y)| image.put_pixel(x, y, Luma([255u8])));
let mut image = Rgba32FImage::new(IMAGE_DIMENSION.x, IMAGE_DIMENSION.y);
for x in 0..image.dimensions().0 {
for y in 0..image.dimensions().1 {
let pixel_index = y * IMAGE_DIMENSION.x + x;
let pixel = output_points_pixel[pixel_index as usize];
image.put_pixel(x, y, Rgba(pixel.into()));
}
}
let temp = NamedTempFile::with_suffix(".png").context("Unable to create file for image")?;
image.save(temp.path()).context("Unable to save image")?;
+89 -40
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@@ -2,8 +2,47 @@
//!
//! Map points from the IFS coordinate system to pixel coordinates. This is a lossy transformation.
use bytemuck::{Pod, Zeroable};
use glam::{Affine2, IVec2, UVec2, Vec2, vec2};
use libm::powf;
use glam::{Affine2, IVec2, UVec2, Vec2, Vec4, Vec4Swizzles, vec2};
use libm::{ceilf, floorf, powf};
/// Blending modes for mapping IFS color values (which are on a scale `[0, 1]`)
/// to RGBA colors.
#[derive(Copy, Clone)]
#[repr(u32)]
pub enum BlendMode {
/// Map IFS color values to a linear blend of the nearest two palette colors
Linear = 0,
/// Map IFS color values to the nearest single palette color
Step = 1,
}
impl Default for BlendMode {
fn default() -> Self {
BlendMode::Linear
}
}
impl BlendMode {
/// Map an IFS color value to RGBA color from the provided palette.
pub fn ifs_to_rgb(&self, color: f32, palette: &[Vec4]) -> Vec4 {
let palette_index = color * palette.len() as f32;
let palette_index_lower = floorf(palette_index) as usize;
let palette_index_upper = ceilf(palette_index) as usize;
match self {
BlendMode::Linear => {
(palette[palette_index_lower] + palette[palette_index_upper]) / 2.0
}
BlendMode::Step => palette[palette_index_lower],
}
}
}
// UNSAFE: Sound because enum has guaranteed layout (u32) and defined zero-value
unsafe impl bytemuck::Zeroable for BlendMode {}
// UNSAFE: Sound because enum has guaranteed layout (u32) and defined zero-value
unsafe impl bytemuck::Pod for BlendMode {}
/// Settings used to map IFS coordinates to pixel coordinates.
///
@@ -14,6 +53,8 @@ use libm::powf;
pub struct Camera {
dimensions: UVec2,
transform: Affine2,
blend_mode: BlendMode,
image_gamma: f32,
}
impl Camera {
@@ -50,62 +91,70 @@ impl Camera {
Camera {
dimensions,
transform,
blend_mode: BlendMode::Linear,
image_gamma: 1.5,
}
}
/// Map a point from IFS coordinates to pixel coordinates.
///
/// ```
/// # use glam::{vec2, ivec2, uvec2, Vec2};
/// # use crate::enkou_shaders::camera::Camera;
/// // Output image is 600x600 pixels, centered at the origin, no rotation, no zoom,
/// // and scaled such that it covers the range [-2, 2].
/// // Use the origin as the IFS coordinate, so the pixel coordinate is the center of the image
/// let camera = Camera::new(
/// uvec2(600, 600),
/// Vec2::ZERO,
/// 0.0,
/// Vec2::ZERO,
/// vec2(150.0, 150.0)
/// );
/// assert_eq!(camera.transform_point(vec2(0.0, 0.0)), ivec2(300, 300));
/// ```
pub fn transform_point(&self, point: Vec2) -> IVec2 {
fn transform_point(&self, point: Vec2) -> IVec2 {
self.transform.transform_point2(point).as_ivec2()
}
/// Map a point from IFS coordinates to pixel coordinates (like [`transform_point`](Camera::transform_point)),
/// and check that the result is within the provided image dimensions.
pub fn transform_point_to_image(&self, point: Vec2) -> Option<UVec2> {
let pixel_coordinates = self.transform_point(point);
/// Map a point from IFS coordinates to a pixel index and RGBA value; if the IFS coordinate
/// is outside the viewable range, return [`None`].
pub fn transform_point_to_image(&self, point: Vec4, palette: &[Vec4]) -> Option<(usize, Vec4)> {
let pixel_coordinates = self.transform_point(point.xy());
if pixel_coordinates.x < 0
|| pixel_coordinates.y < 0
|| (pixel_coordinates.x as u32) >= self.dimensions.x
|| (pixel_coordinates.y as u32) >= self.dimensions.y
{
None
} else {
Some(pixel_coordinates.as_uvec2())
return None;
}
let to_pixel_index = self.dimensions.with_y(0);
let pixel_index = pixel_coordinates.as_uvec2().dot(to_pixel_index) as usize;
let rgba = self.blend_mode.ifs_to_rgb(point.w, palette);
Some((pixel_index, rgba))
}
}
/// Shader entry point for running the camera transformation over a list of IFS coordinates
#[allow(missing_docs)]
pub mod entry {
use crate::camera::Camera;
use glam::{Vec4, Vec4Swizzles};
use spirv_std::glam::IVec2;
use glam::Vec4;
use libm::log10f;
use spirv_std::spirv;
/// Transform IFS coordinates to pixel coordinates
#[spirv(compute(entry_point_name = "main_camera", threads(1)))]
pub fn main_camera(
/// Render an output image from a list of IFS coordinates.
///
/// Arguments:
/// * `camera` - Camera settings for mapping IFS coordinates to pixel coordinates
/// * `palette` - Color palette to use when mapping IFS color to RGB colors. Individual elements
/// are assumed to be RGBA values on the scale of `[0, 1]`
/// * `coordinates_ifs` - IFS coordinates to use for the output image
/// * `image` - Buffer for the output image
#[spirv(compute(entry_point_name = "main_image_render", threads(1)))]
pub fn main_image_render(
#[spirv(storage_buffer, descriptor_set = 0, binding = 0)] camera: &Camera,
#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] palette: &[Vec4],
#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] coordinates_ifs: &[Vec4],
#[spirv(storage_buffer, descriptor_set = 1, binding = 0)] coordinates_pixel: &mut [IVec2],
#[spirv(storage_buffer, descriptor_set = 1, binding = 0)] image: &mut [Vec4],
) {
for i in 0..coordinates_ifs.len() {
coordinates_pixel[i] = camera.transform_point(coordinates_ifs[i].xy())
for coordinate_index in 0..coordinates_ifs.len() {
camera
.transform_point_to_image(coordinates_ifs[coordinate_index], palette)
.map(|(pixel_index, rgba)| image[pixel_index] += rgba);
}
for pixel_index in 0..image.len() {
// TODO: Fix the bootleg gamma adjustment
let pixel_unscaled = image[pixel_index];
let pixel =
pixel_unscaled * log10f(pixel_unscaled.w) / (pixel_unscaled.w * camera.image_gamma);
image[pixel_index] = pixel;
}
}
}
@@ -117,7 +166,7 @@ mod test {
use libm::powf;
#[test]
pub fn manual_camera() {
fn manual_camera() {
let starting_point = vec2(1.0, 1.0);
// Move the origin; points move right and up by one unit, giving us (2.0, 2.0)
@@ -155,7 +204,7 @@ mod test {
}
#[test]
pub fn point_outside_camera() {
fn point_outside_camera() {
// Scale 250 for an image 1000 x 1000 gives an effective range of [-2, 2]
let camera = Camera::new(
uvec2(1000, 1000),
@@ -170,7 +219,7 @@ mod test {
}
#[test]
pub fn point_outside_camera_negative() {
fn point_outside_camera_negative() {
// Scale 250 for an image 1000 x 1000 gives an effective range of [-2, 2]
let camera = Camera::new(
uvec2(1000, 1000),
@@ -185,7 +234,7 @@ mod test {
}
#[test]
pub fn aspect_ratio() {
fn aspect_ratio() {
// Scale 100 for an image 1600 x 900 gives an effective X range of [-8, 8],
// and effective Y range of [-4.5, 4.5]
let camera = Camera::new(