WIP: Color #4

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bspeice wants to merge 8 commits from color into main
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+54 -14
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@@ -3,7 +3,7 @@
//! Map points from the IFS coordinate system to pixel coordinates. This is a lossy transformation.
use bytemuck::{Pod, Zeroable};
use glam::{Affine2, IVec2, UVec2, Vec2, Vec4, Vec4Swizzles, vec2};
use libm::{ceilf, floorf, powf};
use libm::{floorf, powf};
/// Blending modes for mapping IFS color values (which are on a scale `[0, 1]`)
/// to RGBA colors.
@@ -26,15 +26,15 @@ impl Default for BlendMode {
impl BlendMode {
/// Map an IFS color value to RGBA color from the provided palette.
pub fn ifs_to_rgb(&self, color: f32, palette: &[Vec4]) -> Vec4 {
let palette_index = color * palette.len() as f32;
let palette_index_lower = floorf(palette_index) as usize;
let palette_index_upper = ceilf(palette_index) as usize;
let colors_m_one = palette.len() - 1;
let period = 1.0 / colors_m_one as f32;
let index_lower = floorf(color / period) as usize;
let index_upper = (index_lower + 1).clamp(0, colors_m_one);
let rem = color % period / period;
match self {
BlendMode::Linear => {
(palette[palette_index_lower] + palette[palette_index_upper]) / 2.0
}
BlendMode::Step => palette[palette_index_lower],
BlendMode::Linear => palette[index_lower].lerp(palette[index_upper], rem),
BlendMode::Step => palette[index_lower],
}
}
}
@@ -161,12 +161,52 @@ pub mod entry {
#[cfg(test)]
mod test {
use crate::camera::Camera;
use glam::{Affine2, Vec2, ivec2, uvec2, vec2};
use crate::camera::{BlendMode, Camera};
use glam::{Affine2, Vec2, Vec4, ivec2, uvec2, vec2};
use libm::powf;
fn vec4s(value: f32) -> Vec4 {
Vec4::splat(value)
}
#[test]
fn manual_camera() {
fn blend_linear() {
let ifs_to_rgb = |color, palette| BlendMode::Linear.ifs_to_rgb(color, palette);
let palette = &[vec4s(0.0), vec4s(1.0)];
assert_eq!(ifs_to_rgb(0.0, palette), vec4s(0.0));
assert_eq!(ifs_to_rgb(0.5, palette), vec4s(0.5));
assert_eq!(ifs_to_rgb(1.0, palette), vec4s(1.0));
let palette = &[vec4s(1.0), vec4s(2.0), vec4s(3.0)];
assert_eq!(ifs_to_rgb(0.0, palette), vec4s(1.0));
assert_eq!(ifs_to_rgb(0.5, palette), vec4s(2.0));
assert_eq!(ifs_to_rgb(1.0, palette), vec4s(3.0));
let palette = &[vec4s(1.0), vec4s(2.0), vec4s(3.0), vec4s(4.0)];
assert_eq!(ifs_to_rgb(0.0, palette), vec4s(1.0));
assert_eq!(ifs_to_rgb(0.5, palette), vec4s(2.5));
assert_eq!(ifs_to_rgb(1.0, palette), vec4s(4.0));
}
#[test]
fn blend_step() {
let ifs_to_rgb = |color, palette| BlendMode::Step.ifs_to_rgb(color, palette);
let palette = &[vec4s(0.0), vec4s(1.0)];
assert_eq!(ifs_to_rgb(0.5, palette), vec4s(0.0));
let palette = &[vec4s(1.0), vec4s(2.0), vec4s(3.0)];
assert_eq!(ifs_to_rgb(0.0, palette), palette[0]);
assert_eq!(ifs_to_rgb(0.25, palette), palette[0]);
assert_eq!(ifs_to_rgb(0.4, palette), palette[0]);
assert_eq!(ifs_to_rgb(0.5, palette), palette[1]);
assert_eq!(ifs_to_rgb(0.7, palette), palette[1]);
assert_eq!(ifs_to_rgb(1.0, palette), palette[2]);
}
#[test]
fn camera_manual() {
let starting_point = vec2(1.0, 1.0);
// Move the origin; points move right and up by one unit, giving us (2.0, 2.0)
@@ -204,7 +244,7 @@ mod test {
}
#[test]
fn point_outside_camera() {
fn camera_point_outside_image() {
// Scale 250 for an image 1000 x 1000 gives an effective range of [-2, 2]
let camera = Camera::new(
uvec2(1000, 1000),
@@ -219,7 +259,7 @@ mod test {
}
#[test]
fn point_outside_camera_negative() {
fn camera_point_outside_image_negative() {
// Scale 250 for an image 1000 x 1000 gives an effective range of [-2, 2]
let camera = Camera::new(
uvec2(1000, 1000),
@@ -234,7 +274,7 @@ mod test {
}
#[test]
fn aspect_ratio() {
fn camera_aspect_ratio() {
// Scale 100 for an image 1600 x 900 gives an effective X range of [-8, 8],
// and effective Y range of [-4.5, 4.5]
let camera = Camera::new(