Run cargo fmt

This commit is contained in:
2026-06-27 10:11:01 -04:00
parent beb1c8526f
commit 67b94522d0
3 changed files with 14 additions and 8 deletions
+2 -2
View File
@@ -3,13 +3,13 @@ use enkou_shaders::Coefficients2;
use enkou_shaders::camera::Camera; use enkou_shaders::camera::Camera;
use enkou_shaders::chaos_game::ChaosGame; use enkou_shaders::chaos_game::ChaosGame;
use enkou_shaders::transform::Transform; use enkou_shaders::transform::Transform;
use glam::{Affine2, Vec2, uvec2, UVec2}; use glam::{Affine2, UVec2, Vec2, uvec2};
use image::{GrayImage, Luma}; use image::{GrayImage, Luma};
use rand::SeedableRng; use rand::SeedableRng;
use rand_xoshiro::Xoshiro256StarStar; use rand_xoshiro::Xoshiro256StarStar;
use std::mem; use std::mem;
use std::process::Command; use std::process::Command;
use tempfile::{NamedTempFile}; use tempfile::NamedTempFile;
const ITERATIONS: u32 = 50_000; const ITERATIONS: u32 = 50_000;
const ITERATIONS_DISCARD: u32 = 20; const ITERATIONS_DISCARD: u32 = 20;
+10 -4
View File
@@ -1,7 +1,7 @@
use glam::{vec2, Vec2}; use crate::transform::Transform;
use glam::{Vec2, vec2};
use rand::distr::{Distribution, StandardUniform}; use rand::distr::{Distribution, StandardUniform};
use rand::{Rng, RngExt}; use rand::{Rng, RngExt};
use crate::transform::Transform;
struct BiUnit; struct BiUnit;
impl Distribution<f32> for BiUnit { impl Distribution<f32> for BiUnit {
@@ -52,7 +52,12 @@ pub struct ChaosGame<'a, R: Rng> {
impl<'a, R: Rng> ChaosGame<'a, R> { impl<'a, R: Rng> ChaosGame<'a, R> {
pub fn new(rng: &'a mut R, transforms: &'a [Transform], weights: &'a [f32]) -> Self { pub fn new(rng: &'a mut R, transforms: &'a [Transform], weights: &'a [f32]) -> Self {
let current_point = vec2(rng.sample(BiUnit), rng.sample(BiUnit)); let current_point = vec2(rng.sample(BiUnit), rng.sample(BiUnit));
ChaosGame { current_point, rng, transforms, weights } ChaosGame {
current_point,
rng,
transforms,
weights,
}
} }
} }
@@ -60,7 +65,8 @@ impl<'a, R: Rng> Iterator for ChaosGame<'a, R> {
type Item = Vec2; type Item = Vec2;
fn next(&mut self) -> Option<Self::Item> { fn next(&mut self) -> Option<Self::Item> {
let (next_point, _) = step_chaos_game(self.current_point, self.rng, self.transforms, self.weights); let (next_point, _) =
step_chaos_game(self.current_point, self.rng, self.transforms, self.weights);
self.current_point = next_point; self.current_point = next_point;
Some(next_point) Some(next_point)