From 67b94522d021fcba6ebab147d0b17fce2bf74079 Mon Sep 17 00:00:00 2001 From: Bradlee Speice Date: Sat, 27 Jun 2026 10:11:01 -0400 Subject: [PATCH] Run `cargo fmt` --- enkou-shaders/examples/gasket.rs | 4 ++-- enkou-shaders/src/chaos_game.rs | 16 +++++++++++----- enkou-shaders/src/transform.rs | 2 +- 3 files changed, 14 insertions(+), 8 deletions(-) diff --git a/enkou-shaders/examples/gasket.rs b/enkou-shaders/examples/gasket.rs index ae0b8ac..0b7e1da 100644 --- a/enkou-shaders/examples/gasket.rs +++ b/enkou-shaders/examples/gasket.rs @@ -3,13 +3,13 @@ use enkou_shaders::Coefficients2; use enkou_shaders::camera::Camera; use enkou_shaders::chaos_game::ChaosGame; use enkou_shaders::transform::Transform; -use glam::{Affine2, Vec2, uvec2, UVec2}; +use glam::{Affine2, UVec2, Vec2, uvec2}; use image::{GrayImage, Luma}; use rand::SeedableRng; use rand_xoshiro::Xoshiro256StarStar; use std::mem; use std::process::Command; -use tempfile::{NamedTempFile}; +use tempfile::NamedTempFile; const ITERATIONS: u32 = 50_000; const ITERATIONS_DISCARD: u32 = 20; diff --git a/enkou-shaders/src/chaos_game.rs b/enkou-shaders/src/chaos_game.rs index 718ab56..56190f0 100644 --- a/enkou-shaders/src/chaos_game.rs +++ b/enkou-shaders/src/chaos_game.rs @@ -1,7 +1,7 @@ -use glam::{vec2, Vec2}; +use crate::transform::Transform; +use glam::{Vec2, vec2}; use rand::distr::{Distribution, StandardUniform}; use rand::{Rng, RngExt}; -use crate::transform::Transform; struct BiUnit; impl Distribution for BiUnit { @@ -52,7 +52,12 @@ pub struct ChaosGame<'a, R: Rng> { impl<'a, R: Rng> ChaosGame<'a, R> { pub fn new(rng: &'a mut R, transforms: &'a [Transform], weights: &'a [f32]) -> Self { let current_point = vec2(rng.sample(BiUnit), rng.sample(BiUnit)); - ChaosGame { current_point, rng, transforms, weights } + ChaosGame { + current_point, + rng, + transforms, + weights, + } } } @@ -60,9 +65,10 @@ impl<'a, R: Rng> Iterator for ChaosGame<'a, R> { type Item = Vec2; fn next(&mut self) -> Option { - let (next_point, _) = step_chaos_game(self.current_point, self.rng, self.transforms, self.weights); + let (next_point, _) = + step_chaos_game(self.current_point, self.rng, self.transforms, self.weights); self.current_point = next_point; Some(next_point) } -} \ No newline at end of file +} diff --git a/enkou-shaders/src/transform.rs b/enkou-shaders/src/transform.rs index c692672..e343827 100644 --- a/enkou-shaders/src/transform.rs +++ b/enkou-shaders/src/transform.rs @@ -15,4 +15,4 @@ impl Transform { pub fn transform_point(&self, point: Vec2) -> Vec2 { self.coefficients.transform_point2(point) } -} \ No newline at end of file +}