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https://github.com/speice-io/isomorphic-rust
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Add a modern example that doesn't need Webpack patching
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seed/static/index.css
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seed/static/index.css
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body {
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font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Helvetica, Arial, sans-serif;
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margin: auto;
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max-width: 38rem;
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padding: 2rem;
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}
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seed/static/index.html
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seed/static/index.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<title>Hello World!</title>
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<link rel="stylesheet" href="index.css">
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</head>
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<body>
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<h1>💖 Hello World!</h1>
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<p>Welcome to your Electron application.</p>
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<div id="app"></div>
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</body>
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<script src="./bundle.js"></script>
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</html>
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seed/static/index.js
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seed/static/index.js
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const { app, BrowserWindow } = require('electron');
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const path = require('path');
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// Handle creating/removing shortcuts on Windows when installing/uninstalling.
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if (require('electron-squirrel-startup')) { // eslint-disable-line global-require
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app.quit();
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}
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const createWindow = () => {
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// Create the browser window.
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const mainWindow = new BrowserWindow({
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width: 800,
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height: 600,
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});
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// and load the index.html of the app.
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mainWindow.loadFile(path.join(__dirname, 'index.html'));
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// Open the DevTools.
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mainWindow.webContents.openDevTools();
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};
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// This method will be called when Electron has finished
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// initialization and is ready to create browser windows.
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// Some APIs can only be used after this event occurs.
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app.on('ready', createWindow);
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// Quit when all windows are closed, except on macOS. There, it's common
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// for applications and their menu bar to stay active until the user quits
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// explicitly with Cmd + Q.
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app.on('window-all-closed', () => {
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if (process.platform !== 'darwin') {
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app.quit();
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}
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});
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app.on('activate', () => {
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// On OS X it's common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (BrowserWindow.getAllWindows().length === 0) {
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createWindow();
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}
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});
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// In this file you can include the rest of your app's specific main process
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// code. You can also put them in separate files and import them here.
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