Add a minimal and plain stdweb example

This commit is contained in:
Bradlee Speice 2018-09-08 23:38:34 -04:00
parent ab6e31770d
commit 5cb79f2828
27 changed files with 16026 additions and 17 deletions

42
minimal/.compilerc Normal file
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{
"env": {
"development": {
"application/javascript": {
"presets": [
[
"env",
{
"targets": {
"electron": 2
}
}
],
"react"
],
"plugins": [
"transform-async-to-generator"
],
"sourceMaps": "inline"
}
},
"production": {
"application/javascript": {
"presets": [
[
"env",
{
"targets": {
"electron": 2
}
}
],
"react"
],
"plugins": [
"transform-async-to-generator"
],
"sourceMaps": "none"
}
}
}
}

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minimal/.eslintrc Normal file
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{
"extends": "eslint-config-airbnb",
"rules": {
"import/extensions": 0,
"import/no-extraneous-dependencies": 0,
"import/no-unresolved": [2, { "ignore": ["electron"] }],
"linebreak-style": 0
}
}

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minimal/.gitignore vendored Normal file
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node_modules/
Cargo.lock
target/
dist/

30
minimal/Cargo.toml Normal file
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[package]
authors = ["Bradlee Speice"]
categories = ["wasm"]
description = "A no-framework WASM Electron app"
license = "Apache-2.0/MIT"
name = "rust_webpack"
readme = "./README.md"
repository = "https://github.com/rustwasm/rust-webpack-template"
version = "0.1.0"
[lib]
crate-type = ["cdylib"]
[dependencies]
cfg-if = "0.1.5"
wasm-bindgen = "0.2.19"
# The `console_error_panic_hook` crate provides better debugging of panics by
# logging them with `console.error`. This is great for development, but requires
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
# code size when deploying.
console_error_panic_hook = { version = "0.1.5", optional = true }
# `wee_alloc` is a tiny allocator for wasm that is only ~1K in code size
# compared to the default allocator's ~10K. It is slower than the default
# allocator, however.
wee_alloc = { version = "0.4.2", optional = true }
[features]
default-features = ["console_error_panic_hook", "wee_alloc"]

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minimal/build.sh Executable file
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DIR="$(dirname $0)"
WASM_DIR="$DIR/target/wasm32-unknown-unknown"
WASM_NAME="$(cat "$DIR/Cargo.toml" | grep name | sed 's/name = "//' | sed 's/"//g')"
APP_DIR="$DIR/dist/"
if [ ! -d "$APP_DIR" ]; then
mkdir "$APP_DIR"
fi
cp "$DIR/static/"* "$APP_DIR"
if [ -z "$(which cargo)" ]; then
echo 'Must install `cargo` before proceeding. Please see https://rustup.rs/ for more information.'
exit 1
fi
if [ -z "$(which wasm-bindgen)" ]; then
echo "Installing wasm-bindgen-cli"
cargo install wasm-bindgen-cli
fi
cargo +nightly build --target=wasm32-unknown-unknown && \
wasm-bindgen "$WASM_DIR/debug/$WASM_NAME.wasm" --out-dir "$APP_DIR" --no-typescript && \
# Have to use --mode=development so we can patch out the call to instantiateStreaming
"$DIR/node_modules/webpack-cli/bin/cli.js" --mode=development "$APP_DIR/app_loader.js" -o "$APP_DIR/bundle.js" && \
sed -i 's/.*instantiateStreaming.*//g' "$APP_DIR/bundle.js"

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minimal/package.json Normal file
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{
"name": "electron_percy_wasm",
"productName": "electron_percy_wasm",
"version": "1.0.0",
"description": "My Electron application description",
"main": "dist/index.js",
"scripts": {
"prestart": "./build.sh",
"start": "electron-forge start",
"package": "electron-forge package",
"make": "electron-forge make",
"lint": "eslint src"
},
"keywords": [],
"author": "bspeice",
"license": "MIT",
"config": {
"forge": {
"make_targets": {
"win32": [
"squirrel"
],
"darwin": [
"zip"
],
"linux": [
"deb",
"rpm"
]
},
"electronPackagerConfig": {
"packageManager": "yarn"
},
"electronWinstallerConfig": {
"name": "electron_percy_wasm"
},
"electronInstallerDebian": {},
"electronInstallerRedhat": {},
"github_repository": {
"owner": "",
"name": ""
},
"windowsStoreConfig": {
"packageName": "",
"name": "electron_percy_wasm"
}
}
},
"dependencies": {
"electron-compile": "^6.4.3",
"webpack": "^4.17.1",
"webpack-cli": "^3.1.0"
},
"devDependencies": {
"babel-plugin-transform-async-to-generator": "^6.24.1",
"babel-preset-env": "^1.7.0",
"babel-preset-react": "^6.24.1",
"electron-forge": "^5.2.2",
"electron-prebuilt-compile": "2.0.7",
"eslint": "^3",
"eslint-config-airbnb": "^15",
"eslint-plugin-import": "^2",
"eslint-plugin-jsx-a11y": "^5",
"eslint-plugin-react": "^7"
}
}

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minimal/src/lib.rs Normal file
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#[macro_use]
extern crate cfg_if;
extern crate wasm_bindgen;
use wasm_bindgen::prelude::*;
cfg_if! {
// When the `console_error_panic_hook` feature is enabled, we can call the
// `set_panic_hook` function to get better error messages if we ever panic.
if #[cfg(feature = "console_error_panic_hook")] {
extern crate console_error_panic_hook;
use console_error_panic_hook::set_once as set_panic_hook;
}
}
cfg_if! {
// When the `wee_alloc` feature is enabled, use `wee_alloc` as the global
// allocator.
if #[cfg(feature = "wee_alloc")] {
extern crate wee_alloc;
#[global_allocator]
static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT;
}
}
// Definitions of the functionality available in JS, which wasm-bindgen will
// generate shims for today (and eventually these should be near-0 cost!)
//
// These definitions need to be hand-written today but the current vision is
// that we'll use WebIDL to generate this `extern` block into a crate which you
// can link and import. There's a tracking issue for this at
// https://github.com/rustwasm/wasm-bindgen/issues/42
//
// In the meantime these are written out by hand and correspond to the names and
// signatures documented on MDN, for example
#[wasm_bindgen]
extern "C" {
type HTMLDocument;
static document: HTMLDocument;
#[wasm_bindgen(method)]
fn createElement(this: &HTMLDocument, tagName: &str) -> Element;
#[wasm_bindgen(method, getter)]
fn body(this: &HTMLDocument) -> Element;
type Element;
#[wasm_bindgen(method, setter = innerHTML)]
fn set_inner_html(this: &Element, html: &str);
#[wasm_bindgen(method, js_name = appendChild)]
fn append_child(this: &Element, other: Element);
}
// Called by our JS entry point to run the example
#[wasm_bindgen]
pub fn run() {
let val = document.createElement("p");
val.set_inner_html("IT IS ALIVE");
document.body().append_child(val);
}

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const app = import("./app")
app.then(() => {
const app = import("./rust_webpack")
app.then(module => {
console.log("Finished resolving application bundle")
module.run()
}, (e) => {
console.log("Unable to resolve application bundle: ")
console.log(e)

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minimal/static/index.html Normal file
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title></title>
</head>
<body>
</body>
<script src="./bundle.js"/>
</html>

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minimal/static/index.js Normal file
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import { app, BrowserWindow } from 'electron';
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow;
const createWindow = () => {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 800,
height: 600,
});
// and load the index.html of the app.
mainWindow.loadURL(`file://${__dirname}/index.html`);
// Open the DevTools.
mainWindow.webContents.openDevTools();
// Emitted when the window is closed.
mainWindow.on('closed', () => {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null;
});
};
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow);
// Quit when all windows are closed.
app.on('window-all-closed', () => {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit();
}
});
app.on('activate', () => {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow();
}
});
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and import them here.

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[package]
name = "electron_percy_wasm"
name = "percy"
version = "0.1.0"
authors = ["Bradlee Speice <bradlee@speice.io>"]

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import { main } from "./electron_percy_wasm"
let rootNode = document.getElementById('root')
rootNode.parentElement.replaceChild(main(), rootNode)
rootNode = document.getElementById('root')

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[package]
name = "electron_percy_wasm"
name = "percy"
version = "0.1.0"
authors = ["Bradlee Speice <bradlee@speice.io>"]

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import { main } from "./electron_percy_wasm"
let rootNode = document.getElementById('root')
rootNode.parentElement.replaceChild(main(), rootNode)
rootNode = document.getElementById('root')

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const app = import("./app")
app.then(() => {
const app = import("./percy")
app.then(module => {
console.log("Finished resolving application bundle")
let rootNode = document.getElementById('root')
rootNode.parentElement.replaceChild(module.main(), rootNode)
rootNode = document.getElementById('root')
}, (e) => {
console.log("Unable to resolve application bundle: ")
console.log(e)

42
stdweb/.compilerc Normal file
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{
"env": {
"development": {
"application/javascript": {
"presets": [
[
"env",
{
"targets": {
"electron": 2
}
}
],
"react"
],
"plugins": [
"transform-async-to-generator"
],
"sourceMaps": "inline"
}
},
"production": {
"application/javascript": {
"presets": [
[
"env",
{
"targets": {
"electron": 2
}
}
],
"react"
],
"plugins": [
"transform-async-to-generator"
],
"sourceMaps": "none"
}
}
}
}

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stdweb/.eslintrc Normal file
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{
"extends": "eslint-config-airbnb",
"rules": {
"import/extensions": 0,
"import/no-extraneous-dependencies": 0,
"import/no-unresolved": [2, { "ignore": ["electron"] }],
"linebreak-style": 0
}
}

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stdweb/.gitignore vendored Normal file
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node_modules/
Cargo.lock
target/
dist/

16
stdweb/Cargo.toml Normal file
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[package]
authors = ["Bradlee Speice"]
categories = ["wasm"]
description = "A no-framework WASM Electron app"
license = "Apache-2.0/MIT"
name = "stdweb_electron"
readme = "./README.md"
repository = "https://github.com/rustwasm/rust-webpack-template"
version = "0.1.0"
[lib]
crate-type = ["cdylib"]
[dependencies]
stdweb = "0.4"
wasm-bindgen = "0.2"

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stdweb/build.sh Executable file
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DIR="$(dirname $0)"
WASM_DIR="$DIR/target/wasm32-unknown-unknown"
WASM_NAME="$(cat "$DIR/Cargo.toml" | grep name | sed 's/name = "//' | sed 's/"//g')"
APP_DIR="$DIR/dist/"
if [ ! -d "$APP_DIR" ]; then
mkdir "$APP_DIR"
fi
cp "$DIR/static/"* "$APP_DIR"
if [ -z "$(which cargo)" ]; then
echo 'Must install `cargo` before proceeding. Please see https://rustup.rs/ for more information.'
exit 1
fi
cargo +nightly build --target=wasm32-unknown-unknown && \
wasm-bindgen "$WASM_DIR/debug/$WASM_NAME.wasm" --out-dir "$APP_DIR" --no-typescript && \
# Have to use --mode=development so we can patch out the call to instantiateStreaming
"$DIR/node_modules/webpack-cli/bin/cli.js" --mode=development "$APP_DIR/app_loader.js" -o "$APP_DIR/bundle.js" && \
sed -i 's/.*instantiateStreaming.*//g' "$APP_DIR/bundle.js"

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stdweb/package.json Normal file
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{
"name": "electron_percy_wasm",
"productName": "electron_percy_wasm",
"version": "1.0.0",
"description": "My Electron application description",
"main": "dist/index.js",
"scripts": {
"prestart": "./build.sh",
"start": "electron-forge start",
"package": "electron-forge package",
"make": "electron-forge make",
"lint": "eslint src"
},
"keywords": [],
"author": "bspeice",
"license": "MIT",
"config": {
"forge": {
"make_targets": {
"win32": [
"squirrel"
],
"darwin": [
"zip"
],
"linux": [
"deb",
"rpm"
]
},
"electronPackagerConfig": {
"packageManager": "yarn"
},
"electronWinstallerConfig": {
"name": "electron_percy_wasm"
},
"electronInstallerDebian": {},
"electronInstallerRedhat": {},
"github_repository": {
"owner": "",
"name": ""
},
"windowsStoreConfig": {
"packageName": "",
"name": "electron_percy_wasm"
}
}
},
"dependencies": {
"electron-compile": "^6.4.3",
"webpack": "^4.17.1",
"webpack-cli": "^3.1.0"
},
"devDependencies": {
"babel-plugin-transform-async-to-generator": "^6.24.1",
"babel-preset-env": "^1.7.0",
"babel-preset-react": "^6.24.1",
"electron-forge": "^5.2.2",
"electron-prebuilt-compile": "2.0.7",
"eslint": "^3",
"eslint-config-airbnb": "^15",
"eslint-plugin-import": "^2",
"eslint-plugin-jsx-a11y": "^5",
"eslint-plugin-react": "^7"
}
}

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#![feature(custom_attribute)]
extern crate stdweb;
extern crate wasm_bindgen;
use wasm_bindgen::prelude::*;
use stdweb::web::document;
use stdweb::web::INode;
use stdweb::web::IElement;
#[wasm_bindgen]
pub fn run() {
let doc = document();
let val = doc.create_element("p").unwrap();
val.set_attribute("innerHTML", "IT IS ALIVE").unwrap();
doc.body().unwrap().append_child(&val);
}

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const app = import("./stdweb_electron")
app.then(module => {
console.log("Finished resolving application bundle")
console.log(module)
module.run()
}, (e) => {
console.log("Unable to resolve application bundle: ")
console.log(e)
})

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title></title>
</head>
<body>
<p>Loading...</p>
</body>
<script src="./bundle.js"/>
</html>

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stdweb/static/index.js Normal file
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import { app, BrowserWindow } from 'electron';
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow;
const createWindow = () => {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 800,
height: 600,
});
// and load the index.html of the app.
mainWindow.loadURL(`file://${__dirname}/index.html`);
// Open the DevTools.
mainWindow.webContents.openDevTools();
// Emitted when the window is closed.
mainWindow.on('closed', () => {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null;
});
};
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow);
// Quit when all windows are closed.
app.on('window-all-closed', () => {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit();
}
});
app.on('activate', () => {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow();
}
});
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and import them here.

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