speice.io/blog/2025-03-30-draw-compute-shader/draw-compute/shader/src/lib.rs

134 lines
4.1 KiB
Rust

#![no_std]
use glam::Vec4Swizzles;
use spirv_std::spirv;
pub trait DrawSettings: Copy + Sized + bytemuck::Pod + bytemuck::Zeroable {}
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
#[repr(C)]
pub struct DrawSized {
pub image_size: glam::UVec2,
pub viewport_size: glam::UVec2,
}
impl DrawSettings for DrawSized {}
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
#[repr(C)]
pub struct DrawRect {
pub image_size: glam::UVec2,
pub viewport_size: glam::UVec2,
pub viewport_offset: glam::UVec2,
}
impl DrawSettings for DrawRect {}
const BLOCK_SIZE: usize = 16;
const BLACK: glam::Vec4 = glam::vec4(0.0, 0.0, 0.0, 1.0);
const WHITE: glam::Vec4 = glam::vec4(1.0, 1.0, 1.0, 1.0);
fn image_index(x: usize, y: usize, width: usize) -> usize {
y * width + x
}
fn in_bounds(image_coordinate: glam::Vec2, image_size: glam::Vec2) -> bool {
image_coordinate.cmpge(glam::Vec2::ZERO).all() && image_coordinate.cmplt(image_size).all()
}
#[spirv(compute(threads(1)))]
pub fn main_cs_bounding(
#[spirv(uniform, descriptor_set = 0, binding = 0)] viewport: &DrawSized,
#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] image: &mut [glam::Vec4],
) {
let width = viewport.image_size.x as usize;
let height = viewport.image_size.y as usize;
for x in 0..width {
for y in 0..height {
image[image_index(x, y, width)] =
if x == 0 || x == width - 1 || y == 0 || y == height - 1 {
WHITE
} else {
BLACK
}
}
}
}
#[spirv(compute(threads(1)))]
pub fn main_cs_blocks(
#[spirv(uniform, descriptor_set = 0, binding = 0)] viewport: &DrawSized,
#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] image: &mut [glam::Vec4],
) {
let width = viewport.image_size.x as usize;
let height = viewport.image_size.y as usize;
for x in 0..width {
let x_even = x / BLOCK_SIZE % 2 == 0;
for y in 0..height {
let y_even = y / BLOCK_SIZE % 2 == 0;
let color = if x_even == y_even { BLACK } else { WHITE };
let index = image_index(x, y, width);
image[index] = color;
}
}
}
#[spirv(vertex)]
pub fn main_vs(
#[spirv(vertex_index)] vert_id: u32,
#[spirv(position, invariant)] position: &mut glam::Vec4,
) {
let output_uv = glam::vec2(((vert_id << 1) & 2) as f32, (vert_id & 2) as f32);
*position = (output_uv * 2.0 - 1.0, 0.0, 1.0).into();
}
#[spirv(fragment)]
pub fn main_fs_size(
#[spirv(frag_coord)] frag_coord: glam::Vec4,
#[spirv(uniform, descriptor_set = 0, binding = 0)] draw_settings: &DrawSized,
#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] image: &mut [glam::Vec4],
output: &mut glam::Vec4,
) {
let vp_size = draw_settings.viewport_size.as_vec2();
let img_size = draw_settings.image_size.as_vec2();
let scale = (vp_size / img_size).min_element();
let img_offset = (vp_size / scale - img_size) / 2.0;
let img_coord = frag_coord.xy() / scale - img_offset;
*output = if in_bounds(img_coord, img_size) {
image[image_index(
img_coord.x as usize,
img_coord.y as usize,
img_size.x as usize,
)]
} else {
BLACK
}
}
#[spirv(fragment)]
pub fn main_fs_rect(
#[spirv(frag_coord)] frag_coord: glam::Vec4,
#[spirv(uniform, descriptor_set = 0, binding = 0)] draw_settings: &DrawRect,
#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] image: &mut [glam::Vec4],
output: &mut glam::Vec4,
) {
let vp_size = draw_settings.viewport_size.as_vec2();
let img_size = draw_settings.image_size.as_vec2();
let scale = (vp_size / img_size).min_element();
let img_offset = (vp_size / scale - img_size) / 2.0;
let img_coord =
(frag_coord.xy() - draw_settings.viewport_offset.as_vec2()) / scale - img_offset;
*output = if in_bounds(img_coord, img_size) {
image[image_index(
img_coord.x as usize,
img_coord.y as usize,
img_size.x as usize,
)]
} else {
BLACK
}
}