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href=/2015/11/welcome>Welcome, and an algorithm</a></ul></div></nav></aside><main class="col col--7"><article><header><h1 class=title_f1Hy>Allocations in Rust: Summary</h1><div class="container_mt6G margin-vert--md"><time datetime=2019-02-09T12:00:00.000Z>February 9, 2019</time> · <!-- -->2 min read</div><div class="margin-top--md margin-bottom--sm row"><div class="col col--12 authorCol_Hf19"><div class="avatar margin-bottom--sm"><div class="avatar__intro authorDetails_lV9A"><div class=avatar__name><span class=authorName_yefp>Bradlee Speice</span></div><div class=authorSocials_rSDt><a href=https://github.com/bspeice target=_blank rel="noopener noreferrer" class=authorSocialLink_owbf title=GitHub><svg viewBox="0 0 256 250" width=1em height=1em class="authorSocialLink_owbf githubSvg_Uu4N" style=--dark:#000;--light:#fff preserveAspectRatio=xMidYMid><path d="M128.001 0C57.317 0 0 57.307 0 128.001c0 56.554 36.676 104.535 87.535 121.46 6.397 1.185 8.746-2.777 8.746-6.158 0-3.052-.12-13.135-.174-23.83-35.61 7.742-43.124-15.103-43.124-15.103-5.823-14.795-14.213-18.73-14.213-18.73-11.613-7.944.876-7.78.876-7.78 12.853.902 19.621 13.19 19.621 13.19 11.417 19.568 29.945 13.911 37.249 10.64 1.149-8.272 4.466-13.92 8.127-17.116-28.431-3.236-58.318-14.212-58.318-63.258 0-13.975 5-25.394 13.188-34.358-1.329-3.224-5.71-16.242 1.24-33.874 0 0 10.749-3.44 35.21 13.121 10.21-2.836 21.16-4.258 32.038-4.307 10.878.049 21.837 1.47 32.066 4.307 24.431-16.56 35.165-13.12 35.165-13.12 6.967 17.63 2.584 30.65 1.255 33.873 8.207 8.964 13.173 20.383 13.173 34.358 0 49.163-29.944 59.988-58.447 63.157 4.591 3.972 8.682 11.762 8.682 23.704 0 17.126-.148 30.91-.148 35.126 0 3.407 2.304 7.398 8.792 6.14C219.37 232.5 256 184.537 256 128.002 256 57.307 198.691 0 128.001 0Zm-80.06 182.34c-.282.636-1.283.827-2.194.39-.929-.417-1.45-1.284-1.15-1.922.276-.655 1.279-.838 2.205-.399.93.418 1.46 1.293 1.139 1.931Zm6.296 5.618c-.61.566-1.804.303-2.614-.591-.837-.892-.994-2.086-.375-2.66.63-.566 1.787-.301 2.626.591.838.903 1 2.088.363 2.66Zm4.32 7.188c-.785.545-2.067.034-2.86-1.104-.784-1.138-.784-2.503.017-3.05.795-.547 2.058-.055 2.861 1.075.782 1.157.782 2.522-.019 3.08Zm7.304 8.325c-.701.774-2.196.566-3.29-.49-1.119-1.032-1.43-2.496-.726-3.27.71-.776 2.213-.558 3.315.49 1.11 1.03 1.45 2.505.701 3.27Zm9.442 2.81c-.31 1.003-1.75 1.459-3.199 1.033-1.448-.439-2.395-1.613-2.103-2.626.301-1.01 1.747-1.484 3.207-1.028 1.446.436 2.396 1.602 2.095 2.622Zm10.744 1.193c.036 1.055-1.193 1.93-2.715 1.95-1.53.034-2.769-.82-2.786-1.86 0-1.065 1.202-1.932 2.733-1.958 1.522-.03 2.768.818 2.768 1.868Zm10.555-.405c.182 1.03-.875 2.088-2.387 2.37-1.485.271-2.861-.365-3.05-1.386-.184-1.056.893-2.114 2.376-2.387 1.514-.263 2.868.356 3.061 1.403Z"/></svg></a></div></div></div></div></div></header><div id=__blog-post-container class=markdown><p>While there's a lot of interesting detail captured in this series, it's often helpful to have a
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document that answers some "yes/no" questions. You may not care about what an <code>Iterator</code> looks like
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in assembly, you just need to know whether it allocates an object on the heap or not. And while Rust
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will prioritize the fastest behavior it can, here are the rules for each memory type:</p>
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<p><strong>Global Allocation</strong>:</p>
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<ul>
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<li><code>const</code> is a fixed value; the compiler is allowed to copy it wherever useful.</li>
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<li><code>static</code> is a fixed reference; the compiler will guarantee it is unique.</li>
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</ul>
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<p><strong>Stack Allocation</strong>:</p>
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<ul>
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<li>Everything not using a smart pointer will be allocated on the stack.</li>
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<li>Structs, enums, iterators, arrays, and closures are all stack allocated.</li>
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<li>Cell types (<code>RefCell</code>) behave like smart pointers, but are stack-allocated.</li>
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<li>Inlining (<code>#[inline]</code>) will not affect allocation behavior for better or worse.</li>
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<li>Types that are marked <code>Copy</code> are guaranteed to have their contents stack-allocated.</li>
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</ul>
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<p><strong>Heap Allocation</strong>:</p>
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<ul>
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<li>Smart pointers (<code>Box</code>, <code>Rc</code>, <code>Mutex</code>, etc.) allocate their contents in heap memory.</li>
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<li>Collections (<code>HashMap</code>, <code>Vec</code>, <code>String</code>, etc.) allocate their contents in heap memory.</li>
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<li>Some smart pointers in the standard library have counterparts in other crates that don't need heap
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memory. If possible, use those.</li>
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</ul>
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<p><img decoding=async loading=lazy alt="Container Sizes in Rust" src=/assets/images/container-size-7fd54cbb2391e3e7310b0424c5f92cc1.svg width=960 height=540 class=img_ev3q></p>
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<p>-- <a href="https://docs.google.com/presentation/d/1q-c7UAyrUlM-eZyTo1pd8SZ0qwA_wYxmPZVOQkoDmH4/edit?usp=sharing" target=_blank rel="noopener noreferrer">Raph Levien</a></div></article><nav class="pagination-nav docusaurus-mt-lg" aria-label="Blog post page navigation"><a class="pagination-nav__link pagination-nav__link--prev" href=/2019/02/08/compiler-optimizations><div class=pagination-nav__sublabel>Older post</div><div class=pagination-nav__label>Allocations in Rust: Compiler optimizations</div></a><a class="pagination-nav__link pagination-nav__link--next" href=/2019/05/making-bread><div class=pagination-nav__sublabel>Newer post</div><div class=pagination-nav__label>Making bread</div></a></nav></main></div></div></div><footer class=footer><div class="container container-fluid"><div class="footer__bottom text--center"><div class=footer__copyright>Copyright © 2024 Bradlee Speice</div></div></div></footer></div> |