speice.io/blog/2024-11-15-playing-with-fire/2-transforms/chaosGameFinal.ts

37 lines
1.1 KiB
TypeScript

// hidden-start
import { randomBiUnit } from "../src/randomBiUnit";
import { randomChoice } from "../src/randomChoice";
import { plotBinary as plot } from "../src/plotBinary"
import {Transform} from "../src/transform";
import {Props as ChaosGameWeightedProps} from "../1-introduction/chaosGameWeighted";
const quality = 0.5;
const step = 1000;
// hidden-end
export type Props = ChaosGameWeightedProps & {
final: Transform,
}
export function* chaosGameFinal({width, height, transforms, final}: Props) {
let image = new ImageData(width, height);
let [x, y] = [randomBiUnit(), randomBiUnit()];
const iterations = width * height * quality;
for (let i = 0; i < iterations; i++) {
const [_, transform] = randomChoice(transforms);
[x, y] = transform(x, y);
// highlight-start
const [finalX, finalY] = final(x, y);
// highlight-end
if (i > 20)
// highlight-start
plot(finalX, finalY, image);
// highlight-end
if (i % step === 0)
yield image;
}
yield image;
}