speice.io/blog/2024-11-15-playing-with-fire/3-log-density/chaosGameHistogram.ts

45 lines
1.4 KiB
TypeScript

// hidden-start
import {randomBiUnit} from "../src/randomBiUnit";
import {randomChoice} from "../src/randomChoice";
import {Props as ChaosGameFinalProps} from "../2-transforms/chaosGameFinal";
import {camera, histIndex} from "../src/camera";
const quality = 10;
const step = 100_000;
// hidden-end
export type Props = ChaosGameFinalProps & {
paint: (width: number, height: number, histogram: number[]) => ImageData;
}
export function* chaosGameHistogram({width, height, transforms, final, paint}: Props) {
let iterations = quality * width * height;
// highlight-start
const histogram = Array<number>(width * height).fill(0);
// highlight-end
let [x, y] = [randomBiUnit(), randomBiUnit()];
for (let i = 0; i < iterations; i++) {
const [_, transform] = randomChoice(transforms);
[x, y] = transform(x, y);
const [finalX, finalY] = final(x, y);
if (i > 20) {
// highlight-start
const [pixelX, pixelY] = camera(finalX, finalY, width);
const hIndex = histIndex(pixelX, pixelY, width, 1);
if (hIndex < 0 || hIndex >= histogram.length) {
continue;
}
histogram[hIndex] += 1;
// highlight-end
}
if (i % step === 0)
yield paint(width, height, histogram);
}
yield paint(width, height, histogram);
}