--- slug: 2024/11/playing-with-fire title: "Playing with fire: The fractal flame algorithm" date: 2024-11-15 12:00:00 authors: [bspeice] tags: [] --- Wikipedia describes fractal flames fractal flames as: > a member of the iterated function system class of fractals It's a bit tedious, but technically correct. I choose to think of them a different way: beauty in mathematics. import isDarkMode from '@site/src/isDarkMode' import banner from '../banner.png'
I don't remember exactly when I first learned about fractal flames, but I do remember becoming entranced by the images they created. I also remember their unique appeal to my young engineering mind; this was an art form I could participate in. The original [Fractal Flame Algorithm paper](https://flam3.com/flame_draves.pdf) describing their structure was too much for me to handle at the time (I was ~12 years old), so I was content to play around and enjoy the pictures. But the desire to understand it stuck around. Now, with a graduate degree under my belt, maybe I can make some progress. This guide is my attempt to explain fractal flames in a way that younger me — and others interested in the art — can understand without too much prior knowledge. --- ## Iterated function systems :::note This post covers section 2 of the Fractal Flame Algorithm paper ::: As mentioned, fractal flames are a type of "[iterated function system](https://en.wikipedia.org/wiki/Iterated_function_system)," or IFS. Their mathematical foundations come from a paper written by [John E. Hutchinson](https://maths-people.anu.edu.au/~john/Assets/Research%20Papers/fractals_self-similarity.pdf), but reading that paper isn't critical for our purposes. Instead, we'll focus on building a practical understanding of how they work. The formula for an IFS is short, but will take some time to unpack: $$ S = \bigcup_{i=0}^{n-1} F_i(S) $$ ### Fixed set First, $S$. $S$ is the set of points in two dimensions (in math terms, $S \in \mathbb{R}^2$) that represent a "solution" of some kind. Our goal is to find all points in the set $S$, plot them, and display that image. For example, if we say $S = \{(0,0), (1, 1), (2, 2)\}$, there are three points to plot: import {VictoryChart, VictoryTheme, VictoryScatter, VictoryLegend} from "victory"; export const simpleData = [ {x: 0, y: 0}, {x: 1, y: 1}, {x: 2, y: 2} ] However, this is a pretty boring image. With fractal flames, rather than listing individual points, we use functions to describe which points are part of the solution. TODO: Explain characteristics of the solution - fixed set This means there are an infinite number of points, but if we find _enough_ points to plot, we'll end up with a nice picture. And if we choose different functions to start with, our solution set changes, and we'll end up with a new picture. However, it's not clear which points belong in the solution just by staring at the functions. We'll need a computer to figure it out. ### Transformation functions Second, $F_i(S)$. At their most basic, each $F_i$ is a function that takes in a 2-dimensional point and transforms it into a new 2-dimensional point: $F_i \in \mathbb{R}^2 \rightarrow \mathbb{R}^2$. It's worth discussing these functions, but not critical, so **this section is optional**. In mathematical terms, each $F_i$ is a special kind of function called an [affine transformation](https://en.wikipedia.org/wiki/Affine_transformation). We can think of them like mapping from one coordinate system to another. For example, we can define a coordinate system where everything is shifted over: $$ F_{shift}(x, y) = (x + 1, y) $$ That is, for an input point $(x, y)$, the output point will be $(x + 1, y)$: export const shiftData = simpleData.map(({x, y}) => { return {x: x + 1, y} }) This is a simple example designed to illustrate the principle. In general, $F_i$ functions have the form: $$ F_i(x,y) = (a_i \cdot x + b_i \cdot y + c_i, d_i \cdot x + e_i \cdot y + f_i) $$ The parameters ($a_i$, $b_i$, etc.) are values we get to choose. In the example above, we can represent our shift function using these parameters: $$ a_i = 1 \hspace{0.5cm} b_i = 0 \hspace{0.5cm} c_i = 1 \\ d_i = 0 \hspace{0.5cm} e_i = 1 \hspace{0.5cm} f_i = 0 \\ $$ $$ \begin{align*} F_{shift}(x,y) &= (1 \cdot x + 0 \cdot y + 1, 0 \cdot x + 1 \cdot y + 0) \\ F_{shift}(x,y) &= (x + 1, y) \end{align*} $$ Fractal flames use more complex functions to produce a wide variety of images, but all follow this same format. ## Sierpinski's gasket Using these definitions, we can build the first image. The paper defines a function system for us: $$ F_0(x, y) = \left({x \over 2}, {y \over 2} \right) \\ ~\\ F_1(x, y) = \left({{x + 1} \over 2}, {y \over 2} \right) \\ ~\\ F_2(x, y) = \left({x \over 2}, {{y + 1} \over 2} \right) $$ ### The chaos game import CodeBlock from '@theme/CodeBlock' Next, how do we find out all the points in $S$? The paper lays out an algorithm called the "chaos game": $$ \begin{align*} &(x, y) = \text{random point in the bi-unit square} \\ &\text{iterate } \{ \\ &\hspace{1cm} i = \text{random integer from 0 to } n - 1 \\ &\hspace{1cm} (x,y) = F_i(x,y) \\ &\hspace{1cm} \text{plot}(x,y) \text{ if iterations} > 20 \\ \} \end{align*} $$ Let's turn this into code, one piece at a time. First, the "bi-unit square" is the range $[-1, 1]$. We can pick a random point like this: import biunitSource from '!!raw-loader!../src/randomBiUnit' {biunitSource} Next, we need to choose a random integer from $0$ to $n - 1$: import randintSource from '!!raw-loader!../src/randomInteger' {randintSource} Finally, implementing the `plot` function. Web browsers have a [Canvas API](https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API) we can use for 2D graphics. In our case, the plot function will take an $(x,y)$ coordinate and plot it by coloring the corresponding pixel in an [ImageData](https://developer.mozilla.org/en-US/docs/Web/API/ImageData): import plotSource from '!!raw-loader!./plot' {plotSource} import Playground from '@theme/Playground' import Scope from './scope' import chaosGameSource from '!!raw-loader!./chaosGame' {chaosGameSource}
Note: The image here is slightly different than the fractal flame paper; I think the paper has an error, so I'm choosing to plot the image in a way that's consistent with [`flam3` itself](https://github.com/scottdraves/flam3/blob/7fb50c82e90e051f00efcc3123d0e06de26594b2/rect.c#L440-L441). ## Weights Finally, we'll introduce a "weight" parameter ($w_i$) assigned to each function, which controls how often that function is used: import randomChoiceSource from '!!raw-loader!../src/randomChoice' {randomChoiceSource} import chaosGameWeightedSource from "!!raw-loader!./chaosGameWeighted"; {chaosGameWeightedSource} import GasketWeighted from "./GasketWeighted"; import {SquareCanvas} from "../src/Canvas";