import React, { useEffect, useRef } from "react"; export type renderFn = (image: ImageData) => void; export const Canvas: React.FC<{ f: renderFn }> = ({ f }) => { const canvasRef = useRef(null); let image: ImageData | null = null; useEffect(() => { if (canvasRef.current) { const canvas = canvasRef.current; const ctx = canvas.getContext("2d"); if (!ctx) { return; } if ( !image || image.width !== canvas.width || image.height !== canvas.height ) { image = ctx.createImageData(canvas.width, canvas.height); } f(image); ctx.putImageData(image, 0, 0); } }); return ; }; export function randomBiUnit() { // Math.random() produces a number in the range [0, 1), // scale to (-1, 1) return Math.random() * 2 - 1; } export function randomInteger(min: number, max: number) { return Math.floor(Math.random() * (max - min)) + min; } export function weightedChoice(choices: [number, T][]) { const weightSum = choices.reduce( (current, [weight, _t]) => current + weight, 0 ); var choice = Math.random() * weightSum; for (var i = 0; i < choices.length; i++) { const [weight, t] = choices[i]; if (choice < weight) { return t; } choice -= weight; } throw "unreachable"; } export function imageIndex(x: number, y: number, width: number) { // Taken from: https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Pixel_manipulation_with_canvas return y * (width * 4) + x * 4; } export function histIndex(x: number, y: number, width: number) { return y * width + x; }