// hidden-start import {randomBiUnit} from "../src/randomBiUnit"; import {randomChoice} from "../src/randomChoice"; import {ChaosGameFinalProps} from "../2-transforms/chaosGameFinal"; import {camera, histIndex} from "../src/camera"; // hidden-end export type ChaosGameHistogramProps = ChaosGameFinalProps & { painter: (width: number, histogram: Uint32Array) => ImageData; } export function* chaosGameHistogram({width, height, transforms, final, quality, step, painter}: ChaosGameHistogramProps) { let iterations = (quality ?? 1) * width * height; step = step ?? 100_000; const histogram = new Uint32Array(width * height); let [x, y] = [randomBiUnit(), randomBiUnit()]; for (let i = 0; i < iterations; i++) { const [_, transform] = randomChoice(transforms); [x, y] = transform(x, y); [x, y] = final(x, y); if (i > 20) { const [pixelX, pixelY] = camera(x, y, width); const pixelIndex = histIndex(pixelX, pixelY, width, 1); histogram[pixelIndex] += 1; } if (i % step === 0) yield painter(width, histogram); } yield painter(width, histogram); }