--- slug: 2024/11/playing-with-fire-log-density title: "Playing with fire: Log-density and color" date: 2024-11-15 14:00:00 authors: [bspeice] tags: [] --- So far, our `plot()` function has been fairly simple; map an input coordinate to a specific pixel, and color in that pixel. This works well for simple function systems (like Sierpinski's Gasket), but more complex systems (like our reference parameters) produce grainy images. Every time we "turn on" pixels that have already been enabled, we're wasting work. Can we do something more intelligent with that information? ## Image histograms :::note This post covers sections 4 and 5 of the Fractal Flame Algorithm paper ::: To start with, it's worth demonstrating how much work is actually "wasted." We'll render the reference image again, but this time, set each pixel's transparency based on how many times we encounter it in the chaos game: import CodeBlock from "@theme/CodeBlock"; import paintLinearSource from "!!raw-loader!./paintLinear" {paintLinearSource} import {SquareCanvas} from "../src/Canvas"; import FlameHistogram from "./FlameHistogram"; import {paintLinear} from "./paintLinear"; ## Log display import paintLogarithmicSource from "!!raw-loader!./paintLogarithmic" {paintLogarithmicSource} import {paintLogarithmic} from './paintLogarithmic' ## Color import paintColorSource from "!!raw-loader!./paintColor" {paintColorSource} import FlameColor from "./FlameColor";