// hidden-start import { randomBiUnit } from "../src/randomBiUnit"; import { randomChoice } from "../src/randomChoice"; import { plot } from "./plot" import {Transform} from "../src/transform"; const quality = 0.5; const step = 1000; // hidden-end export type Props = { width: number, height: number, transforms: [number, Transform][] } export function* chaosGameWeighted( {width, height, transforms}: Props ) { let img = new ImageData(width, height); let [x, y] = [ randomBiUnit(), randomBiUnit() ]; const iterations = width * height * quality; for (let c = 0; c < iterations; c++) { // highlight-start const [_, xform] = randomChoice(transforms); // highlight-end [x, y] = xform(x, y); if (c > 20) plot(x, y, img); if (c % step === 0) yield img; } yield img; }