import {useContext, useEffect, useState} from "react"; import {Coefs} from "../src/coefs" import { xform1Coefs, xform1Weight, xform1Variations, xform1CoefsPost, xform2Coefs, xform2Weight, xform2Variations, xform2CoefsPost, xform3Coefs, xform3Weight, xform3Variations, xform3CoefsPost, xformFinalCoefs as xformFinalCoefsDefault, xformFinalCoefsPost as xformFinalCoefsPostDefault, } from "../src/params"; import {PainterContext} from "../src/Canvas" import {buildBlend, buildTransform} from "./buildTransform"; import {transformPost} from "./post"; import {chaosGameFinal} from "./chaosGameFinal" import {VariationEditor, VariationProps} from "./VariationEditor"; import {CoefEditor} from "./CoefEditor"; import {Transform} from "../src/transform"; export const transforms: [number, Transform][] = [ [xform1Weight, transformPost(buildTransform(xform1Coefs, xform1Variations), xform1CoefsPost)], [xform2Weight, transformPost(buildTransform(xform2Coefs, xform2Variations), xform2CoefsPost)], [xform3Weight, transformPost(buildTransform(xform3Coefs, xform3Variations), xform3CoefsPost)] ]; export default function FlameFinal() { const {width, height, setPainter} = useContext(PainterContext); const [xformFinalCoefs, setXformFinalCoefs] = useState(xformFinalCoefsDefault); const resetXformFinalCoefs = () => setXformFinalCoefs(xformFinalCoefsDefault); const xformFinalVariationsDefault: VariationProps = { linear: 0, julia: 1, popcorn: 0, pdj: 0 } const [xformFinalVariations, setXformFinalVariations] = useState(xformFinalVariationsDefault); const resetXformFinalVariations = () => setXformFinalVariations(xformFinalVariationsDefault); const [xformFinalCoefsPost, setXformFinalCoefsPost] = useState(xformFinalCoefsPostDefault); const resetXformFinalCoefsPost = () => setXformFinalCoefsPost(xformFinalCoefsPostDefault); useEffect(() => { const finalBlend = buildBlend(xformFinalCoefs, xformFinalVariations); const finalTransform = buildTransform(xformFinalCoefs, finalBlend); const finalPost = transformPost(finalTransform, xformFinalCoefsPost); setPainter(chaosGameFinal(width, height, transforms, finalPost)); }, [xformFinalCoefs, xformFinalVariations, xformFinalCoefsPost]); return ( <> ) }