import {useEffect, useState} from "react";
import Canvas from "../src/Canvas";
import { Params, chaosGameWeighted } from "./chaosGameWeighted";
import TeX from '@matejmazur/react-katex';
type Transform = (x: number, y: number) => [number, number];
function WeightInput({value, setValue, children}) {
return (
{children}
setValue(Number(e.currentTarget.value))}/>
)
}
export default function GasketWeighted() {
const image = new ImageData(600, 600);
const iterations = 100_000;
const step = 1000;
const [f0Weight, setF0Weight] = useState(1);
const [f1Weight, setF1Weight] = useState(1);
const [f2Weight, setF2Weight] = useState(1);
const f0: Transform = (x, y) => [x / 2, y / 2];
const f1: Transform = (x, y) => [(x + 1) / 2, y / 2];
const f2: Transform = (x, y) => [x / 2, (y + 1) / 2];
const [game, setGame] = useState>(null);
useEffect(() => {
const params: Params = {
transforms: [
[f0Weight, f0],
[f1Weight, f1],
[f2Weight, f2]
],
image,
iterations,
step
}
setGame(chaosGameWeighted(params))
}, [f0Weight, f1Weight, f2Weight]);
return (
<>