// Hint: try changing the iteration count const iterations = 100000; // Hint: negating `x` and `y` creates some cool images const xforms = [ (x, y) => [x / 2, y / 2], (x, y) => [(x + 1) / 2, y / 2], (x, y) => [x / 2, (y + 1) / 2] ] function* chaosGame({width, height}) { const step = 1000; let img = new ImageData(width, height); let [x, y] = [ randomBiUnit(), randomBiUnit() ]; for (let c = 0; c < iterations; c++) { const i = randomInteger(0, xforms.length); [x, y] = xforms[i](x, y); if (c > 20) plot(x, y, img); if (c % step === 0) yield img; } yield img; } // Wiring so the code above displays properly render()