import { useContext, useEffect, useState } from "react";
import { Transform } from "../src/transform";
import * as params from "../src/params";
import { PainterContext } from "../src/Canvas";
import { chaosGameFinal } from "./chaosGameFinal";
import { VariationEditor, VariationProps } from "./VariationEditor";
import { applyTransform } from "../src/applyTransform";
import { buildBlend } from "./buildBlend";
export default function FlameBlend() {
const { width, height, setPainter } = useContext(PainterContext);
const xform1VariationsDefault: VariationProps = {
linear: 0,
julia: 1,
popcorn: 0,
pdj: 0
};
const [xform1Variations, setXform1Variations] = useState(xform1VariationsDefault);
const resetXform1Variations = () => setXform1Variations(xform1VariationsDefault);
const xform2VariationsDefault: VariationProps = {
linear: 1,
julia: 0,
popcorn: 1,
pdj: 0
};
const [xform2Variations, setXform2Variations] = useState(xform2VariationsDefault);
const resetXform2Variations = () => setXform2Variations(xform2VariationsDefault);
const xform3VariationsDefault: VariationProps = {
linear: 0,
julia: 0,
popcorn: 0,
pdj: 1
};
const [xform3Variations, setXform3Variations] = useState(xform3VariationsDefault);
const resetXform3Variations = () => setXform3Variations(xform3VariationsDefault);
const identityXform: Transform = (x, y) => [x, y];
useEffect(() => {
const transforms: [number, Transform][] = [
[params.xform1Weight, applyTransform(params.xform1Coefs, buildBlend(params.xform1Coefs, xform1Variations))],
[params.xform2Weight, applyTransform(params.xform2Coefs, buildBlend(params.xform2Coefs, xform2Variations))],
[params.xform3Weight, applyTransform(params.xform3Coefs, buildBlend(params.xform3Coefs, xform3Variations))]
];
const gameParams = {
width,
height,
transforms,
final: identityXform
};
setPainter(chaosGameFinal(gameParams));
}, [xform1Variations, xform2Variations, xform3Variations]);
return (
<>
>
);
}