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Keep sketching outline for stack allocation
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@ -493,41 +493,41 @@ With all that in mind, let's get into the details. The unfortunate thing about s
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in Rust is that there's not a good
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way to glance at code and figure out where allocations on the heap happen. Looking at
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other languages, Java mostly cares about `new MyObject()` (yes, I'm conveniently ignoring
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autoboxing). C makes things clear with calls to [malloc(3)](https://linux.die.net/man/3/malloc).
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C++ has the [new](https://stackoverflow.com/a/655086/1454178) keyword,
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[`std::make_unique()`](https://en.cppreference.com/w/cpp/memory/unique_ptr/make_unique), and
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[`std::make_shared()`](https://en.cppreference.com/w/cpp/memory/shared_ptr/make_shared)
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(though things are admittedly more complex with [RAII](https://en.cppreference.com/w/cpp/language/raii)).
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All languages exist on a memory management spectrum, from [Zig](https://ziglang.org/)
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forcing you to provide an [allocator](https://ziglang.org/documentation/master/#Memory),
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to Python/Ruby/JavaScript assuming you generally never worry about those details.
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autoboxing). C makes things clear with calls to [malloc(3)](https://linux.die.net/man/3/malloc),
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and old C++ has the [new](https://stackoverflow.com/a/655086/1454178) keyword.
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Rust's model most closely aligns with C++11 and [RAII](https://en.cppreference.com/w/cpp/language/raii);
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[`Box`](https://doc.rust-lang.org/stable/alloc/boxed/struct.Box.html)
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is comparable to [`std::make_unique()`](https://en.cppreference.com/w/cpp/memory/unique_ptr/make_unique),
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and [`Rc`](https://doc.rust-lang.org/stable/alloc/rc/struct.Rc.html) behaves like
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[`std::make_shared()`](https://en.cppreference.com/w/cpp/memory/shared_ptr/make_shared).
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So what can be done to make sure your program is using stack allocations? A couple of
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guidelines are in order:
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But what can be done to ensure your program is using stack allocations? Some guidelines
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are in order:
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**For code you control**:
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- Never using types in the [`alloc` crate](https://doc.rust-lang.org/stable/alloc/index.html)
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is sufficient. While you should always review its contents, the most notable members are
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- Don't use smart pointer types, as they force heap allocation -
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[`Box`](https://doc.rust-lang.org/stable/alloc/boxed/struct.Box.html),
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refcount types ([`Rc`](https://doc.rust-lang.org/stable/alloc/rc/struct.Rc.html),
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[`Arc`](https://doc.rust-lang.org/stable/alloc/sync/struct.Arc.html))
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- Dynamically resizable types need to be treated with care; we'll go into detail later,
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but pay attention to [`String`](https://doc.rust-lang.org/stable/alloc/string/struct.String.html),
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[`Vec`](https://doc.rust-lang.org/stable/alloc/vec/struct.Vec.html), and
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[`HashMap`](https://doc.rust-lang.org/stable/std/collections/struct.HashMap.html)
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[`Rc`](https://doc.rust-lang.org/stable/alloc/rc/struct.Rc.html), etc.
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- Cloning or copying stack-allocated objects creates new objects that are
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stack-allocated.
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- Enums and other wrapper types will not trigger heap allocations unless
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the underlying type also needs heap allocation. You can use
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[`Option`](https://doc.rust-lang.org/stable/core/option/enum.Option.html),
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[`Result`](https://doc.rust-lang.org/stable/core/result/enum.Result.html), and
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their contents need heap allocation. You can use
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[`Option`](https://doc.rust-lang.org/stable/core/option/enum.Option.html) and
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[`RefCell`](https://doc.rust-lang.org/stable/core/cell/struct.RefCell.html)
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with reckless abandon.
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- [Arrays](https://doc.rust-lang.org/std/primitive.array.html) are guaranteed
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to be stack-allocated in all circumstances.
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to be stack-allocated, but dynamically resizable types (
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[`String`](https://doc.rust-lang.org/stable/alloc/string/struct.String.html),
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[`Vec`](https://doc.rust-lang.org/stable/alloc/vec/struct.Vec.html),
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[`HashMap`](https://doc.rust-lang.org/stable/std/collections/struct.HashMap.html))
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will store their contents in the heap
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- Note to self: Do I need to mention generics or trait objects? I think this
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may be handled by the other points, and can be addressed later.
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may be handled by the other points, and can be addressed later. Also, is it
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obvious that cloning stack-allocated data puts things on the stack? Is there
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a way to address that without it being a unique point?
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**For code outside your control**:
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**For code outside your control**: (crates you rely on)
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- Review the code to make sure it abides by the guidelines above
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- Use a custom allocator like [qadapt](https://crates.io/crates/qadapt) as an automated check
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