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https://github.com/bspeice/speice.io
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Post/final transform implementation
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@ -1,15 +1,7 @@
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import {useContext, useEffect, useState} from "react";
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import { blend } from "./blend";
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import { applyCoefs, Coefs } from "../src/coefs"
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import {randomBiUnit} from "../src/randomBiUnit";
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import {linear} from "../src/linear";
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import {julia} from "../src/julia";
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import {popcorn} from "../src/popcorn";
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import {pdj} from "../src/pdj";
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import {Variation} from "../src/variation";
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import {Transform} from "../src/transform";
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import {
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pdjParams,
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identityCoefs,
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xform1Coefs,
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xform1Weight,
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xform2Coefs,
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@ -17,26 +9,15 @@ import {
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xform3Coefs,
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xform3Weight
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} from "../src/params";
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import {randomChoice} from "../src/randomChoice";
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import {plotBinary} from "../src/plotBinary"
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import {PainterContext} from "../src/Canvas"
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import styles from "../src/css/styles.module.css"
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type VariationBlend = {
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linear: number,
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julia: number,
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popcorn: number,
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pdj: number
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}
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import {buildBlend, buildTransform} from "./buildTransform"
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import {chaosGameFinal} from "./chaosGameFinal"
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import {VariationEditor, VariationProps} from "./VariationEditor"
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export default function FlameBlend() {
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const quality = 2;
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const step = 5000;
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const {width, height, setPainter} = useContext(PainterContext);
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const xform1Default: VariationBlend = {
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const xform1Default: VariationProps = {
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linear: 0,
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julia: 1,
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popcorn: 0,
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@ -44,7 +25,7 @@ export default function FlameBlend() {
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}
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const [xform1Variations, setXform1Variations] = useState(xform1Default)
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const xform2Default: VariationBlend = {
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const xform2Default: VariationProps = {
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linear: 1,
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julia: 0,
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popcorn: 1,
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@ -52,7 +33,7 @@ export default function FlameBlend() {
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}
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const [xform2Variations, setXform2Variations] = useState(xform2Default)
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const xform3Default: VariationBlend = {
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const xform3Default: VariationProps = {
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linear: 0,
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julia: 0,
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popcorn: 0,
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@ -60,80 +41,21 @@ export default function FlameBlend() {
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}
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const [xform3Variations, setXform3Variations] = useState(xform3Default)
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function buildTransform(coefs: Coefs, variations: VariationBlend): Transform {
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return (x: number, y: number) => {
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const [varX, varY] = applyCoefs(x, y, coefs);
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const varFunctions: [number, Variation][] = [
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[variations.linear, linear],
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[variations.julia, julia],
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[variations.popcorn, popcorn(coefs)],
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[variations.pdj, pdj(pdjParams)]
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]
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// Cheating a bit here; for purposes of code re-use, use the post- and final-transform-enabled chaos game,
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// and swap in identity components for each
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const identityXform: Transform = (x, y) => [x, y];
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return blend(varX, varY, varFunctions);
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}
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}
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const image = new ImageData(width, height);
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function* chaosGame() {
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let [x, y] = [randomBiUnit(), randomBiUnit()];
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const transforms: [number, Transform][] = [
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[xform1Weight, buildTransform(xform1Coefs, xform1Variations)],
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[xform2Weight, buildTransform(xform2Coefs, xform2Variations)],
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[xform3Weight, buildTransform(xform3Coefs, xform3Variations)]
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]
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const iterations = quality * image.width * image.height;
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for (let i = 0; i < iterations; i++) {
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let [_, transform] = randomChoice(transforms);
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[x, y] = transform(x, y);
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if (i > 20)
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plotBinary(x, y, image);
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if (i % step === 0) {
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console.log(`Checking in; iterations=${i}`)
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yield image;
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}
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}
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yield image;
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}
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useEffect(() => setPainter(chaosGame()), [xform1Variations, xform2Variations, xform3Variations]);
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const variationEditor = (title, variations, setVariations) => {
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return (
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<>
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<p style={{gridColumn: '1/-1'}}>{title}:</p>
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<div className={styles.inputDiv}>
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<p>Linear: {variations.linear}</p>
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<input type={'range'} min={0} max={1} step={0.01} style={{width: '100%'}} value={variations.linear}
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onInput={e => setVariations({...variations, linear: Number(e.currentTarget.value)})}/>
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</div>
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<div className={styles.inputDiv}>
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<p>Julia: {variations.julia}</p>
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<input type={'range'} min={0} max={1} step={0.01} style={{width: '100%'}} value={variations.julia}
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onInput={e => setVariations({...variations, julia: Number(e.currentTarget.value)})}/>
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</div>
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<div className={styles.inputDiv}>
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<p>Popcorn: {variations.popcorn}</p>
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<input type={'range'} min={0} max={1} step={0.01} style={{width: '100%'}} value={variations.popcorn}
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onInput={e => setVariations({...variations, popcorn: Number(e.currentTarget.value)})}/>
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</div>
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<div className={styles.inputDiv}>
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<p>PDJ: {variations.pdj}</p>
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<input type={'range'} min={0} max={1} step={0.01} style={{width: '100%'}} value={variations.pdj}
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onInput={e => setVariations({...variations, pdj: Number(e.currentTarget.value)})}/>
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</div>
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</>
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)
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}
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useEffect(() => setPainter(chaosGameFinal(width, height, [
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[xform1Weight, buildTransform(xform1Coefs, buildBlend(xform1Coefs, xform1Variations))],
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[xform2Weight, buildTransform(xform2Coefs, buildBlend(xform2Coefs, xform2Variations))],
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[xform3Weight, buildTransform(xform3Coefs, buildBlend(xform3Coefs, xform3Variations))]
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], identityXform)), [xform1Variations, xform2Variations, xform3Variations]);
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return (
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<div style={{paddingTop: '1em', display: 'grid', gridTemplateColumns: 'auto auto auto auto'}}>
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{variationEditor("Transform 1", xform1Variations, setXform1Variations)}
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{variationEditor("Transform 2", xform2Variations, setXform2Variations)}
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{variationEditor("Transform 3", xform3Variations, setXform3Variations)}
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</div>
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<>
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<VariationEditor title={"Transform 1"} variations={xform1Variations} setVariations={setXform1Variations}/>
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<VariationEditor title={"Transform 2"} variations={xform2Variations} setVariations={setXform2Variations}/>
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<VariationEditor title={"Transform 3"} variations={xform3Variations} setVariations={setXform3Variations}/>
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</>
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)
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}
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