Start writing the viewport buffer

This commit is contained in:
Bradlee Speice 2025-04-03 20:33:36 -04:00
parent 58ff3f4bde
commit 651ba4a078
4 changed files with 57 additions and 15 deletions

View File

@ -774,9 +774,11 @@ checksum = "f25c0e292a7ca6d6498557ff1df68f32c99850012b6ea401cf8daf771f22ff53"
name = "draw-compute"
version = "0.1.0"
dependencies = [
"bytemuck",
"eframe",
"egui",
"egui-wgpu",
"glam 0.30.1",
"shader",
"wgpu",
]

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@ -4,9 +4,11 @@ version = "0.1.0"
edition = "2021"
[dependencies]
bytemuck = { version = "1.22", features = ["derive"] }
eframe = { version = "0.31", features = ["wgpu"] }
egui = "0.31"
egui-wgpu = "0.31"
glam = { version = "0.30", default-features = false, features = ["bytemuck", "libm"] }
wgpu = { version = "24.0", features = ["spirv"] }
shader = { path = "shader" }

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@ -1,27 +1,41 @@
#![no_std]
use glam::Vec4Swizzles;
use spirv_std::spirv;
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
#[repr(C)]
pub struct Viewport {
pub offset_x: u32,
pub offset_y: u32,
pub width: u32,
pub height: u32,
pub image_size: glam::UVec2,
pub viewport_offset: glam::UVec2,
pub viewport_size: glam::UVec2,
}
const BLOCK_SIZE: u32 = 16;
const BLACK: glam::Vec4 = glam::vec4(0.0, 0.0, 0.0, 1.0);
const WHITE: glam::Vec4 = glam::vec4(1.0, 1.0, 1.0, 1.0);
fn image_index(x: usize, y: usize, width: usize) -> usize {
y * width + x
}
#[spirv(compute(threads(1)))]
pub fn main_cs(
#[spirv(uniform, descriptor_set = 0, binding = 0)] viewport: &Viewport,
#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] image: &mut [glam::Vec4],
) {
for x in 0..viewport.width as usize {
for y in 0..viewport.height as usize {
let image_index = y * viewport.width as usize + x;
let width = viewport.image_size.x as usize;
let height = viewport.image_size.y as usize;
for x in 0..width {
for y in 0..height {
let index = image_index(x, y, width);
if x == 0
|| x == width - 1
|| y == 0
|| y == height - 1
{
image[index] = WHITE;
}
}
}
}
@ -42,5 +56,13 @@ pub fn main_fs(
#[spirv(storage_buffer, descriptor_set = 0, binding = 1)] image: &mut [glam::Vec4],
output: &mut glam::Vec4,
) {
*output = BLACK;
let pixel_coordinate = frag_coord.xy().as_usizevec2();
let (pixel_x, pixel_y) = (pixel_coordinate.x, pixel_coordinate.y);
let index = image_index(pixel_x, pixel_y, viewport.viewport_size.x as usize);
*output = if index < image.len() {
image[index]
} else {
BLACK
};
}

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@ -3,6 +3,7 @@ use eframe::wgpu::{CommandBuffer, CommandEncoder, Device, Queue, RenderPass};
use eframe::Frame;
use egui::{Context, Sense};
use egui_wgpu::{CallbackResources, CallbackTrait, ScreenDescriptor};
use shader::Viewport;
struct DrawResources {
device: wgpu::Device,
@ -10,6 +11,7 @@ struct DrawResources {
bind_group: wgpu::BindGroup,
viewport_buffer: wgpu::Buffer,
image_buffer: wgpu::Buffer,
image_buffer_size: glam::UVec2,
compute_pipeline: wgpu::ComputePipeline,
render_pipeline: wgpu::RenderPipeline,
}
@ -148,6 +150,7 @@ impl DrawResources {
let bind_group_layout = Self::bind_group_layout(device);
let viewport_buffer = Self::viewport_buffer(device);
let image_buffer = Self::image_buffer(device, width, height);
let image_buffer_size = glam::uvec2(width as u32, height as u32);
let bind_group =
Self::bind_group(device, &bind_group_layout, &viewport_buffer, &image_buffer);
@ -162,6 +165,7 @@ impl DrawResources {
bind_group,
viewport_buffer,
image_buffer,
image_buffer_size,
compute_pipeline,
render_pipeline,
}
@ -187,26 +191,38 @@ impl CallbackTrait for DrawCallback {
fn prepare(
&self,
_device: &Device,
_queue: &Queue,
queue: &Queue,
_screen_descriptor: &ScreenDescriptor,
egui_encoder: &mut CommandEncoder,
callback_resources: &mut CallbackResources,
) -> Vec<CommandBuffer> {
let resources = callback_resources
.get_mut::<DrawResources>()
.expect("missing draw resources");
let mut viewport = Viewport {
image_size: resources.image_buffer_size,
viewport_offset: glam::uvec2(self.draw_rect.min.x as u32, self.draw_rect.min.y as u32),
viewport_size: glam::uvec2(self.draw_rect.size().x as u32, self.draw_rect.size().y as u32),
};
if !self.draw_resize {
queue.write_buffer(&resources.viewport_buffer, 0, bytemuck::cast_slice(&[viewport]));
return vec![];
}
let draw_size = self.draw_rect.size();
resources.resize(draw_size.x as u64, draw_size.y as u64);
viewport.image_size = resources.image_buffer_size;
queue.write_buffer(&resources.viewport_buffer, 0, bytemuck::cast_slice(&[viewport]));
let mut compute_pass = egui_encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: Some("compute"),
timestamp_writes: None,
});
let resources = callback_resources
.get_mut::<DrawResources>()
.expect("missing draw resources");
let draw_size = self.draw_rect.size();
resources.resize(draw_size.x as u64, draw_size.y as u64);
compute_pass.set_pipeline(&resources.compute_pipeline);
compute_pass.set_bind_group(0, &resources.bind_group, &[]);