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Wording cleanup
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@ -22,9 +22,8 @@ Given these requirements, the formats I could find were:
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1. [Cap'n Proto](https://capnproto.org/) has been around the longest, and integrates well with all the build tools
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1. [Cap'n Proto](https://capnproto.org/) has been around the longest, and integrates well with all the build tools
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2. [Flatbuffers](https://google.github.io/flatbuffers/) is the newest, and claims to have a simpler encoding
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2. [Flatbuffers](https://google.github.io/flatbuffers/) is the newest, and claims to have a simpler encoding
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3. [Simple Binary Encoding](https://github.com/real-logic/simple-binary-encoding) is being adopted by the
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3. [Simple Binary Encoding](https://github.com/real-logic/simple-binary-encoding) has the simplest encoding,
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[High-performance financial](https://www.fixtrading.org/standards/sbe/) community, but the Rust implementation
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but the Rust implementation is essentially unmaintained
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is essentially unmaintained
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Any one of these will satisfy the project requirements: easy to transmit over a network, reasonably fast,
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Any one of these will satisfy the project requirements: easy to transmit over a network, reasonably fast,
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and support multiple languages. But actually picking one to build a system on is intimidating; it's impossible
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and support multiple languages. But actually picking one to build a system on is intimidating; it's impossible
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@ -110,11 +109,9 @@ all the boring code by hand.
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# Part 1: Cap'n Proto
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# Part 1: Cap'n Proto
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Now it's time to get into the meaty part of the story. Cap'n Proto was the first format I tried because of how long
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Now it's time to get into the meaty part of the story. Cap'n Proto was the first format I tried because of how long
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it has supported Rust. It was a bit tricky to get the compiler installed, but once that was done, the
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it has supported Rust (thanks to [David Renshaw](https://github.com/dwrensha) for maintaining the Rust port since
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[schema document](https://github.com/bspeice/speice.io-md_shootout/blob/369613843d39cfdc728e1003123bf87f79422497/marketdata.capnp)
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[2014!](https://github.com/capnproto/capnproto-rust/releases/tag/rustc-0.10)). However, I had a ton of performance concerns
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wasn't hard to create.
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actually using of Cap'n Proto.
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In practice, I had a ton of issues with Cap'n Proto.
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To serialize new messages, Cap'n Proto uses a "builder" object. This builder allocates memory on the heap to hold the message
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To serialize new messages, Cap'n Proto uses a "builder" object. This builder allocates memory on the heap to hold the message
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content, but because builders [can't be re-used](https://github.com/capnproto/capnproto-rust/issues/111), we have to allocate
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content, but because builders [can't be re-used](https://github.com/capnproto/capnproto-rust/issues/111), we have to allocate
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@ -124,11 +121,11 @@ but it required reading through Cap'n Proto's [benchmarks](https://github.com/ca
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to find an example and using `transmute` to bypass Rust's borrow checker.
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to find an example and using `transmute` to bypass Rust's borrow checker.
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Reading messages is better, but still had issues. Cap'n Proto has two message encodings: a ["packed"](https://capnproto.org/encoding.html#packing)
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Reading messages is better, but still had issues. Cap'n Proto has two message encodings: a ["packed"](https://capnproto.org/encoding.html#packing)
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version, and an unpacked version. When reading "packed" messages, we need a buffer to unpack the message into before we can use it;
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version, and an "unpacked" version. When reading "packed" messages, we need a buffer to unpack the message into before we can use it;
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Cap'n Proto allocates a new buffer to unpack the message every time, and I wasn't able to figure out a way around that.
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Cap'n Proto allocates a new buffer to unpack the message every time, and I wasn't able to figure out a way around that.
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In contrast, the unpacked message format should be where Cap'n Proto shines; its main selling point is that there's [no decoding step](https://capnproto.org/).
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In contrast, the unpacked message format should be where Cap'n Proto shines; its main selling point is that there's [no decoding step](https://capnproto.org/).
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However, accomplishing this required copying code from the private API ([since fixed](https://github.com/capnproto/capnproto-rust/issues/148)),
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However, accomplishing zero-copy deserialization required copying code from the private API ([since fixed](https://github.com/capnproto/capnproto-rust/issues/148)),
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and we still allocate a vector on every read for the segment table.
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and we still allocate a vector on every read for the segment table (not fixed at time of writing).
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In the end, I put in significant work to make Cap'n Proto as fast as possible in the tests, but there were too many issues
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In the end, I put in significant work to make Cap'n Proto as fast as possible in the tests, but there were too many issues
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for me to feel comfortable using it long-term.
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for me to feel comfortable using it long-term.
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@ -162,7 +159,7 @@ Second, streaming support in Flatbuffers seems to be something of an [afterthoug
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Where Cap'n Proto in Rust handles reading messages from a stream as part of the API, Flatbuffers just puts a `u32` at the front of each
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Where Cap'n Proto in Rust handles reading messages from a stream as part of the API, Flatbuffers just puts a `u32` at the front of each
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message to indicate the size. Not specifically a problem, but I would've rather seen message size integrated into the underlying format.
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message to indicate the size. Not specifically a problem, but I would've rather seen message size integrated into the underlying format.
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Ultimately, I enjoyed using Flatbuffers, and had to do significantly less work to make it fast.
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Ultimately, I enjoyed using Flatbuffers, and had to do significantly less work to make it perform well.
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# Final Results
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# Final Results
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