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https://github.com/bspeice/speice.io
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Incremental rendering
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@ -1,14 +1,16 @@
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// Hint: try increasing the iteration count
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const iterations = 10000;
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function Gasket() {
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// Hint: try increasing the iteration count
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const iterations = 10000;
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// Hint: negating `x` and `y` creates some interesting images
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const functions = [
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// Hint: negating `x` and `y` creates some interesting images
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const functions = [
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(x, y) => [x / 2, y / 2],
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(x, y) => [(x + 1) / 2, y / 2],
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(x, y) => [x / 2, (y + 1) / 2]
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]
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]
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function chaosGame(image) {
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const image = new ImageData(600, 600);
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function* chaosGame() {
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var [x, y] = [randomBiUnit(), randomBiUnit()];
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for (var count = 0; count < iterations; count++) {
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@ -18,7 +20,21 @@ function chaosGame(image) {
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if (count > 20) {
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plot(x, y, image);
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}
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if (count % 1000 === 0) {
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yield image;
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}
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}
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yield image;
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}
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return (
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<Canvas
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width={image.width}
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height={image.height}
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painter={chaosGame()}/>
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)
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}
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render(<Gasket renderFn={chaosGame}/>)
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render(<Gasket/>)
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@ -1,30 +1,12 @@
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import React, {useContext, useEffect} from "react";
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import randomBiUnit from './biunit';
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import plot from './plot';
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import randomInteger from './randint';
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import Canvas, {ImageContext} from "../src/Canvas";
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interface Props {
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renderFn: (image: ImageData) => void;
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}
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function Render({renderFn}: Props) {
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const {width, height, setImage} = useContext(ImageContext);
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const image = new ImageData(width, height);
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useEffect(() => {
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renderFn(image);
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setImage(image);
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}, []);
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return <></>;
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}
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import Canvas from "../src/Canvas";
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const Scope = {
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plot,
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randomBiUnit,
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randomInteger,
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Canvas,
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Gasket: ({renderFn}: Props) =>
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<Canvas width={600} height={600}><Render renderFn={renderFn}/></Canvas>
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Canvas
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}
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export default Scope;
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@ -1,49 +1,54 @@
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import React, {createContext, useCallback, useContext, useEffect, useRef, useState} from "react";
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import React, {useCallback, useEffect, useState} from "react";
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import {useColorMode} from "@docusaurus/theme-common";
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interface IImageContext {
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width: number;
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height: number;
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setImage: (image: ImageData) => void;
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}
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export const ImageContext = createContext<IImageContext>(null);
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interface Props {
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width: number;
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height: number;
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painter: Iterator<ImageData>;
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children?: React.ReactNode;
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}
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export default function Canvas({width, height, children}) {
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const [canvasCtx, setCanvasCtx] = useState<CanvasRenderingContext2D | null>(null);
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export default function Canvas({width, height, painter, children}: Props) {
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const {colorMode} = useColorMode();
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const [image, setImage] = useState<[ImageData]>(null);
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const [canvasCtx, setCanvasCtx] = useState<CanvasRenderingContext2D>(null);
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const canvasRef = useCallback(node => {
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if (node !== null) {
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setCanvasCtx(node.getContext("2d"));
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}
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}, []);
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const {colorMode} = useColorMode();
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const [image, setImage] = useState<ImageData>(new ImageData(width, height));
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const paintImage = new ImageData(width, height);
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useEffect(() => {
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if (!canvasCtx) {
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const paint = () => {
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if (!canvasCtx || !image) {
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return;
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}
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for (const [index, value] of image.data.entries()) {
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// If dark mode is active, invert the color scheme
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const adjustValue = colorMode === 'light' ? value : 255 - value;
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// Alpha values never change
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paintImage.data[index] = index % 4 === 3 ? value : adjustValue;
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for (const [index, value] of image[0].data.entries()) {
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if (index % 4 === 3) {
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// Alpha values are copied as-is
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paintImage.data[index] = value;
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} else {
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// If dark mode is active, invert the color
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paintImage.data[index] = colorMode === 'light' ? value : 255 - value;
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}
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}
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console.log("Painting image");
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canvasCtx.putImageData(paintImage, 0, 0);
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}, [canvasCtx, colorMode, image]);
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}
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useEffect(paint, [colorMode, image]);
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const animate = () => {
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const nextImage = painter.next().value;
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if (nextImage) {
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setImage([nextImage])
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requestAnimationFrame(animate);
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}
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}
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useEffect(animate, [canvasCtx]);
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return (
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<ImageContext.Provider value={{width, height, setImage}}>
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<>
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<canvas
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ref={canvasRef}
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width={width}
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@ -54,6 +59,6 @@ export default function Canvas({width, height, children}) {
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}}
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/>
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{children}
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</ImageContext.Provider>
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</>
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)
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}
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