Incremental rendering

This commit is contained in:
2024-11-24 18:59:11 -05:00
parent 22a4ffff7c
commit 4c3f4246a4
3 changed files with 64 additions and 61 deletions

View File

@ -1,49 +1,54 @@
import React, {createContext, useCallback, useContext, useEffect, useRef, useState} from "react";
import React, {useCallback, useEffect, useState} from "react";
import {useColorMode} from "@docusaurus/theme-common";
interface IImageContext {
width: number;
height: number;
setImage: (image: ImageData) => void;
}
export const ImageContext = createContext<IImageContext>(null);
interface Props {
width: number;
height: number;
painter: Iterator<ImageData>;
children?: React.ReactNode;
}
export default function Canvas({width, height, children}) {
const [canvasCtx, setCanvasCtx] = useState<CanvasRenderingContext2D | null>(null);
export default function Canvas({width, height, painter, children}: Props) {
const {colorMode} = useColorMode();
const [image, setImage] = useState<[ImageData]>(null);
const [canvasCtx, setCanvasCtx] = useState<CanvasRenderingContext2D>(null);
const canvasRef = useCallback(node => {
if (node !== null) {
setCanvasCtx(node.getContext("2d"));
}
}, []);
const {colorMode} = useColorMode();
const [image, setImage] = useState<ImageData>(new ImageData(width, height));
const paintImage = new ImageData(width, height);
useEffect(() => {
if (!canvasCtx) {
const paint = () => {
if (!canvasCtx || !image) {
return;
}
for (const [index, value] of image.data.entries()) {
// If dark mode is active, invert the color scheme
const adjustValue = colorMode === 'light' ? value : 255 - value;
// Alpha values never change
paintImage.data[index] = index % 4 === 3 ? value : adjustValue;
for (const [index, value] of image[0].data.entries()) {
if (index % 4 === 3) {
// Alpha values are copied as-is
paintImage.data[index] = value;
} else {
// If dark mode is active, invert the color
paintImage.data[index] = colorMode === 'light' ? value : 255 - value;
}
}
console.log("Painting image");
canvasCtx.putImageData(paintImage, 0, 0);
}, [canvasCtx, colorMode, image]);
}
useEffect(paint, [colorMode, image]);
const animate = () => {
const nextImage = painter.next().value;
if (nextImage) {
setImage([nextImage])
requestAnimationFrame(animate);
}
}
useEffect(animate, [canvasCtx]);
return (
<ImageContext.Provider value={{width, height, setImage}}>
<>
<canvas
ref={canvasRef}
width={width}
@ -54,6 +59,6 @@ export default function Canvas({width, height, children}) {
}}
/>
{children}
</ImageContext.Provider>
</>
)
}