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https://github.com/bspeice/speice.io
synced 2025-07-05 07:44:54 -04:00
Mass formatting, fix mobile display, fix issues with image wrap-around
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@ -1,45 +1,78 @@
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// hidden-start
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import {randomBiUnit} from "../src/randomBiUnit";
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import {randomChoice} from "../src/randomChoice";
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import {Props as ChaosGameFinalProps} from "../2-transforms/chaosGameFinal";
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import {camera, histIndex} from "../src/camera";
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import { randomBiUnit } from "../src/randomBiUnit";
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import { randomChoice } from "../src/randomChoice";
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import { Props as ChaosGameFinalProps } from "../2-transforms/chaosGameFinal";
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import { camera, histIndex } from "../src/camera";
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const quality = 10;
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const step = 100_000;
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// hidden-end
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export type Props = ChaosGameFinalProps & {
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paint: (width: number, height: number, histogram: number[]) => ImageData;
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type Props = ChaosGameFinalProps & {
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paint: (
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width: number,
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height: number,
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histogram: number[]
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) => ImageData;
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}
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export function* chaosGameHistogram({width, height, transforms, final, paint}: Props) {
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let iterations = quality * width * height;
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// highlight-start
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const histogram = Array<number>(width * height).fill(0);
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// highlight-end
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export function* chaosGameHistogram(
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{
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width,
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height,
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transforms,
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final,
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paint
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}: Props
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) {
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const pixels = width * height;
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const iterations = quality * pixels;
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let [x, y] = [randomBiUnit(), randomBiUnit()];
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// highlight-start
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const hist = Array<number>(pixels)
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.fill(0);
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for (let i = 0; i < iterations; i++) {
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const [_, transform] = randomChoice(transforms);
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[x, y] = transform(x, y);
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const [finalX, finalY] = final(x, y);
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const plotHist = (
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x: number,
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y: number
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) => {
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const [pixelX, pixelY] =
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camera(x, y, width);
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if (i > 20) {
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// highlight-start
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const [pixelX, pixelY] = camera(finalX, finalY, width);
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const hIndex = histIndex(pixelX, pixelY, width, 1);
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if (
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pixelX < 0 ||
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pixelX >= width ||
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pixelY < 0 ||
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pixelY >= height
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)
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return;
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if (hIndex < 0 || hIndex >= histogram.length) {
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continue;
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}
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const hIndex =
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histIndex(pixelX, pixelY, width, 1);
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histogram[hIndex] += 1;
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// highlight-end
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}
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hist[hIndex] += 1;
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};
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// highlight-end
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if (i % step === 0)
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yield paint(width, height, histogram);
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let [x, y] = [
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randomBiUnit(),
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randomBiUnit()
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];
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for (let i = 0; i < iterations; i++) {
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const [_, transform] =
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randomChoice(transforms);
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[x, y] = transform(x, y);
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const [finalX, finalY] = final(x, y);
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if (i > 20) {
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// highlight-start
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plotHist(finalX, finalY);
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// highlight-end
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}
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yield paint(width, height, histogram);
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if (i % step === 0)
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yield paint(width, height, hist);
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}
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yield paint(width, height, hist);
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}
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