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https://github.com/bspeice/speice.io
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Render the gasket
Need to get rid of Plotly, unfortuantely - causes issues with hydration. Seems like Victory is better able to handle what I need.
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@ -1,6 +1,6 @@
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---
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slug: 2024/11/playing-with-fire
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title: "Playing with fire: Introduction"
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title: "Playing with fire: The fractal flame algorithm"
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date: 2024-11-15 12:00:00
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authors: [bspeice]
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tags: []
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@ -12,9 +12,9 @@ Wikipedia [describes](https://en.wikipedia.org/wiki/Fractal_flame) fractal flame
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I think of them a different way: beauty in mathematics.
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import isDarkMode from "@site/src/isDarkMode";
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import bannerDark from "./banner-dark.png"
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import bannerLight from "./banner-light.png"
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import isDarkMode from '@site/src/isDarkMode'
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import bannerDark from '../banner-dark.png'
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import bannerLight from '../banner-light.png'
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<center>
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<!-- Why are these backwards? -->
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@ -201,6 +201,8 @@ $$
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### The chaos game
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import CodeBlock from '@theme/CodeBlock'
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Next, how do we find out all the points in $S$? The paper lays out an algorithm called the "chaos game":
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$$
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@ -212,4 +214,33 @@ $$
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&\hspace{1cm} \text{plot}(x,y) \text{ except during the first 20 iterations} \\
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\}
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\end{align*}
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$$
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$$
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Let's turn this into code, one piece at a time.
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First, the "bi-unit square" is the range $[-1, 1]$. We can pick a random point like this:
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import biunitSource from '!!raw-loader!./biunit'
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<CodeBlock language="typescript">{biunitSource}</CodeBlock>
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Next, we need to choose a random integer from $0$ to $n - 1$:
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import randintSource from '!!raw-loader!./randint'
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<CodeBlock language="typescript">{randintSource}</CodeBlock>
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Finally, implementing the `plot` function. Web browsers have a [Canvas API](https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API)
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we can use for 2D graphics. In our case, the plot function will take an $(x,y)$ coordinate and plot it by
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coloring the corresponding pixel in an [ImageData](https://developer.mozilla.org/en-US/docs/Web/API/ImageData):
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import plotSource from '!!raw-loader!./plot'
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<CodeBlock language="typescript">{plotSource}</CodeBlock>
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import Playground from '@theme/Playground'
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import Scope from './scope'
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import Gasket from '!!raw-loader!./Gasket'
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<Playground scope={Scope}>{Gasket}</Playground>
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43
blog/2024-11-15-playing-with-fire/1-introduction/Gasket.jsx
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blog/2024-11-15-playing-with-fire/1-introduction/Gasket.jsx
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function Gasket(props) {
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const iterations = 1000;
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const functions = [
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(x, y) => [x / 2, y / 2],
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(x, y) => [(x + 1) / 2, y / 2],
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(x, y) => [x / 2, (y + 1) / 2]
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]
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function chaosGame(image) {
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var [x, y] = [randomBiUnit(), randomBiUnit()];
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for (var i = 0; i < iterations; i++) {
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const f = functions[randomInteger(0, functions.length)];
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[x, y] = f(x, y);
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if (i > 20) {
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plot(x, y, image);
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}
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}
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}
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function onClickRender() {
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/** @type{HTMLCanvasElement} */
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const canvas = document.getElementById('canvas-gasket');
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const context = canvas.getContext('2d');
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const image = context.createImageData(canvas.width, canvas.height);
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chaosGame(image);
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context.putImageData(image, 0, 0);
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}
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return <div style={{width: '100%'}}>
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<center>
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<button onClick={onClickRender}>Play chaos game</button>
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<hr/>
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</center>
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<div>
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<canvas
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id={'canvas-gasket'}
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style={{width: '100%', aspectRatio: '1 / 1'}}
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/>
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</div>
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</div>
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}
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export default function randomBiUnit(): number {
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return Math.random() * 2 - 1;
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}
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32
blog/2024-11-15-playing-with-fire/1-introduction/plot.ts
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blog/2024-11-15-playing-with-fire/1-introduction/plot.ts
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export default function plot(x: number, y: number, image: ImageData) {
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// Translate (x,y) coordinates to pixel coordinates.
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// The display range we care about is x=[0, 1], y=[0, 1],
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// so our pixelX and pixelY coordinates are easy to calculate:
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const pixelX = Math.floor(x * image.width);
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const pixelY = Math.floor(y * image.height);
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// If we have an (x,y) coordinate outside the display range,
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// skip it
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if (
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pixelX < 0 ||
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pixelX > image.width ||
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pixelY < 0 ||
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pixelY > image.height
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) {
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return;
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}
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// ImageData is an array that contains four bytes per pixel
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// (one for each of the red, green, blue, and alpha values).
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// The (pixelX, pixelY) coordinates are used to find where
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// in the image we need to write.
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const index = pixelY * (image.width * 4) + pixelX * 4;
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// Set the pixel to black by writing a 0 to the first three
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// bytes (red, green, blue), and 256 to the last byte (alpha),
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// starting at our index:
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image.data[index] = 0;
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image.data[index + 1] = 0;
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image.data[index + 2] = 0;
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image.data[index + 3] = 0xff;
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}
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export default function randomInteger(min: number, max: number): number {
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return Math.floor(Math.random() * (max - min)) + min;
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}
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14
blog/2024-11-15-playing-with-fire/1-introduction/scope.ts
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blog/2024-11-15-playing-with-fire/1-introduction/scope.ts
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import React from 'react';
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import randomBiUnit from './biunit';
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import plot from './plot';
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import randomInteger from './randint';
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const Scope = {
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React,
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plot,
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randomBiUnit,
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randomInteger
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}
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export default Scope;
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/**
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* Generate a uniform random number in the range (-1, 1)
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*
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* @returns
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*/
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export function randomBiUnit() {
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return Math.random() * 2 - 1;
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}
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/**
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* Generate a uniform random integer in the range [min, max)
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*
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* @param min
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* @param max
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* @returns
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*/
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export function randomInteger(min: number, max: number) {
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return Math.floor(Math.random() * (max - min)) + min;
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}
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// https://stackoverflow.com/a/34356351
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export function hexToBytes(hex: string) {
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var bytes = [];
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for (var i = 0; i < hex.length; i += 2) {
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bytes.push(parseInt(hex.substring(i, i + 2), 16));
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}
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return bytes;
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}
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locales: ['en'],
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},
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themes: ['@docusaurus/theme-live-codeblock'],
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presets: [
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[
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'classic',
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{
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docs: false,
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blog: {
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routeBasePath: "/",
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routeBasePath: '/',
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blogSidebarTitle: 'All posts',
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blogSidebarCount: 'ALL',
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showReadingTime: true,
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2008
package-lock.json
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2008
package-lock.json
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package.json
11
package.json
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"typecheck": "tsc"
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},
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"dependencies": {
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"@docusaurus/core": "^3.6.0",
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"@docusaurus/faster": "^3.5.2",
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"@docusaurus/preset-classic": "^3.6.0",
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"@docusaurus/core": "^3.6.1",
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"@docusaurus/faster": "^3.6.1",
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"@docusaurus/preset-classic": "^3.6.1",
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"@docusaurus/theme-live-codeblock": "^3.6.1",
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"@mdx-js/react": "^3.0.0",
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"clsx": "^2.0.0",
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"docusaurus-lunr-search": "^3.5.0",
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"plotly.js": "^2.35.2",
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"prism-react-renderer": "^2.3.0",
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"raw-loader": "^4.0.2",
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"react": "^18.0.0",
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"react-dom": "^18.0.0",
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"react-plotly.js": "^2.6.0",
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"rehype-katex": "^7.0.1",
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"remark-math": "^6.0.0"
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"remark-math": "^6.0.0",
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"victory": "^37.3.2"
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},
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"devDependencies": {
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"@docusaurus/module-type-aliases": "^3.6.0",
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