Color mixing is working

...even though I kinda hate the code for it
This commit is contained in:
Bradlee Speice 2024-12-04 22:38:53 -05:00
parent a79341271b
commit 30e1619175
5 changed files with 151 additions and 62 deletions

View File

@ -18,32 +18,32 @@ export const CoefEditor = ({title, isPost, coefs, setCoefs, resetCoefs}: Props)
<p className={styles.inputTitle} style={{gridColumn: '1/-1'}}>{title} {resetButton}</p>
<div className={styles.inputElement}>
<p>{isPost ? <TeX>\alpha</TeX> : 'a'}: {coefs.a}</p>
<input type={'range'} min={0} max={2} step={0.01} style={{width: '100%'}} value={coefs.a}
<input type={'range'} min={0} max={2} step={0.01} value={coefs.a}
onInput={e => setCoefs({...coefs, a: Number(e.currentTarget.value)})}/>
</div>
<div className={styles.inputElement}>
<p>{isPost ? <TeX>\beta</TeX> : 'b'}: {coefs.b}</p>
<input type={'range'} min={0} max={2} step={0.01} style={{width: '100%'}} value={coefs.b}
<input type={'range'} min={0} max={2} step={0.01} value={coefs.b}
onInput={e => setCoefs({...coefs, b: Number(e.currentTarget.value)})}/>
</div>
<div className={styles.inputElement}>
<p>{isPost ? <TeX>\gamma</TeX> : 'c'}: {coefs.c}</p>
<input type={'range'} min={0} max={2} step={0.01} style={{width: '100%'}} value={coefs.c}
<input type={'range'} min={0} max={2} step={0.01} value={coefs.c}
onInput={e => setCoefs({...coefs, c: Number(e.currentTarget.value)})}/>
</div>
<div className={styles.inputElement}>
<p>{isPost ? <TeX>\delta</TeX> : 'd'}: {coefs.d}</p>
<input type={'range'} min={0} max={2} step={0.01} style={{width: '100%'}} value={coefs.d}
<input type={'range'} min={0} max={2} step={0.01} value={coefs.d}
onInput={e => setCoefs({...coefs, d: Number(e.currentTarget.value)})}/>
</div>
<div className={styles.inputElement}>
<p>{isPost ? <TeX>\epsilon</TeX> : 'e'}: {coefs.e}</p>
<input type={'range'} min={0} max={2} step={0.01} style={{width: '100%'}} value={coefs.e}
<input type={'range'} min={0} max={2} step={0.01} value={coefs.e}
onInput={e => setCoefs({...coefs, e: Number(e.currentTarget.value)})}/>
</div>
<div className={styles.inputElement}>
<p>{isPost ? <TeX>\zeta</TeX> : 'f'}: {coefs.f}</p>
<input type={'range'} min={0} max={2} step={0.01} style={{width: '100%'}} value={coefs.f}
<input type={'range'} min={0} max={2} step={0.01} value={coefs.f}
onInput={e => setCoefs({...coefs, f: Number(e.currentTarget.value)})}/>
</div>
</div>

View File

@ -1,41 +1,15 @@
import React, {useContext, useEffect, useMemo, useRef, useState} from "react";
import * as params from "../src/params";
import {PainterContext} from "../src/Canvas";
import {chaosGameColor} from "./chaosGameColor";
import {InvertibleCanvas, PainterContext} from "../src/Canvas";
import {chaosGameColor, ChaosGameColorProps, TransformColor} from "./chaosGameColor";
import styles from "../src/css/styles.module.css";
import {palette} from "../src/params";
const colorSwatch = (width: number, height: number, palette: number[], color: number): ImageData => {
return new ImageData(width, height);
}
type ColorSliderProps = {
title: string;
palette: number[];
color: number;
setColor: (color: number) => void;
children?: React.ReactNode;
}
const ColorSlider: React.FC<ColorSliderProps> = ({title, palette, color, setColor, children}) => {
const swatch = useMemo(() => colorSwatch(50, 20, palette, color), [palette, color]);
return (
<>
<div className={styles.inputElement}>
<p>{title}: {color}</p>
<input type={'range'} min={0} max={1} step={.01} style={{width: '100%'}} value={color}
onInput={e => setColor(Number(e.currentTarget.value))}/>
</div>
{children}
</>
)
}
import {colorFromPalette} from "@site/blog/2024-11-15-playing-with-fire/3-log-density/color";
type PaletteBarProps = {
height: number;
palette: number[];
sizingStyle: any;
sizingStyle?: any;
children?: React.ReactNode;
}
const PaletteBar: React.FC<PaletteBarProps> = ({height, palette, sizingStyle, children}) => {
@ -61,6 +35,76 @@ const PaletteBar: React.FC<PaletteBarProps> = ({height, palette, sizingStyle, ch
)
}
type AutoSizingCanvasProps = {
painter: (width: number, height: number) => ImageData;
}
const AutoSizingCanvas: React.FC<AutoSizingCanvasProps> = ({painter}) => {
const sizingRef = useRef<HTMLDivElement>(null);
const [width, setWidth] = useState<number>(0);
const [height, setHeight] = useState<number>(0);
useEffect(() => {
if (sizingRef) {
setWidth(sizingRef.current.offsetWidth);
setHeight(sizingRef.current.offsetHeight)
}
}, [sizingRef]);
const image: [ImageData] = useMemo(() => (width && height) ? [painter(width, height)] : null, [painter, width, height]);
return (
<div ref={sizingRef}><InvertibleCanvas width={width} height={height} image={image}/></div>
)
}
const colorSwatchPainter = (palette: number[], color: number) =>
(width: number, height: number) => {
const [r, g, b] = colorFromPalette(palette, color);
const image = new ImageData(width, height);
for (let i = 0; i < image.data.length; i += 4) {
image.data[i] = r * 0xff;
image.data[i + 1] = g * 0xff;
image.data[i + 2] = b * 0xff;
image.data[i + 3] = 0xff;
}
return image;
}
type ColorEditorProps = {
title: string;
palette: number[];
transformColor: TransformColor;
setTransformColor: (transformColor: TransformColor) => void;
resetTransformColor: () => void;
children?: React.ReactNode;
}
const ColorEditor: React.FC<ColorEditorProps> = ({title, palette, transformColor, setTransformColor, resetTransformColor, children}) => {
const painter = useMemo(() => colorSwatchPainter(palette, transformColor.color), [palette, transformColor]);
const resetButton = <button className={styles.inputReset} onClick={resetTransformColor}>Reset</button>
return (
<>
<div className={styles.inputGroup} style={{display: 'grid', gridTemplateColumns: '2fr 2fr 1fr'}}>
<p className={styles.inputTitle} style={{gridColumn: '1/-1'}}>{title} {resetButton}</p>
<div className={styles.inputElement}>
<p>Color: {transformColor.color}</p>
<input type={'range'} min={0} max={1} step={.001} value={transformColor.color}
onInput={e => setTransformColor({...transformColor, color: Number(e.currentTarget.value)})}/>
</div>
<div className={styles.inputElement}>
<p>Color speed: {transformColor.colorSpeed}</p>
<input type={'range'} min={0} max={1} step={.001} value={transformColor.colorSpeed}
onInput={e => setTransformColor({...transformColor, colorSpeed: Number(e.currentTarget.value)})}/>
</div>
<div className={styles.inputElement}>
<AutoSizingCanvas painter={painter}/>
</div>
</div>
</>
)
}
type Props = {
quality?: number;
children?: React.ReactElement;
@ -68,36 +112,64 @@ type Props = {
export default function FlameColor({quality, children}: Props) {
const {width, height, setPainter} = useContext(PainterContext);
const [xform1Color, setXform1Color] = useState(params.xform1Color);
const [xform2Color, setXform2Color] = useState(params.xform2Color);
const [xform3Color, setXform3Color] = useState(params.xform3Color);
const resetColor = () => {
setXform1Color(params.xform1Color);
setXform2Color(params.xform2Color);
setXform3Color(params.xform3Color);
}
const xform1ColorDefault: TransformColor = {color: params.xform1Color, colorSpeed: 0.5};
const [xform1Color, setXform1Color] = useState(xform1ColorDefault);
const resetXform1Color = () => setXform1Color(xform1ColorDefault);
const xform2ColorDefault: TransformColor = {color: params.xform2Color, colorSpeed: 0.5};
const [xform2Color, setXform2Color] = useState(xform2ColorDefault);
const resetXform2Color = () => setXform2Color(xform2ColorDefault);
const xform3ColorDefault: TransformColor = {color: params.xform3Color, colorSpeed: 0.5};
const [xform3Color, setXform3Color] = useState(xform3ColorDefault);
const resetXform3Color = () => setXform3Color(xform3ColorDefault);
const xformFinalColorDefault: TransformColor = {color: params.xformFinalColor, colorSpeed: 0};
const [xformFinalColor, setXformFinalColor] = useState(xformFinalColorDefault);
const resetXformFinalColor = () => setXformFinalColor(xformFinalColorDefault);
useEffect(() => {
const gameParams = {
const gameParams: ChaosGameColorProps = {
width,
height,
transforms: params.xforms,
final: params.xformFinal,
quality,
palette: params.palette,
colors: [xform1Color, xform2Color, xform3Color]
colors: [xform1Color, xform2Color, xform3Color],
finalColor: xformFinalColor
}
setPainter(chaosGameColor(gameParams));
}, [xform1Color, xform2Color, xform3Color]);
}, [xform1Color, xform2Color, xform3Color, xformFinalColor]);
const resetButton = <button className={styles.inputReset} onClick={resetColor}>Reset</button>
return (
<div className={styles.inputGroup} style={{display: 'grid', gridTemplateColumns: 'auto auto auto'}}>
<p className={styles.inputTitle} style={{gridColumn: '1/-1'}}>Transform Colors {resetButton}</p>
<PaletteBar height={40} palette={palette} sizingStyle={{gridColumn: '1/-1'}}/>
<ColorSlider title={"Transform 1"} palette={palette} color={xform1Color} setColor={setXform1Color}/>
<ColorSlider title={"Transform 2"} palette={palette} color={xform2Color} setColor={setXform2Color}/>
<ColorSlider title={"Transform 3"} palette={palette} color={xform3Color} setColor={setXform3Color}/>
</div>
<>
<PaletteBar height={40} palette={params.palette}/>
<ColorEditor
title={"Transform 1"}
palette={params.palette}
transformColor={xform1Color}
setTransformColor={setXform1Color}
resetTransformColor={resetXform1Color}/>
<ColorEditor
title={"Transform 2"}
palette={params.palette}
transformColor={xform2Color}
setTransformColor={setXform2Color}
resetTransformColor={resetXform2Color}/>
<ColorEditor
title={"Transform 3"}
palette={params.palette}
transformColor={xform3Color}
setTransformColor={setXform3Color}
resetTransformColor={resetXform3Color}/>
<ColorEditor
title={"Transform Final"}
palette={params.palette}
transformColor={xformFinalColor}
setTransformColor={setXformFinalColor}
resetTransformColor={resetXformFinalColor}/>
{children}
</>
);
}

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@ -4,11 +4,21 @@ import {randomChoice} from "../src/randomChoice";
import {camera, histIndex} from "../src/camera";
import {colorFromPalette, paintColor} from "./color";
type ChaosGameHistogramProps = ChaosGameFinalProps & {
palette: number[];
colors: number[];
export type TransformColor = {
color: number;
colorSpeed: number;
}
export function* chaosGameColor({width, height, transforms, final, palette, colors, quality, step}: ChaosGameHistogramProps) {
function mixColor(color1: number, color2: number, colorSpeed: number) {
return color1 * (1 - colorSpeed) + color2 * colorSpeed;
}
export type ChaosGameColorProps = ChaosGameFinalProps & {
palette: number[];
colors: TransformColor[];
finalColor: TransformColor;
}
export function* chaosGameColor({width, height, transforms, final, palette, colors, finalColor, quality, step}: ChaosGameColorProps) {
let iterations = (quality ?? 1) * width * height;
step = step ?? 100_000;
@ -33,8 +43,11 @@ export function* chaosGameColor({width, height, transforms, final, palette, colo
if (pixelIndex < 0 || pixelIndex >= alpha.length)
continue;
currentColor = (currentColor + colors[transformIndex]) / 2;
const [r, g, b] = colorFromPalette(palette, currentColor);
const transformColor = colors[transformIndex];
currentColor = mixColor(currentColor, transformColor.color, transformColor.colorSpeed);
const colorFinal = mixColor(currentColor, finalColor.color, finalColor.colorSpeed);
const [r, g, b] = colorFromPalette(palette, colorFinal);
red[pixelIndex] += r;
green[pixelIndex] += g;
blue[pixelIndex] += b;

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@ -26,7 +26,7 @@ type InvertibleCanvasProps = {
* @param hidden Hide the canvas element
* @param image Image data to draw on the canvas
*/
const InvertibleCanvas: React.FC<InvertibleCanvasProps> = ({width, height, image}) => {
export const InvertibleCanvas: React.FC<InvertibleCanvasProps> = ({width, height, image}) => {
const [canvasCtx, setCanvasCtx] = useState<CanvasRenderingContext2D>(null);
const canvasRef = useCallback(node => {
if (node !== null) {

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@ -22,6 +22,10 @@
margin: 0
}
.inputElement > input {
width: 100%;
}
.inputReset {
display: flex;
float: right;